Absolutely nailed my opinion of Toni. I was so utterly, unreasonably, irresponsibly excited at the prospect of having a stocky/beefy, older, non-sexualised, not conventionally attractive[*] female character in a tabletop game. And you're right that the idea of someone who can take hits would have led me to expect a beefier character.
I don't want to be that guy that says "Wyrd crushed my hopes and dreams with a single character design", but I must admit I'm no longer considering her as one of my potential masters. But, to end on a positive note, I will say that, although she didn't fulfill my hopes and dreams, she is definitely way cooler than I expected. Mad props on the complete lack of sexualisation, in particular. That, at the very least, made me smile. And she is a cool design. Definitely not the design I wanted, not one I'm interested in using, but still pretty cool.
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[*]It seems that when a female character isn't attractive, she has to be ugly. It's the whole Madonna/whore, beautiful/ugly issue. Female characters tend to be defined by their attractiveness or lack of - they're either attractive or ugly. If Wyrd had gone down the Beefy Toni road, I'd hoped she would have been plain. Maybe not homely plainness, perhaps a not particularly attractive, slightly masculine plainness. Just so long as she wasn't presented as being hideous (like Zoraida and Sybelle). Yamaziko's a pretty good example of a non-hideous not-attractive character. Unless you're into your GILFs, she ain't pretty, but she's not a Zoraida-like hag. Guess there's not much point discussing it here, just wanted to expand on how I'd imagined Toni.