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Mason

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Everything posted by Mason

  1. All of the masters will have stat cards at release. Even the dead and missing ones, per my post above.
  2. Excellent question! Some of the Masters have suffered setbacks that have removed them from Malifaux's stage. Lilith has been imprisoned within Nythera, Nicodem was killed by Lady Justice, Ramos is locked up in a Guild jail cell in Vienna, and Collodi... well, it's final fate hasn't been revealed quite yet. All of these Masters (and their totems) will receive updated stat cards in M3E in a special "Dead Man's Hand" pack. By default, they will not be tournament legal (due to being absent in the story), but an option will exist to allow these "Dead Man's Hand" Masters to be played in tournaments that wish to allow it.
  3. They are first edition, but I made sure to write 2nd edition in such a way that it was backwards compatible with all three supplements. With a handful of changes (such as some 1st edition skills being consolidated into other skills), all three supplements should work just fine for you.
  4. Because Manifested Powers are each unique to the character that created them, many of those answers depend upon the specific character in question. Some characters will have fixed summoning, where they can only summon a bear or a dog. Others will be able to summon any animal that meets the TN requirements. Most of the time, there is no limit to how many animals may be summoned, but again, if it makes sense for the Manifested Power (perhaps the Fated became magically linked to Gorbo, Death Bear), then they might only be able to summon the one animal. Once created, Manifested Powers do not change unless a specific abilities allows it (such as the Mage's Talents adding triggers to her Manifested Powers).
  5. Yes. Characters can only learn one Skill per session, and it must come from either the list given to them by the Fatemaster in the Epilogue or from Skills allowed by the Fated's "On the Pursuit" Talent. If the character does not have any ranks in the Skill, they gain 1 rank for free. If they have 1 or more Ranks in the Skill, they may spend XP equal to the Skill's current rank to increase its Rank by +1.
  6. If the opponent's entire crew is in cover, then you can just move up, focus, and fire a single shot. Pretty much the same as any other shooting model, really.
  7. Tara using Pull the Void on Lazarus to make him fast has carried me through a few tournaments. It lets him walk forward and Autofire to drop a whole lot of damage into one place.
  8. They are written with the understanding that they will be completed in order.
  9. 1) Provided that the corpse is mostly intact, yes. 2) Subordinate characters don't have fate hands. They're controlled by one of the Fated. Fx. Treat them like robots. You can send them out to do stuff, but they won't really be able to change their plan or adapt all that well to things that change. They are also very stupid, with Intellect -5 and Cunning -5. They likely don't understand the concept of protection money, and most can't talk to tell people what they want. Plus, lone undead wandering around the city are likely to get shot and killed by guards or just citizens with guns.
  10. Yes, but it has to be approved with your Fatemaster, so work with them to come up with something you're both happy with.
  11. We've sent the information on to the App company, so now we're waiting just like you.
  12. Remember, you can always target enemy models with Decay.
  13. The Cheating Fate mechanical more or less requires the PCs to know the numbers that they're aiming for in order to work in any sort of satisfying way.
  14. It is my understanding that she will.
  15. This errata is only for things which are breaking the game (or just inherently broken, like Burn Out). Ironsides' Cache may or may not be higher than needed, but either way, she's not rolling over her opponents because of it.
  16. Hello everyone! In July, we release our critical errata, which is aimed at fixing important issues that are warping the game. This time around, we only have two primary concerns which we are addressing, namely Sandeep and Nicodem. Sandeep Desai For two years now, Sandeep has proven to be incredibly versatile, to the point where he has become something of a staple at tournaments. By itself that's not a problem, but Sandeep's effectiveness has pushed other Arcanist masters out of the spotlight, so we'll be reigning him in a bit. - Cache reduced to 2. This new Cache is more reflective of Sandeep's power level. - Beacon Ca penalty increased to -2. Sandeep's Beacon is a powerful tool, but his Crew was using it a bit too efficiently. This should apply a bit more pressure onto Sandeep's Crew when it comes to hitting the TNs of borrowed Actions. - Removed Impossible to Wound. This loss will make Sandeep considerably more fragile and, thus, make positioning more important for Sandeep and his removal easier for his opponent. Nicodem Nicodem was strong when M2E first released, and he has only gained in strength since then. His ability to use Undead models more effectively than other Masters has made him an increasingly strong choice, to the point where he has started to crowd out other Resurrectionist Masters and warp the design process. To that end, we will be reigning his power level in, both on his base card and his most popular upgrade. - Wounds reduced to 12. This should make Nicodem a bit more vulnerable to assassination attempts. - Re-animator now summons Undead in at one Wound remaining, rather than half their Wounds. This will make his summoned models more vulnerable and apply pressure on Nicodem by forcing him to either summon more fragile models or to spend AP healing them with Decay. Undertaker (Upgrade) - I Can Use That! now only affects non-Peon models, and it only functions when they are killed (not sacrificed). This should prevent the worst of Nicodem's abusive use of this Ability and bring it back in line with the Upgrade's cost. - The Patchwork trigger now has reduced range and healing, which, when combined with Nicodem's Re-animator changes above, should prevent him from healing up his summoned models quite as easily. Additionally, we are also issuing errata on Jakob Lynch's Burn Out Upgrade in order to correct a typo that rendered it less than useful. Burn Out - The Ability now references the Brilliance Characteristic instead of the Brilliance Condition. PDF versions of the new cards are attached below, and they will be added to our website's errata page shortly. If you would like physical copies of the changed cards, they will also be available on DriveThruRPG very soon. Nicodem_Errata_July2018.pdf Sandeep_Errata_July2018.pdf Undertaker_Errata_July2018.pdf Burnout_Errata_July2018.pdf
  17. I can see it being possible, but it would take some work, such as dividing the board into a lot of spaces.
  18. That's odd. As far as I'm aware, we made the cutoff date on our submission.
  19. Manifested Powers are, by their nature, customized to the character receiving them. They're rules-breaking abilities that are specific to the character and the circumstances in which she obtained it. If you're wanting more guidance on how to make Spell-like Manifested Powers (which seems to be what your Fatemaster is suggesting), then check out Into the Steam, which has a more detailed section on how to craft Manifested Powers. Spoiler warning, though, there's still a fair amount of "work with your Fatemaster to come up with something cool" going on there.
  20. We eventually release the Free RPG day adventures as modules on Drive Thru RPG, normally a few months after Free RPG Day. Free RPG Day is the only time they are available in physical copies.
  21. Yeah, it's more of a melting pot. We've definitely got some Chinese stuff mixed in with the Japanese stuff.
  22. It's also worth noting that the designers play the game, so it's not like we're relying entirely upon public opinion to figure out the power levels of various things.
  23. I mean, technically Malifaux has never been Victorian; it's Edwardian. The Victorian period ended on January 22, 1901, with the death of Queen Victoria. The M1E core 1.5 book started the timeline at 1901, at the dawn of the Edwardian era, and now we're up to 1908.
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