hello all, big fan of Malifaux, and while I have gotten the four 2nd edition books (haven't tried "through the breach yet")
Had a couple questions about how you put the crews together, on the surface, it seems a lot like Warmachine....in that your "King" (to use a chess term) is free....a Master or Henchman depending on the points that are being played....but is there a certain point level where you can have more than one Master? or Once you reach 50 points or so, is that where it becomes less fo a skirmish game and more of a wargame? (which I believe Wyrd deliberately shies away from)
Secondly, I understand there are seven factions; Guild, Arcanists, Resurrectionists, Neverborn, Ten Thunders, Outcasts, and Gremlins, and outside of Mercenaries your Crew needs to be only of one faction.
I also know that models have descriptors under their name in smallprint that have other game effects; Construct, Living, Undead, Rare
But many have additional descriptors in bold print below it. C.Hoffman of the guild faction, has "M&SU" as a descriptor, and Anna Lovelace has "Friekorps"....my gut tells me these bold types have some help in building a crew...but can't find where in the rules these bold print descriptors come into play
Any advice would be appreciates, plus where in the books I can reference these questions in the future
(oh P.S. I have some questions about the fluff as well, what forum is best for those questions?)