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bwood42

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Everything posted by bwood42

  1. Alt Valedictorian would be great, along with Sebastian. On a similar vein, the ability to buy Students individually. I'd love alt Sculpts for them, but I'd also be happy being able to get specific students rather than buying additional transmortis boxes.
  2. You can also leap onto a nearby building, walk off the edge, and pop juju out that way. Did that once with zoraida... turn five she raven formed up to a ledge, walked off, popped juju -instant bodyguard points
  3. Glad this thread got back on track after getting nuked... Option 2 makes the most sense otherwise a lot of times you're going to lose the benefit of the ability often, especially against non Nico summoners that actually have slow. The tradeoff of not being able to heal something with slow is a good balance and makes sense as well. @DocSchlock - His final card I'm pretty sure says "After resolving" or words to that effect, so succeed or fail the duel and it ends the acting models Activation. It's pretty nice. Sadly I didn't get to use it as my opponent only hit Sloth once that was using Lillith's last attack of her activation anyway, but still, it's awesome. Still needs that crow, but it's a crow you probably won't mind playing.
  4. Haven't seen much on this guy yet, but figured I'd get the ball rolling... I used him in a Molly Horror crew the other day to mixed effect. I wanted to share my observations with him and see if anyone else had similar or hopefully more nuanced thoughts on him... I mostly used him for Lazy Sunday. My opponent was playing Lillith and grouped up a bit and at one point Sloth was being annoying to five different models at the same time. I had him framed for murder, but his annoyance apparently wasn't enough to get my opponent to attempt to kill him. Thoughts: Lazy Sunday - Overall this is a sweet ability. My only "gripe" about it is that if you're taking a crew that spams slow, it doesn't synergize as much. If the opponent already has slow then Lazy Sunday basically becomes useless as they'll chose slow every time as unless I'm reading the rules wrong, the new slow just "meshes" with the slow they already have for no additional effect. Nice, but not game breaking. That being said, I forced a lot of cards out of my opponent's hand and a bit of damage, and a decent amount of slow from him. Bored to Death - Sloth never made it into combat really, and his attack is a bit on the low side damage wise, but the trigger is the thing I don't get. It seems like something that should be on a ranged attack. A target in melee probably isn't going to walk/charge anytime soon since, you know, it's in melee... I can see situations where this is useful, it just seems very very situational. Lullaby - Awesome ability, except I'd expect 90% of the time your opponent is going to be choosing to take 2 damage and gain slow, which makes me wonder how often the Paralyze is going to happen, and thus why this is limited to once per turn. It's nice that it's a CA ability and that it attacks WP, but it doesn't seem amazing. Resting in the Blues - I thought this was kind of dumb and didn't see myself using it without Chaki around (who I stupidly didn't have), but then I ended up using it basically turn 2 and decided it didn't suck after all. Going to be really nice with Chaki to make the slow go away or against crews that are spamming slow already. So overall, I like the guy and I guess the only thing I don't really get is the melee trigger, but the rest is pretty sweet. Anyone with similar, different, or whatever experiences?
  5. Turned Perdita, Santiago and a Latigo into constructs the other day... it was quite satisfying!
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