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Joebill

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Everything posted by Joebill

  1. Just curious. Kirai's is, making the contents essentially a legal Malifaux Crew. I can't remember if we've seen art of the whole box contents.
  2. Wait yours is actually bending over? Mine just had to be pinned to his base, but doesn't bend at the legs or anything. Of course, mine doesn't get to stand on the table near as often as I'd like. Yeah I guess stick a rod up there in the legs. Hopefully it won't bend over any higher up.
  3. Perdita, 46, doppelganger, one minion to taste. Keeps the crew real small to get me some card draw turn one and then perdita likes both the small crew size and the 7 card hand for hero's gamble.
  4. I nicknamed my Alpha Crawler "Mr Gaps". Even plastic like the Star Wars Legion models (not counting droids) would be better than these pre-assembled models. If they want to whipe the slate and do a relaunch down the road, they should definitely kick the pre-assembled stuff. Or they could figure out how CMON does it with Ice and Fire. I haven't had a problem with any of those.
  5. I mean they've been in the past three or four game trade magazines. It's kinda hard to advertise minis games outside your own website, GTM, or maybe Beasts of War or similar sites. I am surprised I haven't seen them on Beasts Of War recently.
  6. 20 motor scouts is probably a fun counter to eel spam, if you know the other player is gonna do that. Every hit is a pin token. See who ends the game with the most single model units!
  7. Terrain within 2" doesn't count for cover. It absolutely still blocks los.
  8. If you're playing against the Gibbering Hordes, bring a few things that can hand out pinned tokens. Doing something extra cool with spare reinforce tokens is by no means unique to the eel.
  9. KE can get a good return on investment vs eel spam with infiltrators just using their confuse action repeatedly.
  10. Pinned this li'l guy's feet with some steel wire that I bent up under the base and hot glued the heck out of it.
  11. Pinning it is pretty much a must. I'm thinking of first making the underside of the base thicker, somehow, and then pinning it.
  12. In a pitched assault, if you eat a fireteam before any of your other units have died that turn does that count as your opponent's 1 VP event for the turn (or more if you ate the last fireteam)?
  13. So to recap: Tide pools work that way because magic, and by magic we mean balance. This is fine. Other water features are just a 'suggestion', and can be whatever. That's fine too I suppose. Forests block line of sight through them, but not into them, despite the rulebook making no distinction between LOS crossing a little bit or all the way. Because that's how they solved contradictory graits in Malifaux, supposedly. Shakey about this one, but if you showed up at the store and wanted to play em that way, I'd be ok with it. It just surprises me that while the rest of the rulebook is really tightly written, the terrain rules have contradictory text and "agree with your opponent" instead of making an attempt at an exhaustive list. Then they dedicate the entire next page to rules that are even more optional than the previous terrain rules, and a large picture of a gentleman with a gatling gun.
  14. That's not in question. The question is why any sort of water feature would do that in the first place. Why is a pond the same as a wall or a forest? The tide pools I can hand wave away with "because of magic" but literally every water feature is treated as such in he rules as they currently are.
  15. I would love to do it that way, because that would make these rules understandable, but for two things. First, Malifaux rules clarifications aren't necessarily how they mean to do things in TOS. Second, while one can make whatever rules one wants for terrain features the players agree to put on the table, the Gibbering Hordes players are going to start every game with two or three areas of "concealing[low]" terrain, and we really need to know exactly how that is supposed to work. Currently, shooting across a tide pool gives your target cover. It's not written any differently from how shooting across a Barricade or Stockade works. They're all "concealing[low]". Somehow, I don't think that's what the authors meant. Ponds don't do that, and if anyone knows of a pond that does, please post a video of it.
  16. So shooting over a pond grants cover to targets on the other side? So how is a forest both concealing and blocking? Seems like it could use clarification.
  17. The glory from eggs is pretty funny. Gonna have to try that on some stalkers.
  18. So the rules for concealing terrain state: "This terrain does not block Line of Sight but can provide Cover as if it was Blocking. (see page 43)" Then the rules for cover on page 43 state: "When a Fireteam can draw LoS to a target but at least one of its sight lines is blocked by an object more than 2" away from it (this includes enemy Fireteams), the target is considered to have Cover from the Fireteam." So how does concealing terrain block line of sight to provide cover, while simultaneously not blocking line of sight? I have a guess - that it's supposed to simply grant the effect of cover to units inside it, but not to units behind it. Nothing in the rules as they appear in the book actually says that. Mostly I intuit it from the fact that rivers (and, more importantly, tide pools) are somehow concealing[low] terrain.
  19. 1. Naw, it covers a little more than half of a 3x3 area. 2. No idea. 3. In hindsight - buildings. I've got streets and I just can't get into it. It's weird that streets immediately end in whatever table you had underneath. Buildings can be made as freestanding structures which make sense in the middle of a grass area.
  20. I've got this beautiful quick reference sheet and I want to make some more copies. It came from somebody's post on here, but I always just found it through their signature. I never could find it with the search function. The switch to the new forums has not made it any easier so I figured I'd just ask and hope whoever made it sees this thread. It was in two versions - regular and printer friendly. It is the one with the turn tracker in the top right corner and the soulstone pool on the left. If anybody knows which one I'm talking about and where to find it i'd appreciate some help.
  21. I had fun with him yesterday. It was late in the turn. Neither person had a hand. I did it with recalled training blown so i could still have my max positives vs cover (the damage buff was nice too). Shot papa, triggered walking fire, shot santiago, triggered walking fire, shot papa again, papa blows up and puts santiago on one health. 2nd action finishes off santiago. This was the only time he fired all game. I had about five cards left in the deck by the time he was done eating through it.
  22. A wastrel perhaps? It's a 2 action to heal an ally with castoffs, but as long as it goes off you heal the rail worker for 2, and if you have the right suit (or just discard a trash card from your hand) you can teleport the wastrel around or take pot shots at people, or even heal him back up if ya need to. The look on my regular opponent's face when hard to kill has to be surmounted twice is worth it to me. You'd have to get McCabe's box i guess, but rail workers are excellent additions to McCabe's crew.
  23. If a model can charge while engaged, that model doesn't have to dodge a disengaging strike to do it? Also, just to make sure, you guys are saying you can walk into and then out of an enemy's melee range without a strike, so long as it's all in one walk action?
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