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solkan

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solkan last won the day on December 4 2019

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About solkan

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  1. Going into the app and searching for the word "then", it appears to just be "writing flavor", since as you say without it you'd just resolve the effects in order. For instance... "Place the cards back on the Fate Deck in any order, then draw a card." Redundant. "Push target 4" away from this model, then Push this model 4" toward the target." Redundant. "After this model is killed, it is Replaced with an Ashen Core, then the new model Heals 6." Redundant. "This models Heals an amount equal to the target's Health then kill the target ..." Redundant. "Target suffers damage equal to th
  2. Just because it’s shown with fifteen odd limbs or appendages...
  3. Let that be the first lesson: Just because you're at a tournament doesn't mean either player knows what the rules are. There's no correction to be made. There is no limit to the number of Pass Tokens that can be spent in a row, or any other sort of general limit to the number of times a player can end up activating models in a row. There's just the limit for Chain Activation, which is a specific and entirely different thing. So if it's two models vs. 8 models at the start of the turn and you've got six pass tokens, you sure can spend all six of those pass tokens in a row.
  4. The thing about large buildings is that you end up having to either build accommodations into them so that models can get around or through them easily (and remember, base sizes run 30 to 50mm), or otherwise design the table around them. And then, you’re going to end up with a section of the table that heavily favors some models over others. I mean, hell, you can play Malifaux on an Infinity style urban table if you really want, but it’s not going to a great idea most of the time.
  5. It may be clearer to say that the effects of Stunned doesn’t change what a bonus action is, just like Fast and Slow don’t cause a model to gain or lose actions. Instead, each time you’re at the top of the “Take Actions” loop for Step 2 of an activation, you recount the actions you’ve taken and refigure the answer to “Can I still take another action?” using whether you’re -currently- Fast, Slow, or Stunned. Crucially, that means that a model can take an action and then the next time it to the top of the loop discover that it’s well over its action limit (because it gained Slow and/or S
  6. Here are some of the things wrong with this statement: * "the check for a Flicker happens at the end of the current action". There is no principle that states that abilities are checked at the end of an action. Instead, the rules state that by default abilities are always in effect and create effects in reaction to various events. * Whatever timing rules that Magic the Gathering has, those timing rules apply because the rules for that game says so. How many pages are the detailed rules (not the rules fold out, the actual detailed rules, with all of the timing and interactions bet
  7. During second edition, I think the FAQs ended up being every six months or so, with models sometimes getting balance errata at that time. Confusing items in the rulebook have been FAQ’d or errata’d in the past, although the standard for “confusing” is naturally debatable. Likewise for model abilities, although FAQ’s are usually preferred for models because card errata mean card reprints. If there were a misprint on a card, that would probably get acknowledged and/or errata’d right away. If only from the play testers pointing out the change. Disclaimer: There were one or two minor gra
  8. Good point on this part. The trigger on Hunger Pangs is "after [an enemy model] takes the Interact Action or drops an enemy Scheme Marker". In the war-games that I'm used to, if you have a (possibly) overlapping condition like that, you go with whatever happens first. In this case, if you do that, you end up with two slightly different timings: - If an enemy model takes an Interact Action, Hunger Pangs will produce an effect at the "after the action has been resolved" step of the action. That's the point where the model has taken an action. - If an enemy model drops a Scheme Mark
  9. Hunger Pangs causes the model to gain a sin token after dropping the marker, and Gluttony needs the sin token before it’s dropped to use Consumed By Gluttony (because he’s reacting to “would drop”).
  10. I think there are two supporting factors: - You don't shuffle the cards into the deck one a time. So if you shuffle three tomes into the deck, you're at a situation of "choose three models", not "choose one model" three times in sequence. - The alternatives like "For every tome ... chose another enemy model ..." or "For every tome ... choose a different enemy model ..." don't work semantically when the main action's effect doesn't choose a model.
  11. That would be the "This or That" choices rule, page 33 of the rules PDF. If you are already stunned, and you have a card in your hand, you have to discard, because you have to choose the option you can actually do. The only escape is when you can't do any of the choices (no cards in your hand and have Stunned).
  12. First, the example of line of sight in the rules PDF dealing with "Terrain with Height" (PDF page 18) demonstrates that one model can be positioned perfectly to block line of sight between two other models. It does require the model to be perfectly positioned, thus it's unlikely that the position shown in the rulebook would happen by chance. Instead, that position is likely to be the result of invoking the "Rule of Intent" (PDF page 33) to place the middle model after the outer two models have taken positions (although it's also possible that once you have two models, the third may come alon
  13. This is what that FAQ entry states: That FAQ entry does not say that two instances of the same effect on the same model are not cumulative. It says, instead, that Last Breath doesn't stack with itself. You're trying to make up a principle from a FAQ entry that's addressing how a specific action was used during testing.
  14. It might be better to say that each of the books (main rulebook, and each of the supplements) specifies a different tarot for generating a character. If you use the main book's tarot, you get two upgrades. If you use one of the supplement's tarot, you get one upgrade (as specified in those tarots) but you also have backgrounds and perks that aren't present in the core rulebook's tarot process.
  15. From participating in previous promotions, you may get a shipping notice for the bonus items (I got a shipping notice for Sparkle Steed, and others that I can remember but I think others have shown up without notice). Otherwise, you won't get contacted unless they have questions about what you submitted. Usually, though, no shipments are sent out until after the end of the promotion.
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