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Nical

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Posts posted by Nical

  1. There is fair reason not to take Marionette.  Effigies are only 1ss more for +1Df and Armor +1.  Of course you cannot spam any one type, so you do get a lot of variance in their attacks.  Marionette's best features to me are cheap activation, their Drag along, and being significant.  In Joel's set up he gets about the same number of activates with the two Effigies and the primordial for 2ss less *basically trades one activation and one significant for 2ss*.  If he really felt like he had to have that one more cheap activation he could just get another Effigy or a Corrupted Hound when it comes out.

    I am guessing the thought process is that by "Dropping" the marionette he basically frees up those 12ss *10ss cause you will take the Primordial magic*.  Odds are you are taking 1-2 Effigies already so taking them in that place as cheap models is fine.  At this point it looks like his list has teeth in the mid SS tier range.  Stitched are rough, namely when they can be healed.  Collodi can also use his Will on them to make them attack out of activation with a Positive to the action.  The Trapper is a nice range model and thanks to Collodi can get extra AP as he is a minion.  He also can get the buffs from the Effigies if Collodi pulses them.  The Doppelganger can copy any model's key (1) action and use it.  It also is nice for certain schemes thanks to Don't Mind Me.  Not to mention helps safe guard initiative a bit when you need it.

    The coryphee I suspect are kind of go to models.  They are pretty fast at Wk7, Cg8, can jump to each other, and are minions for more Collodi tricks.  They should be able to take more Scheme runners as they can run down most, cannot be charged, and have a decent attack that should tear up lose SS scheme runners fairly fast.

     

    Sure I am missing perhaps a trick or two in there.  Personally I can see the list doing well, not my approach to Collodi but a valid one.

    Hmm.... I agree full marionette quartet is sometimes too expensive. But when I need more SS, I prefer less(2-3) marionettes to primordial magic. Because Marionettes are one of cheapest expendable minions, and Collodi can summon them, so I think they are very good minions. But I always take Primordial Magic for Lucius, so I know how good it is. I think I need to test your idea. Thanks for your post.

     

  2. Ted, quick question. How do the coryphees play? I am intending on getting two when they finally come out oct-nov time. But am a little dubious on how they work with my favourite master.

    Coryphee is very versatile model. Her Wk is very good and dealing is not bad. but we have good models like Silurid and Illuminated, so if you want a model for one purpose, other good models may be better. And she is very fragile against attacks ignoring armor. But in some combo for schemes, coryphee is great. For example, Coryphee + Vasilia w/ A friend To Talk To + Shadow Effigy combo is very powerful for Plant Explosives.

     

     

    • Like 1
  3. My usual List - Fated Collodi

    Collodi w/ Fated, Breathe Life, Strum the Threads or Thread of Fates(Up to Ratio of Puppets) +2 ~ 4 Marionettes

    Arcane Effigy(Removal condition), Brutal and/or Lucky Effigy(Healing), and some solid minions like Illuminated.  

     

    Simply, Fated tactic is using buffed minions, so you need solid minions(and some effigies). Breathe Life is very useful for healing / disengaging, so I always take it for some tactical advantages. Strum the Threads is useful, but it doesn't work to non-puppet minions. so Thread of Fates is better for them. Arcane Effigy and one of Healing Efiigy are auto include models for competitive play.

     

    My usual List - Bag of Props Collodi

    Collodi w/ Bag of Props, Breathe Life, Strum the Threads +2 ~ 3 Marionettes

    Arcane Effigy(Removal condition), Brutal and/or Lucky Effigy(Healing), Lazarus w/ Retribution's Eye and some solid models.

     

    Bag of Props tactic is more focused to control by Collodi himself. Strum the Threads is better for Collodi himself than Thread of Fated, because this tactic needs to use Collodi's Pull the string for control. Lazarus is very good range enforcer. His Granade Launcher with Retribution's eye is very powerful and he use Collodi's Action by Assimilate.

     

    Additionally, Vasilisa and Wicked Dolls are very fragile, so you must watch out opponent's attacks.

     

    • Like 1
  4. In my experiences, I recommend to take trappers, too. And I recommend some denial models like Candy to deny Levi's models. 

    Additionally, if Levi takes Rusty Alyce, she is important target to deny. Her Rapid Fire is dangerous, And her Burn out can be used by Collodi's My will / Obey. Because when a model’s Actions are controlled by the opponent, the model does not change which models are considered friendly, so you can use it for an opponent's construct to reduce to Wd 1(but you must kill it before it reactivate).    

     

  5. My point though, and the point of the thread, is that lucius and Collodi have a LOT of overlapping ground.  So much so that it I ask the question: does a neverborn player need both?

    Take Collodi & Some other faction puppets(Effigies & Mannequin). I like Lucius, but Fated Collodi is usually better than Lucius. For Example, Collodi can place scheme markers well by Mannequin and/or Shadow Effigy. But Lucius is not bad, just Collodi is better. 

    So I play both.

  6. Hehe, Since when do Austringers NOT need focus? Their dmg profile screams focus and their attack has a doubled range when focused... There is a reason they are specifically disallowed from being issued commands to but allowed to be commanded by his presence and that is because basically their whole thing is focus.  I'm not even sure any other model in the game has a personal clause preventing just that model from using an ability, please correct me if I'm wrong. If Lucius could issue commands to Austringers he would probably be one of the most hated masters in the game (not sure if he would be strong still but hated for sure).

    In Wave 2 beta, Lucius could use Issue Command to Austringers. The combo was strong.

     

  7. Ah gotcha. Yeah thing is Commanding Presence can only be used once against a model per turn too due to it being a horror duel. Also sux if they fail it. They also don't get any focus from Lucius (not that they really need it)

    Yes, It is not good, but there is no other option for Austringers. So I usually take a Lawyer for Austringers. 

     

  8. Ok, I think this is a justification, but I explain myself. 

    I never say I can use Issue Command to Austringers. I just say about Issue Command for "2 Trapper".

    But, 3 Issue Command is my mistake. Because I like to use Commanding Presence to Austringers.  

    Additionally, I agree Lucius's shooting combo needs more resource. So I think it must be used wisely. 

  9. Simply, Lillith can kill almost everything, but her real motto is "Divide and Conquer". I think she is "board control" master. As asrian says, she may isolate target from Opponent's Crew and hit target where you want, when you want. So, who is our real "killing" master? I choose Jacob Lynch.

  10. Colloid with 2 trappers and a Doppleganger is 11 shots a turn on at least positive flips (4 of them on double positive flips). Makes lucius gun line look a little feeble.

    Lucius can take 2 trappers and Doppleganger to do like that.(3 2 Issue Command & (0) Action by Secret Asset) And His Issue Command has Range Bonus for Guardsmen. But most important models are Austringers. their main shooting attack(Vulture)'s damage is low, but it can ignore LoS. So Lucius and 2 Austringers and a doppleganger can shoot to kill opponents safely. So I think Lucius's shooting combo is not feeble.

     

  11. As Others said, Zoraida is Control(Opponent) master and Lucius is Support master, and Collodi can be both by his Limited Upgrades.

    Lucius's best advantage is Surprisingly Loyal. If he doesn't use it, he is not useful than fated Collodi. But with it, Lucius can "counter" opponents by his Gunners. People usually forget we can take more guns than them.  

     

     

     

  12. I have played Collodi and Lucius, So I talk about my experiences and thought.
    Pure neverborn Lucius is not bad, but Fated Collodi is better. Beckoner + Illuminated + AP Transfer(My will / Issue Command) is very solid combo of them, but Collodi can add more buffs. And all other minions work well with them. But they can't do anything for enforcers, so I recommend to choose self-reliant enforcers for them. About henchmen, Lucius have some synergies with Candy and she works in any crew for heal / tank / denial. (Additionally, I have used Vasilisa with Collodi / Lucius, but I don't recommend her. Because Vasilisa is too fragile against Wp Attacks.) 
     
     
  13. Vendetta? Bring Shooting Mercenaries. For example, Freikorps Trapper. 

     

    Lucius - Our best master for "Tricky" Schemes is Lucius. 

    His Secret Asset Upgrade's :mask trigger and What Lackeys Are For are useful for Plant Explosive, and Lucius's Guild Intelligence is useful for Spring the Trap. 

     

    Collodi - Use Shadow Effigy +@ / Mannequin 

    Shadow Effigy's Remember the Mission can use to place Scheme marker without interact. 

     

    And Obey / Lure are useful to drag Opponents to your scheme markers.

  14. Simply, Opponent's Crew list is one of important things for this topic. But in my opinion....

     

    Easiest

    Protect Territory

    Just place some scheme markers and Keep your models near them. Any crews can do that, so I think it is easiest scheme. 

     

    Frame for Murder

    It usually works, but you must check your opponent's crew before you choose it. 

     

    Hardest

    Outflank

    It needs to reveal for 3VP. And your opponent can deny it by just engaging. So my tactic for this scheme is  

     

    Spring the Trap

    If your opponent sense it, he/she can deny your plan easily. But some crew can complete this scheme well. 

     

    Deliver a message

    It needs to reveal for 3VP, too. And It needs 2AP. But if you have some trick for this scheme, it become easier. 

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