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MrDeathTrout

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Everything posted by MrDeathTrout

  1. This list has been doing really well for me. Kang (Leader, Cache 4SS) + Recalled Training +The Peaceful Waters Izamu the Armor (10SS) + Recalled Training Monk of the Low River (4SS) Monk of the Low River (4SS) I've won 4/5 matches and the one I lost Izuma took Red Joker damage turn 1 and turn 2. The two monks in the back constantly healing durable models like Kang and Izuma have been great. I think Kang soaked 20+ damage one game and was still in pretty good shape. I'm going to give a Terracotta Warrior to use Mold of the Other on Izuma. He'd died twice on me and both times to Red Joker damage.
  2. Betarri gives + to Ml only, so only gives Ama the suit she needs for her Quaff Blood trigger on Vicious Embrace. The rest of her actions/triggers either don't need a or are not Ml actions.
  3. Great pod cast! One thing, Yokai can use Soul Burn twice on the turn they are summoned. It says do the damage, then lower Flicker by 1.
  4. Terracotta Warriors Pretty basic paint job, and probably the wrong color for terracotta, but I wanted them to match the pavers I use on all my bases. I considered making parts metalic, or have paint pealing off them, but in the end its nice to have a very simple paint job once in a while. Akaname There is more varaiation in the colors than these photos show, not as much as I'd like on the two brownish ones. The green one is my fav.
  5. I only played against the 'pault once or twice and I don't know if I'd say it was a good tactic, but I charged it with Misaki. I knew she wouldn't kill it with all that armor, but its so easy to hit with her Ml 7 Thunder attack I had no problem getting blasts to kill all the "ammo" he had nearby.
  6. The color scheme isn't very original, but I really like how Sidir turned out. One of my faves.
  7. Shadow Effigy is a definite contender. It does work on Leader (vs Master). He'd also be great for finishing off HtK models with his ML7 dmg 1 attack. I'm sure I'll try him out sooner or later. His ability would probably work well with Ototo where you want to do hurt him, just not too bad.
  8. Tried out this list last night. Kang (Leader, Cache 4SS) + Recalled Training +The Peaceful Waters Izamu the Armor (10SS) + Recalled Training Monk of the Low River (4SS) Monk of the Low River (4SS) It did very well vs. McTavish, 2x Bayou Gators and The Mech. Porkchop. I don't recall the upgrades he had. My list did VERY well. He bailed at the end of round 3, it was 6-2. He only had the porkchop left engaged with Kang and Izamu. I hadn't lost a model and thanks to the monks no one had more than a couple points of damage on them. He's not very experienced with these models so, and he made several misplays. I'm sure next time it won't be so lop sided. I'd like to replace one of the monks, but haven't found anything I'm convinced would give me more for 4SS. I'm thinking of a Terracotta Warrior for mold of the other, but I'd have to get rid of a Recalled training as well. I'm also considering swapping Kang for Ototo.
  9. Malifauxbia 4: Hardcore Henchmen Tournament 11:30 Saturday, May 13 2017 Mugu Games: (425) 322-4826, 5233 Evergreen Way, Everett, WA 98203 This event will follow the Gaining Grounds 2017/Hardcore Henchman alternate format. Any exceptions will be noted below. GG2017 and Hardcore Henchman full rules are available on the Wyrd website Resources section under Organized Play Formats. Registration $15 ($10 will go to prize support, $5 will to go to purchase terrain for future events) 16 participant maximum Schedule: Registration at 11 am. Round 1 begins at 11:30. Rounds are 45 minutes with ~15 minutes between rounds. 1-7 players will be 3 rounds, 8-16 players will be 4 rounds. Proxy, Conversion, and Painting Rules: · Proxy models are not allowed for generally released models. Proxies for unreleased models must be appropriate representations of the model they stand for. Wyrd models may only be used to represent what they are, unless they are converted. Please check in advance with the organizer for suitability. · Conversions are an excellent way to show off your modeling skills. If using a model that was converted with pre-made bits, only 30% of the model may be built from other game companies’ models, while the rest must be self-sculpted or Wyrd bits. · Models must be assembled (glued) and fixed to the appropriate size base. Crew Construction: · All Crews must be led by a Henchman, not a Master. · The game size is 20 Soulstones. · All Crews must contain exactly 4 models; no more, no less. · Upgrades may be purchased, as allowed by the standard rules of Malifaux. · The size of a Crew’s Soulstone Pool is limited by the Cache of the Henchman leading it; any Soulstones above this amount are discarded. · Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be used and have no effect on the game, as if they were not printed on the model). · The same Crew must be used in each round of the event. Setup All rounds use the following set up: · Deployment: Close. · Strategy: Hardcore Turf War. Turf War rules (Core Rulebook pg. 66) with the exception that VP may be scored on the first Turn. · Scheme Pool: Assassinate (Core Rulebook pg. 68). This is the only Scheme available and it must always be taken. Prizes: Prizes will be based on attendance; $ will be given in Store Credit; number of Mystery boxes will depend on participation. Maximum of one prize per participant. · 1st Place: 1/3 pool in credit (max $100.00), Winner Guilder (replaces Participant Guilder), First choice of Mystery boxes (4+ participants) · 2nd Place: 1/6 pool in credit (max $50.00), Participant Guilder, Second choice of Mystery boxes (6+ participants) · 3rd Place: 1/6 pool in credit (max $50.00), Participant Guilder · Participant: Participant Guilder for all Participants to pre-register o Raffle Prize: 1/3 (max $50.00), with 12+ participants third choice of Mystery boxes o One ticket for Participating One ticket if every model used in the event is fully painted (including base).
  10. Last of the figures for my buddy. I really need to figure out how to set up the camera on this new phone. The colors are way too flat and muted. You can barley see the difference in the dark red and light red on the Razorspine.
  11. I love them with McCabe. A Reactivated Nimble Jorogumo is fearsome! Unless there are a lot of Corpse & Scrap markers out I'm not a huge fan of them with Asami. Too many of their points are invested in being durable (Eat your Fill, HtK, HtW) to be worth summoning them for a single round. I usually get more millage out of a Yokai for a low corpse/scrap summon.
  12. Thanks guys. I was thinking Monks of the low river would be great. Conditions can be brutal with such a small model count.
  13. Hello everyone, I was wandering what Ten Thunders crews and/or models you like in Hardcore Henchman?
  14. A bunch of models I painted up for a friend. They aren't to my usual standard, but I still like them. I also want pics of them since they will soon leave my possession. FYI - My photography skill is not so good. There is more contrast that what you see here, so the darks are darker; the lights are lighter and the transitions are not as as smooth in real life.
  15. @Scalpelexis I've put some instructions in my thread where I posted the guild hound pics. I hope they help.
  16. @Scalpelexis, sorry I don't see your message in my PMs or in the thread. Regardless I'm glad you like them and I'll put something in the thread about how I painted the guild hounds (probably this weekend).
  17. Thank you! I'm not 100% sure, but I'm pretty sure for the fur I started with Vallejo Game Color Bone White (BW) as a base, gave it a few very light washes with GW Agrax Earhshade, maybe with a tiny bit of GW Nuln Oil mixed in. Then I highlighed with more BW then with a mix of BW and white, then more highlighting with just pure white. I highlighted the faces with more pure white than I normally would have because I wanted a skull like look. You might also want to check out the first post in this thread. I've added more info on some of my techniques.
  18. Malifaux in Edmonds/Everett, WA - February Update We play at... Mugu Games 5233 Evergreen way Everett WA 98203 (425) 322-4826 Stocks Crew Boxes and the Starter Set, will make special orders. We play at... PFC Games 7528 Olympic View Dr, Edmonds, WA 98026 (425) 670-0550 Stocks the full line. Casual Play - Bring your crew and play someone. SL Campaigns - We have a Shifting Loyalties Campaign every couple months. Achievement Leagues - We have a Achievement Leagues every couple months. Demo Games - I always have the starter set models with me for new players to try out. If you want a game or demo at another time just message me and we can do that. Tournaments - We usually have a tournament the 4th Saturday of odd numbered months. Upcoming Events Malifaubia 3 Hardcore Henchman Tournament - Feb 18th 2017
  19. Malifauxbia 3: Hardcore Henchmen Tournament 11:30 Saturday, Feb 18 2017 Mugu Games: (425) 322-4826, 5233 Evergreen Way, Everett, WA 98203 This event will follow the Gaining Grounds 2017/Hardcore Henchman alternate format. Any exceptions will be noted below. GG2017 and Hardcore Henchman full rules are available on the Wyrd website Resources section under Organized Play Formats. Registration $15 ($10 will go to prize support, $5 will to go to purchase terrain for future events) Please preregister at Please Pre-register at http://www.mugugames.com. 16 participant maximum Schedule: Registration at 11 am. Round 1 begins at 11:30. The tournament will consist of three 45 minute rounds with ~15 minutes between rounds. Proxy, Conversion, and Painting Rules: · Proxy models are not allowed for generally released models. Proxies for unreleased models must be appropriate representations of the model they stand for. Wyrd models may only be used to represent what they are, unless they are converted. Please check in advance with the organizer for suitability. · Conversions are an excellent way to show off your modeling skills. If using a model that was converted with pre-made bits, only 30% of the model may be built from other game companies’ models, while the rest has to be self-sculpted or Wyrd bits. · Models must be assembled (glued) and fixed to the appropriate size base. Crew Construction: · All Crews must be led by a Henchman, not a Master. · The game size is 20 Soulstones. · All Crews must contain exactly 4 models, no more, no less. · Upgrades may be purchased, as allowed by the standard rules of Malifaux. · The size of a Crew’s Soulstone Pool is limited by the Cache of the Henchman leading it; any Soulstones above this amount are discarded. · Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be used and have no effect on the game, as if they were not printed on the model). · The same Crew must be used in each round of the event. Setup All rounds use the following set up: · Deployment: Close. · Strategy: Hardcore Turf War. This Strategy uses the Turf War rules (Core Rulebook pg. 66) with the exception that VP may be scored on the first Turn. · Scheme Pool: Assassinate (Core Rulebook pg. 68). This is the only Scheme available and it must always be taken. Prizes: Prizes will be based on attendance; $ will be given in Store Credit; number of Mystery boxes will depend on participation. Maximum of one prize per participant. · 1st Place: 1/3 pool in credit (max $100.00), Winner Guilder (replaces Participant Guilder), First choice of Mystery boxes (4+ participants) · 2nd Place: 1/6 pool in credit (max $50.00), Participant Guilder, Second choice of Mystery boxes (6+ participants) · 3rd Place: 1/6 pool in credit (max $50.00), Participant Guilder · Participant: Participant Guilder for all Participants to pre-register o Raffle Prize: 1/3 (max $50.00), with 12+ participants third choice of Mystery boxes o One ticket for Participating o One ticket if every model used in the event is fully painted (including base).
  20. That PDF is also just the January changes. It doesn't include previous Errata. I really don't like using the interface on the web site. I much prefer having a document to reference and that can be easily printed off and taken with to events.
  21. Thanks, I wasn't sure if these were the final versions or not since it is not posted to the FAQ/Eratta section of the web site. It would also be nice to have them there just so you don't have to search the forums.
  22. Can we get a PDF with all the Errata cards in one place? Or does it exist and I'm missing it?
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