I’m not going to comment on the scale issues, since I sort of like the Amazonian look of the bigger Viks. My issue is with some of the dubious part cuts and the keying of said parts and brittleness of material.
I had an after assembly issue, this might pertain to material issue. After basing the Vik of Blood, I was doing a gentle check to see how attached to the base she was. i.e. A little wiggle to see if more adhesive was needed. The left leg snapped mid thigh, which was nowhere near a joint or glue point. Also I have repeated breaks to the Vik of Ashes sword hand, breaking of at the wrist multiple times during normal play and handling.
I understand that there seems to be rightness in making a cut at a joint such as the wrist, but if you moved the cut maybe 2 millimeter further down the forearm. You would accomplish two things;
1. Increase the diameter of the cross section easily by double, significantly increasing the surface area which bonds the parts together.
2. Locking the wrist in a proper position to line up with the arms, eliminating some of the fiddlyness of lining up the arms to meet the hands correctly.
Also if you’re going to include keying of parts, please make them significant enough that the use of plastic cement doesn’t melt them away or that they don’t look like flashing/mold ling issues. I had removed a couple shoulder keyings, thinking they were flash or got ruined by the cement while trying to line arms up with separate hands. Lost some of the keying on the hands because they were at the attachment point to the frame.
If you’re able to make little indents to fit a holstered gun (Vik of Ash), a Tanto (Ronin), and back armor plate (Ronin), how much more effort is it to make a deeper indent at the shoulders to help align arms that have to line up with separate hands.