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MikePiercePhotos

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Everything posted by MikePiercePhotos

  1. you could forgo the model altogether and put a translucent bead in his hands to make it look like a glowing crystal ball
  2. Thank you all for your input in this discussion, and the gif...lol
  3. Ok, so if they aren't terrain, then why do they need to be impassable like a wall or building? Doesn't Lilith have a terrain marker(forest) that she places and gets bonuses for running or attacking into it? All I am saying is that if it acts like terrain, and has terrain traits, then shouldn't include the other basics of terrain , such as, cover? Or am I really being unreasonable? From a design point, you create an ability which creates "terrain" markers on the board. They are solid, as I cannot move through them, I cannot see through them, but I can shoot freely through them if I can see part of you without granting you cover, just like every other solid piece of terrain does, be it temporary or permanent. And as a disclaimer, i am not B*tching or moaning, but just trying to understand the design theory, preferably from a designer and not a fellow "end-user", like myself.
  4. Then I propose to the designers that they amend ice pillars to reflect that if you can't walk through it then it should provide a cover save.
  5. Then they make no sense. You get cover from almost every piece of terrain, so why not these as they are terrain features.... they block you from moving through them, but bullets go right through them.. HUH?
  6. Pre-face: Ice Pillars are HT5 with the impassable and blocking traits. My questions are: Do Ice Pillars provide hard or soft cover, being as though, they are blocking and impassable? I would think that they would provide hard cover, just like a wall or structure with those same traits, but it doesn't. Is this an oversight? I mean you can't see through it, you can't pass through it, you can't climb it, BUT, you can SHOOT through it with no penalty...lol
  7. Where are the rules for conversions? Or is this game highly WYSIWYG?
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