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solkan

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Everything posted by solkan

  1. I just want to know one thing. What's the back story for the ice cream cone?
  2. Totally reposting this from Facebook: Kickstarter.
  3. I don't know. I mean the twitter message: doesn't make a restock sound likely.
  4. Is it a strange feeling when you're a little sad that someone else's faction sells out before yours does?
  5. I don't know, the apocalyptic theme elements seem to be mostly a result of the paint/art scheme. I'm getting the box mostly for the mounted guild models because I think they'll look nice in a Hoffman or construct heavy Guild crew, and try out McCabe later.
  6. I don't know. If you just want "weird monkey like things", I'd point out the mechanical dove equivalents in the Dark Carnival box set were just reskinned mechanical doves. I bring that up to point out that it's okay to make something look different but be equivalent to something which already exists. And it's easy to explain how a bunch of constructs got made a long time ago, became lost, and got "adopted" by someone/something else.
  7. The sequence that you're describing sounds right, but your explanation has a terminology problem in it. In the Malifaux rules, the term Trigger refers to a specific mechanism (those conditional things marked with suits for Df, Wp, and in actions) that doesn't include abilities like Winds of Fate. You've got the right idea in that abilities and effects which don't say otherwise end up applying in a way that interrupts whatever was going on when their described condition occurs, it's just that that game term is used for something else.
  8. For reference, the FAQ: http://www.wyrd-games.net/malifaux-faq-errata The question about Flight is in the Actions/Abilities Found Across Multiple Factions section, currently question #9.
  9. The trigger says: Since it specifies "as if it had been the target instead of this model", that pretty much means that you act like the other model had been the target, it doesn't prevent any side effects or second effects of the attack getting applied to Kirai. Consider something like Wong's Lightning Jump: If Kirai gets attacked by Lightning Jump and chooses a spirit 2" away from her (so that Kira is in 3), then Wong's going to flip a card against Kirai for the chance to cause her 2 damage. Because that's what would have happened if the spirit had been the target. Same thing for if the blasts from the damage track can be placed to cover Kirai.
  10. Consider the language in the action rules: Yet, from the FAQ: Only being able to take the action once per turn isn't an effect of the action. It's a limitation on how often the model can declare the action.
  11. The ability means what it says: That means that the attack granted by A Warrior's Death targets the enemy model performing the "enemy Attack" that triggered A Warrior's Death. Not any enemy model on the board, and you don't have a choice which enemy model is targeted. The attack targets the original attacker.
  12. No nightmare edition model has unique abilities, they're all exactly the same "model" with a different appearance and name. And each one says on the card what the original model is.
  13. The ice cream cone was popularized in 1904, that wasn't the first time it shows up in various recipe books. 1906, as of Shifting Loyalties. More timeline information:
  14. The ice cream cone was popularized in 1904, that wasn't the first time it shows up in various recipe books. 1906, as of Shifting Loyalties. More timeline information:
  15. It's 1906 or there about. If you look up the history of ice cream, the 1904 St. Louis World is credited with popularizing the ice cream cone (reportedly a waffle cone style, but still...). But commercial ice cream dates back to the 1840's and 1850's. And ice cream dates back well before that. The 1850's is this weird mix of "harvested ice" and "manufactured ice" as far as refrigeration goes, but real world 1911 sees the GE gas powered home refrigerator unit (gas compression cooling, I think). It probably wouldn't be unreasonable if the occasional ice car came through on the train into Malifaux station. All of the steam punk stuff, I think ice cream and refrigeration just didn't seem cool enough to write about. Edit: So I'm sure you can imagine Molly and her gang visiting the local soda parlor, getting refreshments and ice cream, and absolutely nothing bad happens.
  16. The action on the upgrade on the upgrade in question: I want to say that that would be resolved in two steps: Step 1, place the model in its new location. Step 2, choose the action and then declare it against all of the enemy models in currently in range, in the order of your choosing. but I'm having a hard time finding evidence whether or not step two would be "Determine all of the models currently in range, then make attacks" (don't attack new arrivals) or "Make an attack against a model in range, repeat until you've attacked everything in range once." (attack new arrivals).
  17. I'm pretty sure putting a statement in the FAQ which radically changed how a category of abilities worked--like making the end of game abilities which manipulate scheme markers apply at the end of each turn instead--would be considered cheating. And it would be "cheating" because someone new to the game would have no reason to go looking in the FAQ section to find out that the card has changed. That's the sort of thing that you have to use an errata or upgrade to change. It's might sound like a minor difference, but it's an important one.
  18. Brutal: The action in question is an MI Action: Brutal is resolved during the duel steps, when you have determined that the duel has succeeded. It doesn't happen after. So if Sensei Yu used Stones on the River on a friendly model, the sequence would be: - flip cards and commit to values - Brutal resolves when you determine the success - Apply the effects of Stones on the River so you can remove the condition that Brutal added or increased. Edit: For completeness, the previous discussion thread:
  19. You have to keep in mind that wargaming terrain is like Christmas decorations or dollhouse furniture--the amount of nice things you can buy will equal or exceed any budget you want to choose. If you had a $10,000 terrain budget, there are some gorgeous tables that you can buy with tons of sculpted or laser etched details, cobblestone streets, etc. If you have $500, there are still nice tables that you can buy. If don't want to spend any money on terrain, don't want to use books, cans, and household items, a $50 trip through the local crafts store and hardware store for terrain can still get a decent amount of terrain. You don't need to spend huge amounts on PlastCraft terrain to play Malifaux, and the alternative isn't spending the same sort of money on lasercut wooden buildings and a pile of Battlefield in a Box painted ceramic terrain pieces. For as long as wargaming has existed, people have been carving styrofoam insulation sheets into hills; cutting popscicle sticks into fences and and buildings; making trees out of wires, clay, and flocking material; making walls and tombstones from clay; etc. For more recent history, companies of various sizes have been selling the same sorts of things ready made, to let people spend money instead of time on craft projects. But all of that commercially produce terrain sure will look nice and sure will be easy to buy. Edit: And, to be really frank, the three most practical components of my terrain collection are: - a 150 piece wooden block set - a 156 piece Lincoln Logs Fort Lincoln set - a box of $1 Christmas pine trees purchased (the whole box of $1 trees, so about a dozen of them) at a "the week after Christmas" sale Add a little bit of felt or cardboard to cut up into pieces to mark areas, and that's terrain.
  20. Honestly, if you have these problems with the way aura effects are written, you're probably going to dislike a lot of other rules, like the trigger timing, effects resolved upon model death, and damage prevention. Because the thing about the aura effects is that the rules are pretty consistently written in a manner that's going to continue in ways like this, the ways that you're claiming don't work. To focus on your first example, the effect granted by Vent Steam is is not an effect on the attacker, it's an effect that would be on the model being attacked. Compare the current wording to a version written according the Warmachine/Hordes writing style: Note that I've avoided paraphrasing it as a Condition because the Condition rules have other side effects. Note also my paraphrasing doesn't stack properly, and the Malifaux FAQ points out multiple instances of Vent Steam do stack. Try it for yourself. Figure out the perfect way of rephrasing Vent Steam which makes it explicit that it's granting an effect on the models in the 4 that applies attacks against those models, the effect isn't a condition, and multiple instances of the aura have to be cumulative. But you have to write the rule in the style used for the Malifaux rules, not the style used for the Warmachine/Hordes rules.
  21. It's funny when you write that you're not asking the same question, and then proceed to use the exact same example of damage suffering sequence and the exact same two choices where the model gets into a situation where it would gain the condition and then something prevents it from happening. That is the same thing. "Does Nix make to distinct choices?" is the same principle as "Is gaining the condition preventable?"
  22. I think there's a problem in how the question is being framed. Because it's not a question of timing. It's a question of "Is that even an option?" In other words, the question at hand is whether or not gaining the condition is preventable. Consider for a moment instead of Nix you've got a model immune to Paralyzed but not immune to Burning. How does that model process "Models damaged in this way may gain the Paralyzed Condition to reduce the damage they suffer to 0."? If the condition is preventable, then the immune model and Nix have the exact same resolution: They choose "gain Paralyzed" and then ignore it. If the condition isn't preventable, then the immune model can't make the choice and Nix can't choose "gain Paralyzed" without actually gaining Paralyzed. And the similar situation has come up concerning models that are already Paralyzed. If the condition is preventable, then the already Paralzyed model chooses "gain Paralyzed" and then nothing happens because it already has the condition. If the condition isn't preventable, then the Paralyzed model can't choose "gain Paralyzed" because it can't have the condition a second time. The difficulty with Accelerant is that "may gain" is used pretty much once in the PDFs the way that Accelerant uses it. If this was dealing with damage, the corresponding phrase "may suffer" occurs several times and those occurences are divided between instances where the rules says things like "This damage cannot be reduced" and the alternatives where the damage can be prevented or reduced. For example, Leveticus 2.1's Channel ability, and how he can choose to suffer two damage to gain Focused +1 and spend a soul stone to prevent that damage so that he doesn't suffer damage but still ends up with Focused +1. So it comes down to whether someone thinks that gaining a condition is supposed to work like suffering damage, and be preventable. Edit: Sloth's action has the similar sort of problem: because of the same basic uncertainty over "Is gaining a condition preventable in the same way that suffering damage is?"
  23. Where's your timing question? Because the difference between Sequence A and Sequence B is entirely down to "Can Nix choose to not gain the condition?" and that's not a question of timing.
  24. solkan

    Banning From Events

    trial in absentia. As far as I can tell, that applies to both parts of this discussion, both the specifics that you all seem to be dancing around concerning the TO not being present in this discussion to defend the actions and for how the ban is reported to have been issued; and the abstract principles being discussed.
  25. Both the condition and the trigger are going to be resolved and perform their summons, yeah. Just keep in mind that those summons will fail if there's not enough room to place the bases.
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