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Stripes

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  • Birthday 02/23/1969

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  1. We made a 4x4 three level map with traps, pits, and in one game randomly linked teleport runes. We doubled all the puppet move speeds and ranges to make things stay exciting on the larger board. We put a skull in the central pit (picking it up reduces the move, but without it you can't win). We placed a coffin up a flight of stairs on a busted ledge, with a spinning blade trap. To win you need to dunk the skull in the coffin, and to do that you need to get past the spinning blades of doom. Attempting to pass the blades costs an action, flip a card on evens you pass, on odds you fail. For any given puppet the first failure costs a stitch, and you get pushed back. The second and final failure tears a puppet apart. Some pictures: https://www.icloud.com/journal/#2;CAEQARoQ2YL5CnhjI4oVDKhtPY1zxQ;561E1D0B-5126-474F-9264-DB1B58B282B9 On the second play we moved starting positions to be more even distances to the skull and added some teleports to make it harder to be trapped in the pit. A great load of fun was had by all. Refinements to follow...
  2. If you have Seamus with: Ignore one rams in the animation requirement of all puppets you control And you want to animate a puppet with an AR of 8ram does that mean you need an 8 (or higher) of any suit, or does it mean you need a 7 of rams (or higher).
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