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Ludvig

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Posts posted by Ludvig

  1. On 10/8/2020 at 10:26 AM, Madsvg said:

    I'm getting the new one.

     

    I already have the Rider, and seeing as Arcanists have great versatile constructs either way I'll focus on Arc Hoffman to begin with.

    Rider and Ramos stuff covers a lot to be honest. Arachnids are decent schemers depending a little on your board. Watchers may be necessary in some situations, being able to transfer power to push themselves is invaluable sometimes, they're hard to lock down. 

    I haven't played soulstone miners since they were nerfed so not sure on them anymore. 

    I love the guardian and a riot breaker can be good in certain matchups. The new box with five models where you're likely to only use two is a tough sell for me though. I'd honestly look at a proxy or just limit myself to the stuff you already have. If you can split that box with someone, do it! 

  2. On 10/3/2020 at 12:59 AM, Madsvg said:

    Ah, ok.

    I have most of the arcanist constructs from having a Ramos crew back in ye olde M2E days, and finding a way to use them in M3E would be nice.

    Do you have the old Hoff box or are you getting the new one? I think most of Ramos' stuff is pretty neat for Hoff so I'd just start with that. 

  3. Obviously you take Dashel and summon yourself back to 50ss. :D 

     

    I'd say the somewhat squishier models can actually survive since there's more space so you might get use from the cheap squishy stuff. Shooting with your whole crew can also be great when there's more space so you'll find yourself in really bad positions if you're even slightly less mobile and melee-oriented.

  4. Get Tannen in the list and give him a survivability upgrade is step one I think. Don't forget your models have rig the deck. 😅

    Small things I didn't see mentioned:
    The looming dark can be used on your own models which relent so you can place Huggy with a very low Tome at the cost of damage. 
    Charge and use friendly handshake on a model of your own instead of walking with Lynch first turn so you get more brilliance out.

  5. 9 minutes ago, Daniel Walker said:

    Guy's, bbs are one of the best models in NVB fraction :). It's 2 matures on turn one if you need them, or its hell of a focuses for all models in your list.

    How do you get matures turn one outside of Nekima? I thought they could only do their free action to eat a marker once?

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  6. 9 hours ago, 4thstringer said:

    I should have been patient and done that.

    The benefits of an old collection! My mate is in the same pickle, owning a bunch of half boxes. I'm here with my metals debating whether it's worth it to get the new dispatcher or just use the old m1e totem for it. 

  7. Hey! 

    I'm not sure which forum to ask but the faction forums usually get the most traffic so please help me out.

    Alan Reid and False witnesses are listed as special orders but I thought they were one box? Are they bunched into an even bigger box now? The web story only listed them as "Alan Reid and false witnesses" in the same box when I did a search.

  8. 8 hours ago, Plebian said:

    I like running 4x hounds. How would you build to complement that?

    Beefy models, removing models is a great AP equaliser so you can't have an entire crew of glass cannons.

    On 8/6/2020 at 7:31 AM, Angelshard said:

    Has anyone tried lead lined coat or no prisoners on the dispatcher to mitigate  his weakness against indirect attacks?

    I haven't tried it and I doubt it's worth it unless there's a particular master you know can get to him and cause exactly 4 damage.  I usually put him where he's not too easy to get to early on. After turn 2 you should hopefully have markers to summon from, either because your opponent is helpful or you forced some marker drops. 

  9. Joss brings a neat package that I don't think you'll find on any other model in theme: Irreducable damage and automatic armour ignore on a ranged blast. He has good WP and Ruthless in a crew where the main weakness is crappy WP. Command construct requires a moderate suited card so you might not always get that through but if you really need someone to interact for a scheme it will be well worth a card + stone. Works great to set up Dig their graves and charge in. He can also feed the rest of the crew scrap.

    Haven't really tried Langston enough to know but no resistance triggers is theoretically really neat against certain crews. If he's on half wounds he gets a lot of ap. Since Hoff's crew has several ways of healing him you might actually make him survive long enough to wreak havoc.

     

    You don't NEED any models, you can probably work with what you have but I see some great uses for both these guys. Look for an old second hand Ramos box, I've seen people practically giving them away.

    It's also nice to run the crew as arcanists. Diesel engine and Arcane reservoir are great upgrades for a Guardian. 

  10. Those are some great tips guys! I hadn't noticed Gwyneth's scheming potential, seems like a decent way to turn depleted into the scheme runners I wish they were. 

    I'm working on TTB-kit conversions for his two henchwomen since I bought my crew a long time ago. I'll try proxies to get a feel for the out of keyword stuff and see what I like. I feel constantly short of ss in the new edition, not getting a free cache takes some adjusting to.

  11. Can we keep the Lynch discussion going? I feel like his theme could use a decent scheme runner. I've just started playing him and the lack of schemers struck me like a fist to the face. I'm one of those players who picks a master and sticks with them for every game for six months or so. 

    My first game yesterday was Turf war with killy schemes which worked well. I ended up having to teleport Hugster in to flip turf markers which seems pretty neat even if I'm not used to thinking about him as a scheme runner. I'm not at all looking forward to the new GG strats though, two beckoners will only get you so far and the rest of the keyword is far too slow and expensive to scheme. If you could bring three or four beckoners I could see them working as okay-ish runners in an interact heavy pool but right now it's looking pretty grim.

    Any advice on scheme running? Are we stuck with beckoners and tanuki? Huggy can obey an enemy to attack a Tanuki and it will count as an enemy attacking for their scheme trigger, right? Maybe hire Desper from the wastrel keyword? Maybe a tengu or katashiro would be worth the tax? 

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  12. The dispatcher can get you an enemy marker from itself if you have a 5 of masks so it's not impossible to generate a good summon turn one but there's no way to guarantee it. The crew can eat markers to get soulstones so having the option to stone for that suit would have been nice. Most summoners can generate the resource they need for summons without needing to luck out, this places a lot of stress on Dashel's hand.

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  13. 4 minutes ago, Ogid said:

    He also has a stat 6, like most of these masters (I think only Kirai and Sandeep has a stat 7) and he may boost his stat to 8 while also dening enemy schemes. And while he require scheme markers to summon, he has the totem to that and summons also get a tactical action... I don't see how he is that bad compared with the other summoners...

    Dashel has a stat of 6 summoning from an enemy marker, if he uses a friendly marker the target number goes up so he is effectively stat 4. The totem helps but you're likely to need to supply schemes and convert them with the totem unless your opponent is being silly. Leaving markers out vs guard crews is not a good move.

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