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Patzer

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Everything posted by Patzer

  1. Yes, since it comes in one piece! Metal McTavish, Killjoy, Kade, Teddy, Hodgepodge Effigy, among several others that were a part of those glory days; you the real MVP! To come clean, I wish everything came assembled and painted ^^
  2. Background Recently I have had a lot of fun while playing Lilith. She is an all round maniac, who can tailor a crew to do any well in any scheme pool as well as change things up in game. This style of play appeals a lot to me. To have enough tools to think on your feet, react to the flow of the game, and leave the game plan for the better option if it present itself. Granted, nearly all masters (in my experience) can do this to an extent. Whereas the likes of Lilith and McCabe can do it more easily than for instance Rasputina or Lady Justice, who have slightly more carved out roles. Another word for what kind of masters I like might be "generalist", but that might be a bit too general of an answer for my taste. In so many words, I like a free flowing game where the master I play allows me to mix things up a fair bit. One master that I have not tried yet that seem to fit that bid is Jack Daw. The hanged man of Malifaux is a model that has been in my collection for some time. I started playing when 1.5 had one foot in the grave, and I really liked the model so I ended up buying it. The rules of him were not that beginner friendly, but I got to try him out a couple of times against a friend who did not like to be at the receiving end of Jack's mischiefs. Some months later when M2E were released, some ominous clues about Daw's return were also very apparent. Nurses, Crooked Men, Hanged, and Papa Loco (!), all had the Tormented characteristic, which they had not any use for then. Yet it was not sure if Jack Daw would be promoted all the way from a (not so humble) minion to a master, but I was getting my hopes up. Daw got his well deserved promotion, but I weren't too impressed with his rule set at first glance. A position I can gladly say I have departed from. During this spring I read a fair bit about Daw on the Wyrd boards, Rathnard's incredible blog (...), listened to a very good episode of Before We Begin about him, and two episodes of the short-lived podcast Tyne & Wyrd where he was discussed at great length too. What was apparent throughout all of these sources was three things. Daw's outstanding versatility, everyone seemed to have a blast playing him, and that there were plenty of philosophies of how he should be played. Some seem to prefer Jack in very specific schemes and strategies, while others take him more or less regardless. The sum of all the different opinions appealed a lot to me, and have led me to want to try Jack Daw out for a longer stretch. The project A common theme in the discussions about Daw is his learning curve and depth. To quote Rathnard (keep it pink! My emphasis): I remember a game at Gencon where it was the top of the 5th turn vs Nicodem. It was a game I was likely to lose (only barely) but looking at the board I felt as though the potential was there for Jack to pull some really jammy shit, push a bunch of models around and snatch victory from the Jaws of defeat. Unfortunately I just didn’t know him well enough to pull it off, so instead I stared at the board, utterly overwhelmed with the options available to me! The quote really made the final sale for me on Daw. I mean, who doesn't want to be able to pull some really jammy shit! Another thing that is pressing here is that Daw certainly seems to need some time getting used to. That is why I have decided to stick with Daw for a while and learn to play him properly. Currently I am aiming at only playing Daw until the end of September. Summer will get a bit in the way of the project in terms of getting games in, but hopefully Vassal can sort that out. So the span being June 3rd to September 30th (there is the scouting report for you). In the next post I will give a (lengthy) run down on Jack. The one after that well go through Jack's teammates for the coming months. I will also stress that any feed back is highly appreciated! Until next time / Tom PS. The definite form of "jackdaw" (you know, the silly looking bird) in Swedish is Kajan (indefinite Kaja), so I might just call him that. Come on lets make this a thing!
  3. Background Recently I have had a lot of fun while playing Lilith. She is an all round maniac, who can tailor a crew to do any well in any scheme pool as well as change things up in game. This style of play appeals a lot to me. To have enough tools to think on your feet, react to the flow of the game, and leave the game plan for the better option if it present itself. Granted, nearly all masters (in my experience) can do this to an extent. Whereas the likes of Lilith and McCabe can do it more easily than for instance Rasputina or Lady Justice, who have slightly more carved out roles. Another word for what kind of masters I like might be "generalist", but that might be a bit too general of an answer for my taste. In so many words, I like a free flowing game where the master I play allows me to mix things up a fair bit. One master that I have not tried yet that seem to fit that bid is Jack Daw. The hanged man of Malifaux is a model that has been in my collection for some time. I started playing when 1.5 had one foot in the grave, and I really liked the model so I ended up buying it. The rules of him were not that beginner friendly, but I got to try him out a couple of times against a friend who did not like to be at the reciving end of Jack's misschifs. Some months later when M2E were realsed, some omnious clues about Daw's return were also very appearant. Nurses, Crooked Men, Hanged, and Papa Loco (!), all had the Tormented characteristic, which they had not any use for then. Yet it was not sure if Jack Daw would be promoted all the way from a (not so humble) minion to a master, but I was getting my hopes up. Daw got his well deserved promotion, but I weren't too impressed with his rule set at first glance. A position I can gladly say I have departed from. During this spring I read a fair bit about Daw on the Wyrd boards, Rathnard's incredible blog (...), listened to a very good episode of Before We Beging about him, and two episodes of the shortlived podcast Tyne & Wyrd where he was discussed at great length too. What was appearant throughout all of these sources was three things. Daw's outstanding versitility, everyone seemed to have a blast playing him, and that there were plenty of philosophies of how he should be played. Some seem to prefer Jack in very specific schemes and strategies, while others take him more or less regardless. The sum of all the different opinions appealed a lot to me, and have led me to want to try Jack Daw out for a longer stretch. The project A common theme in the discussions about Daw is his learning curve and depth. To quote Rathnard (keep it pink! My emphasis): I remember a game at Gencon where it was the top of the 5th turn vs Nicodem. It was a game I was likely to lose (only barely) but looking at the board I felt as though the potential was there for Jack to pull some really jammy shit, push a bunch of models around and snatch victory from the Jaws of defeat. Unfortunately I just didn’t know him well enough to pull it off, so instead I stared at the board, utterly overwhelmed with the options available to me! The quote really made the final sale for me on Daw. I mean, who doesn't want to be able to pull some really jammy shit! Another thing that is pressing here is that Daw certainly seems to need some time getting used to. That is why I have decided to stick with Daw for a while and learn to play him properly. Currently I am aiming at only playing Daw until the end of September. Summer will get a bit in the way of the project in terms of getting games in, but hopefully Vassal can sort that out. So the span being June 3rd to September 30th (there is the scouting report for you). In the next post I will give a (lengthy) run down on Jack. The one after that well go through Jack's teammates for the coming months. I will also stress that any feed back is highly appreciated! Until next time / Tom PS. The definite form of "jackdaw" (you know, the silly looking bird) in Swedish is Kajan (indefinite Kaja), so I might just call him that. Come on lets make this a thing!
  4. Yeah, haven't you heard? Its a thing. I don't like Mei Feng at all. Definitely the master that really didn't clique with me. I just don't see where she is supposed to shine or how to survive on a general note. But that is just me. Misaki got heaps of stuff that plays into her soulstone mechanics in Outcasts. Hodgepodge and way cheaper Ronin, together with Pilfer makes playing with a low cache doesn't seem that bad to be honest. At least you can go on a real offensive rampage with her and burn stones like crazy.
  5. That explained everything. Thanks. Sure wouldn't have hurt with some additional clarity on Tara's card.
  6. Has it? I checked the FAQ, nothing about it there, but plenty about Tara. Edit. Just to clarify. My assumption was that Trikk's previous post were a response to mine.
  7. We will have to account for that next time around. Are you going to seek revenge in the fall Guildfiend?
  8. Ah! You should have made a name change a part of the deal!
  9. Yes, but then I would have to play with a very boring master otherwise. Also, this is the Outcast forum, get out of here with your Arcanist/TT propaganda.
  10. On top of Mei Feng, who rests dead, drowned in garbage water, a fitting end to the worst master in the game
  11. Yamaziko seems like one of those models that you just need to click with. I have never managed to make her work at all. I am no fan of smaller cache either. I can go as low as 4 at times, but that is a rare sight. 5-6 is the sweet spot for me. Regardless of master really. Von Schill being the only one I have made work well at 3. On the other hand, I think that you really want a lot of high cards with the Freikorps, to let those nice stats shine, so card filtering is ace there too. Resser seems like her worst match up. Next personal upgrade for Misaki should contain Precise, would solve a lot of problems for her. Nearly all really.
  12. I did that once! Didn't go to well. I burned Oathkeeper, had Stalk on him since the following turn, but even with 5 attacks the bloody thing didn't go down. My opponent had some lucky flips which didn't help. On the last attack I pushed out, and survived the reprisal. Managed to kill it the following turn. Granted, Peacekeeper together with the Valedictorian must be some of the toughest targets around for Misaki.
  13. Completely I agree. Really sells the theme of they are trying to blend in at a masquerade. Lucius be like: "Come on lads, lets have a ball!".
  14. The sanity part is his strong suit. If you are going for stronger stuff than coffee the long game might just be that bad either.
  15. Thanks for the write up E.T.A! Thoroughly enjoyed it. There is quite a lot to digest there, but overall I am really glad you feel that you have found a specific place for Misaki with the Outcasts. I am going to commit to Jack Daw for a while now, but after I am done with him will probably take the trip over to Misaki-island and see what it is like. Oh, one other question. Did you ever get any mileage out of deadly dance?
  16. Hamelin it is then! He is so darn slow to play on Vassal too You better bring some coffee for that game.
  17. My Leveticus will melt your little girls and their stick swords.
  18. These look freaking amazing. Hope they are fairly ok to assemble...
  19. We will schedule something. How does October 15th look for you?
  20. He will have to resort to Neverborn then, I am going Outcast for a while. We could possibly do a in faction brawl too. I play Daw, Leve, and Hamelin (want to try out Misaki again too), while I think MD plays Viks, Tara, and Von Schill.
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