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Trax

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Everything posted by Trax

  1. Trax

    Nekima Proxy

    From bottom of the base to the highest point of the model (right wing), the metal Nekima is about 80mm tall, if that helps.
  2. Trax

    Nekima Proxy

    What about the original metal one? To frail or something? Because I've yet to see a more fitting model. The model is still in stock in multiple places in Germany and will surely deliver the stuff to Denmark as well, if that's what's holding you back. The two mentioned models don't look Neverborn-ish to me whatsoever, not even Malifaux-ish, that is, and would stick out in a bad way (in my eyes at least).
  3. Most Neverborn players will get the Wave 2 pack, I guess, and since you're doubling up on stat cards if you buy the new models, you'll likely get some willing traders - that aside, I don't see any way to get them, but it'll probably cost you p&p and hardly anything more. At least I can't think of anything you can do with the stat cards you have duplicates of.
  4. The point is, the miniatures are an abstraction of the mathematical ideal. We cannot play with distances of zero, that's why we play *as if they were* zero. Contact means the smallest possible distance between two things. The smallest possible distance is not an infinitesimal small amount, but 0 . Without this approximation, there's no base contact by your definition. For the purpose of gaming, contact *has* to be distance 0, and 3" *has* to be 3" (and not 3" + infinitesimal small something), otherwise you end up with Zeno's paradox of Achilles and the tortoise. I already feel like I took the greatest troll-bait ever, but it's too late now...
  5. Now we're getting silly. Like, seriously. As per your definition of "contact", there is no contact in the world of miniature gaming, then. If one of your models gets struck by Barbaros' Cyclone Crush and gets thrown against a wall that's 2" behind its back, do you argue that it doesn't get the Slow condition since it can't end up in contact with the wall, because the model and the wall "don't share the same space"? With your reasoning, this ability could never procc, since no model is in contact with anything ever. I mean, like, technically. Next think of the Lure action and what the FAQ says about it: It's not allowed to move a model with Lure if the Lurer and the target are already in base contact. Why would that be, if there was any kind of distance between them? And that's it, I'm at my wits' end, I can't find any more arguments for someone who defines contact as "some small distance between two things". We're playing with miniatures here, not with abstract geometric figures and shapes.
  6. While the problem is really "solved" for Malifaux (since it's explicitly written in the rules), there's no reason to mark people who *would* argue the definition of "within" if it *wasn't* in the rules. It's not about "winning a victory" or whatever nonsense you might want to call it, it's about a clear-cut rules definition that's notoriously lacking in other games' manuals. Every single Warhammer player I've played in my entire life agrees with the non-Malifaux definition of within - are all "those people" not worth playing? No, they just go by the convention. It's a question of definition, not of malevolence or whatnot, don't mistake those two. It's not like the arguing party would have an intrinsic advantage if they were right since it goes both ways. Let's just be happy that Wyrd actually put out some clearly written rules. @Al Shut I don't know what you're trying to achieve here, arguing for arguing's sake? "if a model is *at* a distance, it is *within* that distance." That's the rule. Do you really want to argue that some things that are *touching* each other are at a distance larger than 0?
  7. That is really a great catch, Docschlock, and in light of this, there is really no case to be made for what I've been saying earlier here in Malifaux, thanks for the find, I did overlook that one. Oh, I wish, there were such notions in the rulebooks of certain other game designers... As for Alyce/Mei Feng: Yeah, walking there, pushing Alyce 3" and then still being able to swat her in the face seems to be according to the rules.
  8. For what it's worth, I see it differently. This is just a special case of a measurement problem that permeates all of table-top gaming, and it's a way bigger problem in Warhammer for instance (loads of stuff has a range of 24" and that's the standard starting distance for encounters): If two units/models start at a distance of x inches, any measurements of x inch to the opposing model will fall short an infinitesimal small amount. That's the concensus "there" - the situation is exactly the same as here with Malifaux though and I know the arguments for both sides, but in the end, it falls down to a consensual definition of it. As a "special" argument specific to Malifaux: I don't think it's coincidental that (for instance) Fuhatsu's push is 3". This way, he gets out of the range of pretty much every melee engagement, and I think that's on purpose, but alas, this is pretty much interpreting the designers' thoughts, and thus, moot, but take it as food for thought. Whatever it may be: I was just chiming in to say, that not all players might follow the way here presented. I certainly don't (for no tabletop game, that is).
  9. The only problem with the books is the weight, I think, so decks should be okay, although I haven't ordered any decks last year (Germany).
  10. i have no personal experience with the stuff I'm going to "recommend", but maybe someone else can comment on this (and proof me wrong^^ - or not!): I wouldn't carve any lines in the arms. This will not come of very natural in terms of charring scars I guess and Malifaux miniatures are delicate as is, making this procedure pretty hard anyway. What I'd try is using a crackle medium (like GW's technical Agrellan Earth which can be tinted - but I'm sure there are others out there for a cheaper price/better for tinting). So you could go for a green base color (whatever color you want to shine through) and then apply the tinted technical paint as second layer. The technical will crack and boom, charred skin with green undertone. Like I said, take this with a grain of salt since it's all theoretical and I think the medium might make the paint too thick, but that's what I'd try if I was going for such an effect.
  11. No waffling at all, much appreciated and will yoink some of it for my own upcoming projects, thanks.
  12. Awesome work here, congrats on the great minis. How did you achieve the nice blendings? Glazes? I'd love if you can elaborate a bit on that, thanks.
  13. I own and still use one for Malifaux, too, and everything Fox said is completely true, but true to the meaning of the word, I would say it is *no* hardcase. It's firm and the card board box make it practically a hard case, but the bag itself isn't (but it doesn't need to with the card case).
  14. I agree with the general sentiment that there's nothing left to do but, first and foremost, "tying up loose ends": I don't want another 30 models, among them 7 new masters with no art, not to even mention the corresponding minis. I just want to get my hands on the stuff we "have", and that is, to be honest, not *that* much. I'd love for the plastics release to pick up the pace. So... make Wave 3 the Release wave, if you so will.
  15. Want to throw in another one for KR. My first figure case has been from Feldherr, but the foam and the quality of the bag itself is simply superior with KR. Plus, their system is more intricate so you can get better fitting trays (although the system, at the same time, can be kind of confusing at first) - and it's not more expensive than comparable systems, even cheaper sometimes and: Free shipping everywhere without a markup in price that you'd recognize. Shipping unwieldy things like those bags gets expensive sometimes, not so with this one. Another major plus is the cardboard case you get with every those "Kaiser" Bags (the standard model I'd say). You could simply buy a Kaiser 1 at first, which holds one of these card boxes, and then later simply buy further card boxes (at a cheaper pricepoint of course) and put whichever card box you need to be with you in the bag and put the other one on the shelf/under the bed/wherever. I'm beginning to sound like a salesman, but that's alright, they deserve it, I'm planning to expand soonishTM and get myself a Kaiser 2, so I can put all of my Malifaux needs ad acta since it will accomodate everything I'd possibly ever need - and can use the Kaiser 1 to hold my WH40k Grey Knights.
  16. To be fair, there are three Rotten Canine cards in the arsenal pack of the Ressers and we got one with the McMourning Box, I guess there might be other examples. "Three" is more than likely their staple number for run-of-the-mill minions. Not that I wouldn't prefer a three-pack - for variety of poses alone, since I wouldn't buy two two-packs to be able to field 3+ Guild Guards, but would without a second thought buy a three-pack - unlikely to cost 16$, though, I'd wager.
  17. Ah, yeah, thank you very much for the pointer, just as I hoped/believed.
  18. Hi there, could we get a word on the possible number of the Guild Guards per pack in the upcoming release in the summer? The chronicles normally list the number of models per box if there are more than one, yet with the Guild Guard there's no number attached. Considering their ingame role/pricing and likely artwork/look and comparing them with similar models in the upcoming release (Desperate Mercs and Convict Gunslingers should be fairly comparable in size and even aesthetics, looking at the merc), so it's seems *pretty* sure that there should be two Guards per box, plus 16$ for one of the lowliest unfanciest minions there are (not that I don't like them, but they are the closest model to a standard soldier Malifaux got) seems incredibly off. So, any information? Thanks. (Background here is that I'm in need of some more scenic bases and don't want to order like two too few or some such.)
  19. Trax

    Perdita with 9/9

    Not any less funny that neither of your proposed "problems" seems to find way less influence on the board than you assume, so I'm just "trolling" bad ideas or overreactions here, not you as a person. "Good percentage" of an absolute of 25 (on an almost new account). That's rich. At least now I can see how you fathom some stuff as problematic^^
  20. Trax

    Perdita with 9/9

    It's kinda funny how this evolved from the lilith-doppleganger-tangle-shadows-bomb-thread (with Nekima), since Perdita seems to be one of the Masters that can pretty reliably be defended against Nekima's attacks in such a case. So, now the former seems to be considered (possibly) OP and hence the latter has to as well? Why can't both be fine? And yeah, Perdita has 10 WDs and the rest of the crew can be disposed of. It's fine. We're in Malifaux, you don't have to kill her to win the game. I played against a stubborn WP9 Perdita with Pandora lately. The game ended 7:8, of course Perdita was completely unscratched, but why should I care, there's other methods of winning than killing an (occasionally especially) durable enemy master.
  21. Actually model engagement range is not completely ignored. If model A stands on even ground, Ht0, and model B stands on Ht2 (both of them at the edge, horizontally in contact so to speak), they are engaged if either model has an Engagement range > than the Ht difference of their elevations, aka in this case >2. This is mostly right - apart from the ending which I snipped (and it's not "equal to or taller", but simply "greater Ht"). If your engagement range is bigger than the sum of distances, vertical plus horizontal, you're engaged. As for Fireuser's example, one of the guys would have to have an engagement range of 4 (Lilitu for instance), then we'd have an engagement. But the models' Hts don't factor in, indeed.
  22. Especially *if* there's a casting flaw the replacement wouldn't do much good, now would it? And I can't see how the whip couldn't be fixed with some glue/cement/green stuff anyway, it is hardly the most delicate part the new plastics have to offer. My Sybelle is still doing fine, but hasn't seen much play or paint so far, so I just take this as a warning.
  23. I'd rather have them fill in missing minions/non-master-boxes first, tbh. I can understand the "anger" (if it goes so far...) about missing out on "your master" for so long, but having 20 different masters plus 2-3 minions/enforcer and totems per faction (I'm exaggerating a little bit of course - but not by all that much) is just as annoying. There are very few non-crew boxes available atm that don't feature the contents of a master's box, a repackage if you will. I'm still missing Canine Remains (more than one...), Crooked Men, Zombies (!), Necropunks, Hangeds... there are more and I have no idea how long this could take, it's not like Ressers (for instance) are the only faction out there. And then there's the next wave already waiting.
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