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solkan last won the day on December 4 2019

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About solkan

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  • Birthday 02/23/1973

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  1. Yeah, there’s a few too many problems with this idea: A crew upgrade makes the assumption that all of the models in a keyword should get the same abilities. It’s trying to fix a problem by changing everything but the problem area.
  2. Yes, it does. There's no 'Bonus Actions generated by Actions don't count against the limit' clause in the rules, the exception is specific to bonus actions generated by triggers. That's part of the reason why Hannah Lovelace's Adaptive Tactics action (A Bonus Action which copies the tactical action of other models) saying "If the selected Action is a Bonus Action, it may be taken even if this model has taken a Bonus already this Activation." No, the copied bonus action gets tallied as her one bonus action per activation.
  3. I'm pretty sure this is about the fourth or fifth time that this question has come up, and the answer hasn't changed. The phrase is three words: non- (non-Bonus) Tactical Actions In order to negate the entire phrase, you'd have to use "not" or some other negative that isn't hyphenated. Because of the hyphen, the "non" is bound to .
  4. No, it doesn’t. ”treated as Activated” is relevant during the Activation phase when you’re going through and trying to select a model to activate. It doesn’t mean that you’re supposed to resolve the End Activation step or the other Activation steps for the model.
  5. The rule that vetoes this happening is the Model Limits rules: So, to be completely technical, when Zoraida has a Voodoo Doll in play, she can still discard a card at the end of her activation to summon a Voodoo Doll. But when she does that, nothing happens (the existing Voodoo Doll stays where it is, the new one doesn't enter play, and Wanga Mojo doesn't do anything because the new model isn't in play (it's a "this model" effect, not an "After a Voodoo Doll is summoned" effect)) after the card is discarded.
  6. Read the text in the rulebook again. It doesn’t say what you claim it does. It says that because the effect cannot be resolved, it cannot be chosen as an option. Which means that when you get to “gain Condition X” when a model already has Condition X, the result is “nothing happens”. Period. The fact that it’s stated as an example in one section of the rules doesn’t stop that example’s other points being relevant in other sections.
  7. Concerning the surveyor's healing-related effect: Arguing over pre-release materials outside of an area where pre-release answers can be given. Arguing about a rule that may or may not ever see play in the wording presented in the preview. Neither of that is productive. Concerning Misery, please note the wording of the "This or That" choice rules: cross references with the statement in Conditions: In other words, while a model already has non-numeric Condition X, it cannot gain non-numeric Condition X. The effect is not resolved if you try, so no effects trigger.
  8. I don't think that "enchanting + charm" to charge a soul stone from your own energy mechanic still exists in the game. Otherwise, I think the FAQ/edition change errata left the artificial soul stone device alone because it both says what it does, and it's a Step 10 benefit. I'd be inclined to even let the device still be able to store and accumulate five charges, unlike a real soul stone. I would, however, just ignore the bit about the scrip value of the artificial soul stone. It's an artificial device which stops working if the person who built it makes a second one. That's something that shouldn't have a sale value.
  9. If there's a group of people who want to develop a faster play format, that's great. That's how we got the M2E variant play formats. But that's what you want, get to work and do it. But as presented, this is just "A podcast presented an argument that I agree with that I'm not going to bother repeating, and I want other people to make those results happen." 🤷‍♀️
  10. Yeah, I think that's the important point to be aware of: Because of the standardization of wording, the same trigger wording is being used across models that can use soul stones and models that can't. And I think there were also a lot of cases where the developers went "In the future, there may be another effect that adds suits, so it's better to cap each trigger effect now." I mean, I don't think there's a way at the moment for any model with the Blaze Trigger to get three in a duel, or for a model with the Puncture trigger to get three at the moment. But both those triggers have their effects capped at 2.
  11. To start out, you'll be playing Shoebox games. If the players really get into it, they can get up to Chest or Wardrobe feasibly. In order to get up to Puppapocalpse, everyone needs their own copy of the game, and they'd really need to get into it. So Puppapocalypse probably isn't happening unless everyone's buying their own game box. Appendix: At Shoebox, Chest, and Wardrobe size, you can share the puppets from one box for three players. (You'll need an extra deck of cards for the third player.) There's the practical issue: There are 44 puppets in the game box: 3 masters (each player needs one) 3 in the box Lady Justice Pokey Viktoria Seamus sidekicks (limit one, but you don't need one) 5 in box Judge Misaki Rusty Alice Bete Noire Hooded Rider pawns (limit three of each) 12x3=36 Punk Zombie Convict Gunslinger Malifaux Cherub Nurse Rotten Belle Ronin Razorspine Rattler Silurid December Acolyte Deth Marshal Guild Austringer Executioners The game sizes are: Shoebox: 8 Chest: 12 Wardrobe: 16 Puppoapocalype: 32 Let's look at that game size in terms of "Maximum number of people per box": Puppopocalypse: Each player needs to buy a box Wardrobe: 3 players per box (you'll want to use drafting) Chest: 3 players per box Shoebox: 3 players per box (masters become the limiting factor) Note that the game does specify maps for two, three and four players, but you only get enough toys for at most three players in a box, and only two decks. It's a $75 game, how many copies of the game are you going to buy? Note that assembly of the figures is required, and painting is suggested. (I'd also suggest getting a paint marker or something to go over the tokens, but that's maybe extra...) You'll also want to buy a few boxes of the colored 30mm base packs so that the players can tell their puppets apart. So that's really: * $75 per game box * $5 to $10 per player for a set of colored bases * The two decks of cards in game box have the same backing, so you'll probably want to get card sleeves for the decks to avoid getting the cards mixed together. I don't know off hand how much MTG style sleeves for 52 cards costs. The fate decks from Wyrd's other games would work, but those go for $12 or $13 each. You can use a regular poker deck instead, but you'll probably end up using a marker on the deck because the Malifaux suits aren't the same as the regular poker suits and the two jokers have to be different colors.
  12. You can't say that you're just going to leave the book off! 😓 The book's why she's pointing down with the finger on that hand.
  13. It's been a few years since the Kickstarter, but I remember the assembly being pretty straight forward. I'm just going to recommend GMorts Chaotica's page on the model: http://gmortschaotica.blogspot.com/2014/08/unboxing-malifaux-hannah-friekorps.html Edit: According to him, you might need to watch out for the finger placement on the robot arm holding the book.
  14. I think it's better to assume that the "Mister Graves" who appears in Cold Hearted for all of two paragraphs wasn't a cameo because the story didn't even bother with a description.
  15. If you’ve got two minions, say Ice Gamin, in a list, and you need to nominate a model for a scheme, you don’t just write down “Ice Gamin” and use whichever one works. If you write down one of the Ice Gamin, you have specify a specific one of the two. When a model is summoned, it’s a new model so it can’t possibly be the one you wrote down. If you write down a model, and it gets replaced, you basically cross out the references to the old model and write the new model in. And at that point it’s remember to distinguish between someone’s casual description of what’s happening and the specific game terms the effect is using. Particularly because the distinction was created for M3E to address a bit of a messy bit in M2E. Compare the demise on a Coryphee and the demise on the Banjonista. The Coryphee’s demise says “replace”, so you put down a mannequin that you treat like it’s the same model as the Coryphee. The Banjonista says “summon”, so you put down a Bayou Gremlin and it’s treated as a completely unrelated new model. Some models with Replace effects have ways so that you can replace a few times and end up with the original model card you had before. For instance, Myranda or the Beast Within. If it’s a sequence of Replace effects, if you have a Myranda that becomes a beast and then that beast becomes Myranda, that Myranda is still the same Myranda that you started with.
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