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Laydoth

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About Laydoth

  • Birthday 01/11/1986

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  1. Hi, so I think I'm getting the hang of the game now, but yesterday me and a friend were playing and a couple of questions came up we couldn't find clear answers for in the rulebook and would appreciate some help Firstly, if a model is already falling back and is forced to take another morale duel, will they immediately make another fall back move if they fail it? We were a bit unsure about this, the rules could be read as falling back is a state you enter when failing a morale test and remain until you rally, so multiple applications would not stack. Or equally an effect applied every time a morale test is failed. Specifically my opponent was using Coppelius for the first time. He used Hallucination on my gunsmith, triggering a morale check which I failed, then made a strike to keep me from disengaging, followed by two melee attacks, both taking eyes (Having 3 eyes would explain why gunsmiths are so dangerous with their pistols I guess), triggering two more morale checks, failing which killed me. The power level seemed appropriate for a 9 stone model, so we figured he probably was that deadly. Secondly we're playing on a board full of Terraclips terrain and had some parts of the board were at height two off the ground, in some places overlapping over rooms and connected by bridges. Additionally all of the doors and archways were in height two walls. We were fairly happy not allowing larger based models through the smaller doors, but halfway through the game realised Lord Chompy Bits is Height 3 so couldn't fit under bridges or through the archways. The only rules for elevated terrain we could find dealt with Line of Sight. We weren't sure whether to allow models to duck, which seemed fine for passing under the bridges or archways, but less likely for fighting in a room with a height 2 roof, so in the end decided to use the breakable terrain rules to let Chompy smash his way to where he wanted to be. We were wondering how other people deal with this problem? Thanks in advance.
  2. Hey, pretty simple question, I'm going to order Willie and was wondering if he's on a 40mm or 50mm base so I can order an insert at the same time, I've had a browse around but can't find a clear picture. Cheers.
  3. Hi there, my boyfriend and a friend started playing about a month ago. After being press ganged into painting my fella's crew and reading the rules I was quite impressed and decided to join them. I went for Kaeris to start with because fireball wielding Angels are definitely where its at, anyway after my first few games I've got a few questions if anyone wouldn't mind helping a newb out. Firstly, the Gunsmith's spell Leadstorm and Iggy's Playing With Matches are pulses that deal damage. It says they're resisted with Df, does that mean every model in range makes a Df flip against the cast to resist the damage? And is this different to the Fire Gamin's Blazing Glory ability? I'd assume that damage can't be resisted as there's no resist listed. Additionally as spells is the damage magical for the purposes of hurting spirits, I would assume so, but the flavour of Leadstorm made me wonder. Finally on this topic am I allowed to cast these spells if it will hit one of my own models? I managed to Leadstorm on a Gunsmith dealing 4 damage to Jacob Lynch and my own Fire Gamin, who then exploded dealing Lynch another 2 damage. Basically is this a legitimate tactic? Finally When using Kaeris Immolate spell, as it doesn't have a pistol symbol does that mean I can freely target an enemy model in close combat and not have to flip to see who is hit as it's a spell not a strike? Thanks in advance.
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