Hi, so I think I'm getting the hang of the game now, but yesterday me and a friend were playing and a couple of questions came up we couldn't find clear answers for in the rulebook and would appreciate some help
Firstly, if a model is already falling back and is forced to take another morale duel, will they immediately make another fall back move if they fail it?
We were a bit unsure about this, the rules could be read as falling back is a state you enter when failing a morale test and remain until you rally, so multiple applications would not stack. Or equally an effect applied every time a morale test is failed.
Specifically my opponent was using Coppelius for the first time. He used Hallucination on my gunsmith, triggering a morale check which I failed, then made a strike to keep me from disengaging, followed by two melee attacks, both taking eyes (Having 3 eyes would explain why gunsmiths are so dangerous with their pistols I guess), triggering two more morale checks, failing which killed me. The power level seemed appropriate for a 9 stone model, so we figured he probably was that deadly.
Secondly we're playing on a board full of Terraclips terrain and had some parts of the board were at height two off the ground, in some places overlapping over rooms and connected by bridges. Additionally all of the doors and archways were in height two walls. We were fairly happy not allowing larger based models through the smaller doors, but halfway through the game realised Lord Chompy Bits is Height 3 so couldn't fit under bridges or through the archways. The only rules for elevated terrain we could find dealt with Line of Sight. We weren't sure whether to allow models to duck, which seemed fine for passing under the bridges or archways, but less likely for fighting in a room with a height 2 roof, so in the end decided to use the breakable terrain rules to let Chompy smash his way to where he wanted to be. We were wondering how other people deal with this problem?
Thanks in advance.