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Kevinsmith101

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Posts posted by Kevinsmith101

  1. Random question but I think I know the answer. Does the intrepid emissaries phalanx ability giving shielding to the bygone models work before the check for the scars of cherufe ability. Scars says when the model is picked to activate, which I'm assuming is before phalanx wording of when this model activates. 

  2. Been using Cassandra with Damien 1 in some practice games and her ability to copy tactical actions in the witness keyword is really solid, double confiscated lore, extra witness obey,copy loiths ability for more pos flips, what do you think?! Sorry just realised this isn't relevant to the thread apologies. 

  3. I don't get it, why is summoning a model(s) on a fixed number TN with 1 suit needed generally seen as fairer than Ivan needing 2 suits and to beat your opponents flip just because your opponent could flip low? Is the answer not to just remove shadow pin as a trigger? So it's basically... bam... 2/3/4 damage. Or on 2 crows ( which is reasonable considering the swap out pos for suits) you do 2/3/4 and summon?  

  4. Mik is very solid, perhaps reduce him to a 1" melee and drop his place on healing chronicle to 4" so he can clear a 50mm base but not a 50mm and a 30mm to arrive on the other side. 

    Archivist has a great attack that's really nasty, make it either range 6" or stat 5. Range 6" means he would require an extra ap dedicated to get him close enough to use it. And range 10 is strong as most move 5 models need to walk, then charge to hit him and he has shielded 2. 

    If he is only 6" away it's a charge for a 5mv 1" melee model and a second attack 

  5. I think the problem there would become the fact it would be a summon with no agency for the summoner. Yes you could summon on next to nothing instead of requiring a moderate/ severe to hit a TN but equally your opponent can cheat to prevent it. So Ivan would need 2 crows and likely a high card to summon. Where others require 1 high card and 1 suit 

    54 minutes ago, 50 SS Enforcer said:

    Maybe if Ivan takes his summon trigger, it’s an instead of damaging summon a model. I mean it’s already a no target number summon, why does it do damage too? 

     

  6. I think Ivan will get hit harshly. 

    I like Ivan alot and I think you can pull him back around by removing the ability to remove shadow markers to make damage zero. This makes him very killable without the emmisary/ effigy tax of 10 (6) stones. And as much as this hurts to say.... reduce his damage track from 2/3/4 to 1/2/4 and he retains the shadow pin trigger this still gives him the same severe damage but means he need 2 good moderates with a shadow pin to kill the average 6 wound model as opposed to a moderate and a weak. 

    • Like 3
  7. Just to clarify... wrath of the kimon with ama no zako. Ama cannot activate 3 times in a turn due to the wording? The model may activate a second time. So if if ama has activated she can activate a second time.

    If ama then makes Asami use wrath of the kimon again it... A) has no effect as ama already has had 2 activations this turn...

    Or B) ama can activate a 3rd time and without gaining the 3 flicker as you only gain the 3 flicker on the models second activation.... 

  8. My plan is to run this list in a game next week. 

    I think the broken specter could be difficult to summon and prefer the deava for the place attack. I know the rex seems stupid but its tail lash is a move dual and can be mimicked, combining this with black soulstone  and the keywords heavy applications of staggered im thinking this could apply plenty of hand pressure to the point with evas discard on her attack and her shared ability with corvis to make them discard a card to hit accurately, im keen to give it a go!!! 

    Screenshot_20201203-005150.jpg

  9. 43 minutes ago, Adran said:

    One reason to give the enemy model fast is because some of the crew has "Time is meaningless" giving bonuses against models with fast (And Beyond time to allow them to attack it while buried).

    You are right that if they unbury from Glimpse the void because they activate, they don't count as activating close enough to a model to set off Age to Destruction, or buffering.

    (Of course Aionius could always unbury that model during his turn somewhere where the crew could use that fast to unbury, or somewhere that the age to destruction would happen).

     

    I can't tell you the right way to use him, because I don't think there is a right way. I haven't used him since the errata, but I also tried using him during playtesting when he didn't have buffering, and its possible to work on only making enemy models that have already activated fast, and unburying that way.  (Or you might already be outnumbered, so you have pass tokens anyway).

    Its certainly not wrong to try using Bury as a taxi service for him, to save him from walking, but its not the only way. Karina can move him ~4" forward if she wants by burying him, and then walking and unburying him, or he can spend the first turn getting to a useful place ready for the rest of the game. I sometimes hire a student of Conflict so I can give a friendly model fast and use that for unburying.  Don't rely on just 1 tactic, as they are all subject to your opponent trying to stop it, but tray and have at least 1 back up plan.

     

    Yeh used a scavenger last time as it s weird device can hand out fast and provide a little card cycle. May try a student and a prospector and drop to 2 stones instead of a scavenger and 6 stones

  10. Am I correct in thinking....when I bury an enemy model why would I choose with Aonis to give it fast? I'm pretty sure when  they activate the buried model I unbury it and it retains fast as Aonis cant spend a pass token to pass for it as the model has already begun its activation? And Aonis can ignore range and los targeting buried models the wording states " when a model activates in Aonis line of sight" which is not the same thing?

    Ie, beyond time doesn't work because buffering isnt an action it's an ability?

    And how do people use Aonis? Because other than investing 2 stones into servant of the dark powers his ability to drop in buried models is fine for a 7 but you NEED those pass tokens on the trigger to make landing fast elsewhere even worth it. 

    Most games he is the furthest back in my crew am I activating wrong? 

    Is it better to bury Aonis, get tara to land fast on an activated model, unbury Aonis, activate aonis to unbury a nothing beast and a void hunter, and go nuts? 

  11. On the look out for help/ advice.

    Is it worth running 2 bokors? Can't help but feel 1 is enough and even with glowy that 9 is still restrictive for obey in the crew.

    Sparks.... like him for bombs in ya belly. But other than that I use no constructs, he just hangs around giving out his upgrade and at 9 stones... not much else. Is alphonse a better take at 9 and ditch sparks? 

    My current list tends to be

    Wong

    Olivia

    Taxidermist with complex

    Taxidermist with complex 

    Sparks

    Borkor

    Borkor 

    Pigapult 

    2 stones 

     

    Thanks in advance

  12. It says clearly that slow and fast cancel each other. Does this mean sloth can use his bonus action to give a friendly model slow and heal 3, then use riger mortis to give them fast cancelling out slow ( but not removing either) then use it again to give them fast?  Or I'm thinking as both fast and slow dont end until the end of the models activation the stacking of fast does nothing... correct? 

  13. I play a list that is a bit of everything

    Hoffman 

    Attendant

    Coryphee duet

    Howard Langston

    Peacekeepers

    2 watchers 

    Arcane effigy with effigy upgrade.

    I appreciate this is clearly a guild crew question but I would still take the brutal effigy with the upgrade for the late game terror factor, the duet can be swapped out easily for ryle.

    So as you can see there are similarities in peoples builds which is great as it shows the design for the keyword and the synergies are working 

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