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HowNot2Wargame

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Everything posted by HowNot2Wargame

  1. I am now verging to play Sonnia in Turf War and Plant Explosives, and then Lady Justice in Corrupted Idols and Reckoning. I think both crews with some versatile models can handle vast majority of schemes. what do people think?
  2. I’ve never summoned with her, but threat of it has been really useful
  3. So I have been playing through all of the guild crews during beta, and it's come down to me thinking that if I just want to play one crew and learn it inside out, its either Lady J or Sonnia. I can't decide so please help me choose. Which one would you use if you could only play one of them into any strat and scheme pool, and why?
  4. Don't underestimate the Lone Marshall's shoot 7. It helps so much in getting damage through.
  5. Also the distracted is handy to put people back in the box. Need to get them in when acitivated so they activate and then you can shut them back in. +1 to the points about it being more of a scoring tool rather than a denial of ap tool. Also allows me to hum 'man in the box' by Alice in Chains each time I use it.
  6. Oh hadn’t realised that, that’s for highlighting
  7. People underestimate how great loot their corpses is in making sure you can get cards in your hand from the start. I've regularly been using 2 stones for cards to help get 13/12 for Executioners or Mounted. That does require quite a bit of hiding of Dashel and Quueg but that is sort of my play style with them (using 'Guard' for turf war primarily). I am also quite happy a couple of dogs going out to pick up corpses before they die for me to resummon on a later turn if needs be (however inefficient that probably is!). I agree with you on guild and speed, especially the list you have already. For example in my most regular Master/Crews Dashel/'Guard' = I usually start with two mounted, and then think of Rifleman/2 hounds or double rifleman with hounds being summoned as first port of call. Hoffman/'Augmented' = I usually start with double Watcher and Double Hunter, then build from there. If board terrain is sparse then I do have to say Watchers get dropped. Lucius/"Elite" = I find two Lawyers help to speed up most people, but I do find Pale Rider comes into this crew more times than not. Sonnia/"witch hunter" = I'm usually using her for Corrupted Idols and while yes I sometimes get Stalkers up early if terrain allows, not usually using speed in this crew in fairness (it does have it). I think there has been quite a bit about the slowness of Guild compared to other factions. I think this is more about our lack of 'place' abilites, but I think this is part of the jack of all trades, master of none nature of guild. Most models can flex, but they are never going to be 'the best' in their field. What we do have as listed is raw speed, and when we do get a place it turns out pretty strong like Lady J :). Only thing I would say that Watcher on a board with suitable cover to hide is worth the 4+1ss due to its flight/place. That is really dependent on board as even with Arm+1 it dies to a stiff breeze. Hope this helps? Thoughts?
  8. Hiya, just to add to the chorus of people who have done development/‘agile’ based things. * let us know the bugs you have logged - that way we are not sending multiple reports and then you only get specific variations. This helps ensure you have less work, but also you get more detail so stuff is more likely to be right first time. * if you can, if you can let us know what we should expect to see coming up, and what fixes are being prioritised, it should help set expectations of what is happening when. will file another one about missing models in list creation
  9. So without changing the thread too much... i think there is quite a bit behind your original question. Is it you feel there is nothing to do after your alpha strike, or is it you are looking to delay this to be more effective later? There is a bit or an art keeping people alive and then wiping out 60+% of a crew in one turn
  10. Plaid Hoffman a lot in gg16 so please take following with a pinch of salt. the 'no reduce' aura is great, and helps him especially early game, but it's not the panacea for all ills, especially for the cyborgs. It's really to stop you being auto-shanked by Outcasts in particular. most times I will be taking OSA over this, but it's great to have in the back pockets. Cannot imagine dropping field mechanic or arcane assets for this, I just love my metal gamin to much for that, and a nimble watcher or ryle :). cyborg doesn't appeal to me - yes it adds diversity but I'm not sure it's super needed unless you are starting with the Hof
  11. I would like to join in as well please - let me know how much you need and I'll PayPal it over in advance
  12. That would be awesome Ben - thanks Let me know what time I need to be there on friday and I'll be on it like a car bonnet
  13. And if anyone is coming up London way then if I could grab a lift then that would be great. My car died and I need a lift if possible
  14. Negotiations with SWMBO started
  15. No you do both so it's 3/4/5 of repeating lovelyness with straight flips on average
  16. Just to touch upon the 'boring' and 'not tournament viable' points people are raising.... The Guild with a big chunk of their masters (Lady J, Perdita, Sonnia, Hoffman) are a 'question faction'. Can you cope with my dmg? Can you cope with my defensive skew (Perdita's stats with Franc, Sonnia's walls, Hoffman's armoured ball)? The issue with this is that most 'better' players are having to handle parts of this in other factions already, and are going to focus on using the same tactics. Personally, I think you need to really hone these lists to stand a chance of breaking through this. I take my hat off to people who do. Most of these I think can be fairly described as 'easy to learn but hard to master'. The one which sticks out for me is Hoff due to his ability to really drive his crew forward without dmg, but if you can answer his question and remove his models, he loses potency quickly. The other side (guffaw) of masters have quite a bit of subtlety and flexibility in their Guild incarnations (McMourning, McCabe, Nellie, and now Lucius). They don't have obvious strengths, but what they are really good at is boosting the synergies between guild models, who have quite a few buffs to hand out to each other, and most of the time decent minimum damage and good attack statistics. Hence your cards are spent in defense or driving crucial tactical actions, rather than winning duels as much. These masters personally can return 'better' results quicker, but do need a bit more focus to avoid being blasted off the table. Hence in short I think it takes quite a bit of effort to think through and discover how you 'answer' problems in Guild, especially when the guns simply won't work. It also doesn't help that a big chunk of the latter masters can be played in other factions where they have more clearly defined 'strengths'.
  17. trust me, it is. Especially with sharpen from the mobile tool kit making a good chunk of those flips straights
  18. To me the changes open up many options for later waves of models. It's a really good game design point bringing stuff back within the confines of the game. Also trying to explain el mayor or hold this to new players was well... pretty silly. as I said early in this thread/year, guild have so many ways of dealing good minimum dmg, I always look to the masters who can do more than kill. Mainly for me Nellie, Hoffman and McCabe, and I am really excited to get into Lucius more now I a can use more than minions. I love Perdita fluff wise, but people can always see her coming.
  19. So... Queeg is priced like an enforcer, has some sweet movement and debuffing tricks, in a faction which has few which can do the same, mainly because most of the other henchmen (Bar Dade) are beaty to da face... And people are complaining he does not beat face...? ...?
  20. Thanks to James, Nick and Elliot for some great games, and to Mike for running it with the usual aplomb.
  21. Glad there is no painting requirement. My poor Nellie is even lacking undercoating....
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