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About Delvian

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  • Birthday 10/26/1990

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  1. Hi all Absolutely love everything about the Malifaux setting and fluff, however I just couldn't quite get into the Malifaux tabletop game (despite playing multiple other tabletop games). Through The Breach, however, sounds amazing to me, with plenty of freedom and choice. So, I'm super enthusiastic, but don't know anyone who appreciates the Malifaux setting like I do! I've heard many people mention playing Through The Breach online, how are you all doing this? Is there a recommended site that hosts the games or....?
  2. I wrote up the previous report, then wrote up how it would lead on to the next game, then came up with the mission that fit the narrative. So no flipping for strategy etc, just picked one that resembled the narrative I had written as closely as possible. This includes defenders, attackers etc. For game 1, wrote the initial narrative, and again picked a mission that resembled this as closely as possible. We both only have 1 crew, plus the campaign requirements mean we can't really change who's participating once we had started, so that means Lilith & Lady J the whole way through (with a slight surprise planned for the final game ) Just for everyone's information, game 3 should be finished over the next couple of weeks. Then it's on to the grand finale
  3. Thanks slight delay in the next one as I'm waiting for my gaming buddy to finish the table >
  4. Chapter 2 is now up: http://www.wyrd-games.net/showthread.php?46004-Lady-J-vs-Lilith-August-Narrative-B-R-The-Disappearing-Act
  5. Malifaux Summer Campaign - Battle Report 2. The Disappearing Act. This battle report is chapter two from a four part summer campaign I’m currently running. The first report can be found here: http://www.wyrd-games.net/showthread.php?45681-Lady-J-vs-Lilith-July-Narrative-B-R-Liaison-at-the-Mercer-Inn I highly recommend that you read chapter one first, as the story and the characters follow on from that game, and this battle report won’t make much sense unless you’ve read chapter one already! The game itself was actually quiet a small one with low SS on the table. Due to the amount of units that were wiped out last game, it really was a small skirmish with only 2 major battles over the game. I’ve put a lot of emphasis on these battles in the write-up to make up for this. (Next game we are adding another 15SS for model hiring to boost the numbers again!) I’d also appreciate any comments, be they positive or negative, so please feel free to drop a line at the end. I’m putting a lot of effort into the narrative and want to improve, so if it’s boring, be honest and tell me! Cheers! Chapter 2 With a tread of asperity, Lady Justice leads Judge and Marshal Regan to sector 7d of the Quarantine Zone. With the two moons lighting their way, the map guides them to their destination. Beside an old aqueduct in the ruins of a fort lies a small wooden shelter, tucked away and out of sight for those not looking for it. Outside the shelter are strange white markings on the stone floor, akin to some kind of ritual. They are accompanied by copious notes and drawings, pinned down by stones and rubble. The party form up at the door, weapons drawn. Upon entering, the most obvious detail is the lack of inhabitants. Embers on their last legs glow faintly in the small hearth, and a nearly finished glass of wine nestles amongst yet more notes & books on a small desk. The room is decorated smartly, but precisely. With the bedroll gone, it would appear that Berren hasn’t gone for a late night stroll about the Quarantine Zone. The team set about examining the clues inside and out to establish a trail. Turning, Lady Justice finds something nailed to the back of the door. It’s a flyer for one of Berren’s first shows Breachside. It reads ‘The Humiliat Theatre proudly presents Berren Down and his spectacular new show ‘The Disappearing Act’. ******************************************************************************************************* All is queit. 6 shadows atop the aqueduct overlooking the shelter go un-noticed. “We must not let the humans learn what is down there. Destroy it all.” With that, the Neverborn descend. ******************************************************************************************************* Guild vs. Neverborn. Strategy: Destroy Evidence - Neverborn attacking Defenders Strategy: Blackmail. Guild Scheme: Protect Territory Neverborn Scheme: Entourage Deployment: Corner Guild Crew: Lady Justice Judge 1 x Death Marshal 6ss Cache Total: 13ss Neverborn Crew: Lilith Lelu 2 x Terror Tors 1 x Death Marshal 6ss Cache Total: 19ss ******************************************************************************************************* After searching the shelter, the party moved out to inspect the strange markings and symbols outside. Lady Justice looked down at one of them. They were equations. An endless line of numbers and symbols, lines and lines of them spiraling inwards, a level of math far beyond normal comprehension. At the centre of the spiral was a strange symbol (see below!) This area of study was beyond the Death Marshals. They had been sent to apprehend Berren for crimes of Nercromancy, but this was something else. Lady Justice turned to the Judge. “We need Sonnia or Hoffman to take a look at this. When we get back to…” Justice was cut short by a cry of unadulterated rage, high up on the aqueduct to the rear of the shelter. The Neverborn had come. After a brief pause, she drew her greatsword with a practiced flourish. The ring of steel echoed amongst the ruins, a pitch of resolute purity that answered the guttural challenge from beyond. Her amber-brown hair reflected off the polished blade as she turned to face her Marshals. “Defensive perimeter, gentleman. Let’s give our Neverborn friends a Marshal welcome, one of lead and steel.” Galvanized into action, the Marshals established their positions. Judge moved to the right, dropping in behind some rubble. Regan withdrew into some ruins on the left flank, his Peacebringer covering Justice as she withdrew to the centre. There they waited. (See image below!) Thadius was the first to appear. He rounded the corner of the shelter on the right, his Peacebringer leveled and shaking in his hand. His body was still undergoing the transformation into Nephilim. His horns were beginning to twist back in on themselves, just like a ram. It was an irony not lost on the Judge. He rose from cover. “Thadius! You traitor! I’ll carve those words into your back before you see the end!” Thadius responded with his Peacebringer. Both bullets struck the rubble as the convulsions proved too much for the traitor Marshal to control. The Judge advanced. From the shadows came a horror. With a scythe the size of a man, Lilith, Mother of Monsters, struck. She swung like the Reaper, slicing the Judge across the chest and knocking him from his feet. In the same movement she drew her Scythe high above her head, an Angel of Death ready to deliver judgement. Judgement came, and it was one of Justice. As Lilith brought her Scythe down for the killing blow, the greatsword of Lady Justice swept in and parried, saving the Judge from death. For a brief moment, two titans regarded each other, then blades sang once more. Justice struck. She moved in low and stabbed up with her blade, forcing her opponent onto the back foot. She then rised, her hair sweeping out like a Phoenix as she drew her greatsword high above her head, and then down. After parrying Lilith’s scythe out of the way, she immediately reversed, slashing Lilith deep across the shoulder in one brisk movement. Her opponent recoiled, clutching her shoulder as black blood spewed between her fingers. (See image below!) Then came the Onslaught. Justice turned a full 360, cycling her blade halfway through to draw it above her head with both hands. She planted her feet as the killing strike came down, a power blow aimed for her opponent’s neck. But Lilith was not to be undone. Shadow once again descended and Justice carved through air. Lilith was gone. The sound of gunfire added to the cacophony of battle simultaneously. Regan fired upon the approaching Lelu from cover in the ruins. The shot struck the monster in the shoulder, a good hit, but not enough. In a berserk fury, Lelu threw himself forward, aiming a spear tackle for his opponent’s chest. As the Nightmare dived through the air, Regan launched himself upwards, leaping over Lelu’s charge as he passed underneath. Both landed and turned to face each other. Lelu advanced once again, his claws reaching into the ruins to pin his prey down. Regan dived backwards, his Peacebringer barking in defiance. (See image below!) He landed on his back, gunshots still ringing, as Lelu dived forward, head first into the lead-storm. The Red Beast descended upon him, sinking his fangs into the Marshal’s neck. As he gorged himself on blood, his flesh knitted around the bullet wounds, his body healing from the damage dealt. Regan was still trying to fire his Peacebringer at point-blank, the firing pin clicking dry as all his chambered rounds had been spent. Lelu then rose from the injured Regan, blood dripping from his jaw and regarded his prey in a brief moment of contempt. With that, he was gone. Regan would live. Utterly spent, he pulled himself up onto the ruins to regard the scene. The Neverborn were retreating. Two Nephilim Tots were hastily defacing Berren’s markings on the floor, destroying the evidence. Regan looked over to the right and saw an injured Judge pointing his bloodied sword at a retreating Thadius. The Judge was normally a much needed source of composure amongst the Death Marshals, but Thadius’ betrayal had hit him hard. Whilst bellowing a string of hate-filled profanities at the traitor, the Judge held up his hand to reveal a gore-spattered horn, carved from Thadius’ head. Justice guarded the last of the evidence, as graceful as ever. She turned to Regan. Despite her blindness, Regan felt Justice look deep into his eyes. She sheathed her sword and approached. “Marshal Regan. Excellent work”. She gripped his shoulder firmly and smiled down at him. With that, she went to check on what was left of the evidence. It was brief, and it didn’t seem like much, but to Marshal Regan, those moments meant the world. He would walk through fire for that woman, and back again. The party took a few moments to gather their breath, and then gathered in. Justice patched up Marshal Regan’s neck wound and the Judge’s chest wound. As the only member of the crew unscathed, the others looked on at their leader in awe. “Let’s finish up here, find what we can, and get back to Guild Headquarters,” she said, eager to divert their attention. “In the morning, we will move with reinforcements and find out what the hell is going on. Regan, you will return here with Sonnia, show her everything. Perhaps she can make some meaning of this.” “J, the trail is dead. We don’t know where Berren is,” said the Judge. “Not so” she replied. She reached into her back pocket and pulled out the flyer that was pinned to the inside of the door. She turned it over to show the others, and on it was a note that read: The time will be 1.17am when you invite yourselves in to my humble abode. Alas, my hospitality will be somewhat lacking. I don’t have Time you see, although I do hear it won’t be a grave loss, as your company is notoriously unfulfilling. Nonetheless, I like to impress, so I extend my hospitality to you further. We have much to discuss. Consider this your clue. Until next Time. Berren. “The flyer is from the Humiliat theatre,” said the Judge. “That’s in Renwood, a day’s ride from the city”. “We ride light.” ******************************************************************************************************* The board was organised with the shelter in the centre, and a raised walkway (the aqueduct) around the edge, with ruins and rubble dotted about. For the mission, Berren was long gone, so Lady Justice and her crew, as the first to arrive, are trying to establish where and why. In Blackmail, the defender protects the evidence, which were the strange markings on the floor. The Neverborn, as attackers, are trying to destroy the evidence so that the Guild are thrown off the trail and can’t figure out what is going on. I positioned the Judge in cover on the right flank by 1 evidence marker and the Marshal to snipe from cover on the left by another evidence marker. I threw Justice forward to the final evidence marker as a feint, drawing 2 tots and Lelu around the left side of the shelter before retreating back to the centre to charge where needed. Essentially a defensive perimeter around 2 evidence markers, ignoring the 3rd altogether. Lilith and the traitor Marshal Thadius came down the right flank towards Judge. There was a purchased companion upgrade, so I knew it was going to hurt! Thadius popped out and fired a shot, but missed, then Lilith pounced. 2 attacks on Judge, I cheated the first duel with a high card to save him, but the next got through reducing him to 3 wounds. This was Judge being completely beaten by Lilith’s charge and being saved from death by Justice’s timely intervention! Close one! On that note, Justice counter-charged Lilith. With a +2CB upgrade purchased before the game, and Sword Style casting Onslaught (get another attack), Justice’s charge worked beautifully. Down went Lilith! Stepped in to save the day like a boss! To wrap up this side of the board, Judge then moved out and battered Thadius with 1 hit! Right flank secured. On the left flank, Lelu and 2 Tots moved up towards a now-abandoned Marshal Regan in the ruins. He got a shot off damaging Lelu before the brute used flight to move over Regan’s head and into the ruins behind him for a melee expert attack, which missed. This was Regan’s theatrical dodge of Lelu’s spear tackle! Next turn, Regan strikes first & nearly takes Lelu down with melee attacks, his backwards diving lead storm. But then Lelu gets his turn. He strikes back at Regan, taking him out & healing in the process. With the game now in turn 5, the tots take out the middle and left flank evidence marker, whilst Justice and Judge consolidate their position on the right flank for 1 evidence marker protected & scheme markers completed. The game finished 4 VPs to 2 VPs. Victory for the Guild! I was behind on strategy VPs, buy my scheme saved the day with a full 3 VPs. ******************************************************************************************************* Epilogue Lilith showed no sign of discomfort as Zoraida finished healing her shoulder. Soulstone was on the air, its healing properties turning a deep wound to nothing but a faint scar. “You underestimate the humans,” said Zoraida. “We have seen their growth since The Event, and the Blind One is one such instance. You are not your sister, Lilith. Composure, restraint, poise, all qualities you must demonstrate if you wish to lead.” “I didn’t come here for a lecture old woman.” “But it’s one you shall have nonetheless. I see the Blind One has tested your nerves. Put it behind you. There is much ahead that will require clear judgement, for the winds of fate are shrouded on this. Berren is getting closer to his goal. I can feel it. We must stop him Lilith. If Chronos is released from his prison, he will use his power to bend the past. The fates themselves will be challenged, and I know not the fallout of this.” “But how do we find him?” “Use the humans. The Blind One is most persistent, she will not give in so easily. Follow them, and they will lead you to him”. Silence descended briefly on the pair as they contemplated the importance of the task at hand. Zoraida was the first to break it. “What do the humans know? Do they know of Chronos?” “I suspect not.” she replied. “Thadius tells me they still believe they are after a rogue Resurrectionist. We destroyed as much evidence as we could at the shelter, but I suspect it is only a matter of time before they realise something more is at stake”. “Only a matter of Time! Ha!” Zoraida cackled her mad laugh, an odd response to the sombre nature of Lilith’s visit thus far. “Follow the humans. Kill Berren”. *******************************************************************************************************
  6. Ok, so Thadius is inspired by Thaddeus, a biblical apostle who's first name was... Judas! (Although he's not Judas Iscariot ) Berren Down, a famous mind reader, magician... Derren Brown?! I'll post the next report tomorrow. Smaller battle, but the story is developing nicely
  7. Agree completely Matney, the close up pictures give it a cinematic effect, which is what I'm aiming for in the writing. I have 2 close up photos like that from the next bat-rep that highlight the 2 key points of the battle. (which is now all written, but I'm gunna wait a little longer before posting it ) Has anyone spotted the hidden meanings??? There are certain names in there that are quite deliberate. For example, why is Thadius named Thadius??!!
  8. Thanks! Keep it all in my head actually. To be fair, I've always found the incredibly detailed battle reports to be a tad boring, so I've gone for more of a summary approach on the wrap up bit I.e. this happened at the beginning, this in the middle, this at the end. Have indeed got some photos of the next game! Pictures of the key points in the battle basically. Just got to write it now
  9. Malifaux Summer Campaign - Battle Report 1. Liason at the Mercer Inn. This is the 1st of 4 battle reports from a summer campaign I’m doing with a friend. The battle report (and the campaign itself) is very narrative driven, and each battle report to follow will have an increasing amount of narrative to go with it. The main plot-line is planned out, but the outcome of the games changes the who and how. That way the Scraps themselves are determining the story. It’s also worth noting that we are using some of the M2E Beta rules such as Strategy & Schemes, pre-measuring & soulstones, but not the individual character stats. As well as that, we are using the campaign rules found in Wyrd Chronicles v5, which includes injuries and upgrades. This means that the heroes (or villains) will return, if they survive! Finally, there are some hidden meanings or easter eggs dropped in here and there. If you spot them, leave a comment. Enjoy! Chapter 1 Under orders directly from the Governor’s Secretary, Lady Justice has been sent to meet with a Guild agent at the Mercer Inn in Downtown Malifaux. The agent has information regarding the location of a Resurrectionist lab in the Quarantine Zone, home to the once famous magician, psychic and telepathic Berren Down. Berren was a huge attraction, performing at most of the major establishments throughout Malifaux. He shocked and awed audiences, yet always retreated into secrecy at the end of the evening. No-one could work out the secrets behind his acts, nor put a personality to the performer. That is, until a Saturday night audience including the Judge and 3 seasoned Death Marshals let the cat out of the bag. Berren’s ‘trick’ was manipulating spirits & communicating with the dead on stage. The Marshals wasted no time, letting lead fly and storming the stage to apprehend Berren mid-performance, but Berren was always prepared. Clouds of thick green gas surged from hidden vents amongst the props and containers, leaving those in the theatre bewildered and nauseous. As the gas cleared, Berren was gone. Lady Justice has been sent to meet with the agent and establish the whereabouts of Berren’s hidden lab. At this point, it would seem like a simple liaison for the crew, but the Neverborn are after Berren as well... 25ss Scrap. Guild vs. Neverborn. Strategy: Turf War (centre point being the agent) Guild Scheme: Bodyguard (Judge) Neverborn Scheme: Outflank Deployment: Standard Guild Crew: Neverborn Crew: Lady Justice Lilith Judge Lelu 2 x Death Marshals Lilitu 2 x Guild Riflemen 3 x Terror Tots 6ss Cache 6ss Cache ******************************************************************************************************* The fog encroaching on Downtown Malifaux was beginning to clear. Warm light beaming from the windows of the Mercer Inn and the gentle murmur of diners & drinkers was a welcoming sanctuary from the sinister surroundings of the evening. This was where Lucius said his agent would meet with Lady Justice and her crew, to reveal information regarding the whereabouts of the wanted Resurrectionist Berren Down’s lab in the Quarantine Zone. “Judge, take Doherty and Cogburn, secure the perimeter”. “Yes, my Lady”. ******************************************************************************************************* The Mercer Inn was certainly one of the nicer establishments to be found in the city. A warm hearth, oak tables, clean floors & real ale. The barman greeted the trio with a fleeting nod upon entering, respectful and reserved; they were here on business, and he knew it. A few customers were at the bar, another dining alone over documents and reports. In an upper-market establishment such as this, customers understood the value of privacy. A final customer occupied a table in the corner, motioning to the empty chair across from him. The agent. Marshal Regan took a seat at the bar whilst Marshal Thadius rested against the windowsill. “Lady Justice, an honor. I must say I’m mildly surprised to be meeting with you directly. A drink perhaps?” “As surprised as me. Now tell me what I need to know,” she replied. ******************************************************************************************************* Riflemen Doherty scanned the fog through his scope. A quiet night. He was one of the many new Guardsmen being brought through the Breach to bolster numbers in the Guilds ranks. Ever since the Governor General declared Martial Law, recruits were flooding through. “Tell me, why is it that we get the dirty work, standing out here in the cold, whilst Lady Wonderful and the Crazy Gang get to sit in the warm with a steak and an ale?” he muttered under his breath to no-one in particular. From across the street, the Judge’s gaze seemed to clear the fog itself. “Watch your tongue whelp, or I’ll have it out.” “Yes, Sir” said a flushed face Doherty. “Be thankful I am more forgiving than Our Lady. Now back to work”. The streets were quiet bar the odd couple heading about their evening business. None paid any mind to the armed presence of the Guild. It was quite a common site nowadays, especially Downtown, where an image of control and power was paramount. “Its too quiet, sir” said Riflemen Cogburn. A veteran of the force, Cogburn came through the breach early on. Life Earthside wasn’t anything special for a widowed army veteran like himself. Kids he never spoke to, grandchildren he’d never seen, all that was left for him was his work, and he sure as hell knew how to do that. An experienced and loyal soldier, his strength of character often saw him assigned to Marshal duties. With a thick mustache, greying hair and a voice that had tangled with a few scotches over its time, he was quite the opposite to the fresh faced Doherty. “Be vigilant then gentlemen”. The Judge withdrew to the rear. “Hey Cogburn, check out the talent, 10 o’clock!” said Doherty. “Can it, newboy”. “Ah don’t be like that! You must be dying for a little female attention at your age! Lets just go talk to her, the gals love a man in uniform. Everything is fine here anyway.” “Return to your post, Riflemen,” said Cogburn, making no attempt at masking his growing impatience. Casually swinging his rifle over his shoulder, Doherty approached the lady through the fog. “Excuse me miss, can I have a minute?” As Doherty drew nearer, the figure grew. Tall and imposing, Doherty was transfixed. He was being lured... The crack of Cogburn’s rifle tore him away from Lilitu’s spell. Her head snapped back, recoiling from the critical hit Cogburn had placed right on her temple. A brief moment passed where Doherty shook himself free of the spell, when a nightmare erupted from behind a crate of barrels. Ambush. The beast before him bellowed as it charged towards him, his thick red muscles barreling forward like a ram. Lelu crashed into Doherty, battering him off his feet and sinking his fangs deep into the rifleman’s neck before he had time to hit the ground. Cogburn reloaded and sighted Lelu. The monster turned from his prey, crimson dripping from his chin as he scanned for a new challenge. From behind him, his sibling Lilitu rose once again, her barbed whip whirling over her head, graceful and poised where Lelu was brutish and violent. With a shot to the temple, Lilitu should have been out for good. Cogburn exhaled deeply. This was going to be a tough night. He trained his crosshairs over her heart. Time slowed. This was what he lived for, his bread and butter. That millisecond between the faintest pressure on his hair trigger, to the impact of lead on flesh. He let fly. The bullet struck home for a second time, searing straight through Lilitu’s chest and into the Nephilim Tot behind her. With that, Lilitu was down for good. ******************************************************************************************************* The crack of gunfire drew everyone’s attention inside the inn. Everyone silently exchanged glances before Regan approached the window that overlooked the street outside. “Neverborn”. “Barmen, get everyone in the cellar now” ordered Justice. Without any disagreement, the room was cleared leaving Justice, the Agent, Regan and Thadius. “Regan, cover the windows facing the street. Thadius, barricade the front door”. Turning to the agent, she said, “The location. Now.” “Sector 7d of the Quarantine Zone. By the old Aqueduct, there are ruins where a fort of some kind once stood. Within these ruins lies a small wooden shelter. Your man has been using this to keep his head down. Here, I’ve marked it on a map”. Justice turned to Thadius, who hadn’t moved from the windowsill since he had entered the inn. His body was trembling. Schooled in Necromancy to better fight the Undead, Marshals showed no fear. This was something else. Suddenly he lurched, wretching a sickening thick black ichor upon the floor. The floor hissed and smoke rose from the mess. His knuckles were white against the windowsill, and a guttural groan escaped his lips. He turned to face Justice, revealing himself. Horns had protruded from his head, his eyes gone a glossy black. Fangs hung over the bottom of his mouth, his gums bleeding from the fresh growth. Justice drew her sword in an instant, but Thadius leapt through the window with a speed not-human. Justice grabbed the map and ran for the rear door. Crashing through into the night, she found Judge with his bloodied blade dripping onto the cobbled street. Around him were the bodies of 3 dismembered Nephilim Tots. Justice traced the line of carnage. Across the street lay Riflemen Cogburn. He was badly wounded, but alive. “We were attacked My Lady,” said the Judge. “Neverborn. I suspect there are more, but they withdrew, the Red Beast with them”. “It seems that they have what they came for. Thadius. He is one of them.” “What?!” “Quite. Horns and all. We move on Berren. Now.” “J, would it not be best to wait for reinforcements? We don’t know how large this brood is.” “No questions, Judge. Now Thadius knows where Berren is, he will be leading them there. I don’t know what the Neverborn want from him, but Berren is mine.” “Yes My Lady”. “And Judge? I want Thadius’ head on a plate before dawn.” ******************************************************************************************************* The end, for now The game was set up with a large 2 storey building in the centre of the board that was the Mercer Inn. In this building was the agent who was our Turf War objective. As you gain 1 VP for every turn that you hold the objective, it translates really well to ‘questioning’ time, so the more VPs you get, the more information you get. We found it quite amusing thinking about how the Neverborn ‘questioning’ would go, something along the lines of “TELL ME WHERE HE IS BEFORE I PULL YOUR ARMS OFF!” I sent Justice and the 2 Marshals into the building to secure the objective, then set up the Riflemen to cover an entrance, shooting anything that came close. Judge was an inch or two behind for a counter-attack if anything threatened the Riflemen. My opponent sent Lelu, Lilitu and 3 tots towards the Riflemen, Lilith headed towards the building for some Master of Malifaux trickery to come! Lilitu then did an epic Lure on one of my Riflemen, moving him 12” toward the brood! That was Doherty blindly wandering off to pick up a bird! Lelu was now in range. He pounced and wiped the rifleman out no sweat. Ouch! The other rifleman did MILES better! 2 shots at Lilitu, first was resisted, second got through with a cheatable damage flip. Here’s the best part, I had a red joker in my hand! Boom! Severe and weak damage! That was Cogburn’s head shot. But it doesn't end there! Turn 2, I drew the red joker again! This time played it on the duel, getting through and finishing off Lilitu. I added a mask to the duel (from the joker) and damaged a Tot behind her too. Top man! Inside the building I secured the objective & started adding VPs. Lilith sneaked about a bit and did her attack through walls trick (the worst rule I’ve EVER heard of in any table top game! So pleased its not on the M2E beta!). Also made a lot worse by her wicked ability meaning she can damage disengaging models, so there’s literally nothing I could do but wait it out! She killed one Death Marshall through a wall (Marshal Thadius), but more on that at the end! With Lilitu now dead, my rifleman got one shot on Lelu so my opponent withdrew him fearing the damage he would take with Lilitu gone. He pushed his tots forward, who swarmed Rifleman Cogburn and took him down (boo!), but the Judge counter-attack worked a treat. He wiped them out in return. I had also revealed the Bodyguard (Judge) scheme by this point too, so it was a deliberate “come get me” set-up! For the final turn my opponent spread out to secure the edges of the table for the outflank Scheme, I remained in the building for the Strategy VP. The game finished 7 VPs to 2 VPs. Victory for the Guild! Now as we were playing a campaign, we had to flip on the injury chart for any models killed but not wiped-out. Marshal Thadius (who was killed by Lilith), flipped the worst card possible. The BLACK JOKER! Which is the TRAITOR CARD! My opponent gains this model for his crew for the REST OF THE CAMPAIGN! Wow! So I took a bit of writers liberty when working that one out! Rather than trying to bend physics (i.e. Lilith being able to attack through walls. Pffft.), I wrote it as Thadius had turned to the Neverborn, Tuco-style, and was a mole in the crew. Over-hearing Justice and the agent, he revealed himself and is now leading Lilith & the brood to Berren’s location. Pretty cool hey?! How the game dictated that for the story, its mental! Great stuff! Hope you enjoyed it! This is my first go at battle reports and writing a narrative, so comments appreciated! Gotta say its made playing Malifaux so much more fun (not that it wasn’t fun in the first place ), so I will definitely be posting the next 3 once they are done. The length of narrative will probably increase proportionally as well, as its going to get grander! Thanks for reading. Chapter 2 is now up: http://www.wyrd-games.net/showthread.php?46004-Lady-J-vs-Lilith-August-Narrative-B-R-The-Disappearing-Act
  10. I'm after buildings with an interior. Ideally 4ground, but I'm not sure on the size & scale (they are 28mm). I would like a kit to start with, easy to go up just to get going. Then later on I can expand by adding more for a city, and building trees & area terrain myself for a village in the woods kind of look. I'm starting Malifaux with someone who has never played Wargames before. I wanted some scenery because I really think it will add perspective and be more exciting for a new player. That being said, I don't want to fork out loads of money (hence just 2 or 3 buildings) or spend loads of time making it all myself until I know that my gaming partner is going to enjoy it! You can pick up buildings from 4ground and Sarissa for £9 (like $15)
  11. Thanks Serigala. The fact that you upgraded the Sarissa table to a town is just what I'm after, and that it looked good with trees. If I go the Sarissa route I was thinking of a Canadian logger kind of environment (hopefully the Sarissa would just about pass for this with the wood finish), then having a Wild West town and a desert, so 3 tables in total.
  12. If anyone could post some pictures of the 4ground buildings next to a Malifaux model, I would be super grateful. I love the 4ground stuff, just having a nightmare trying to decide whether the scale difference is acceptable or not
  13. Webmonkey, I did want some terrain that will last though, so I can expand later on. Then I can have a varied table that could be a village or a city or woods, perfect for a narrative campaign Alfndrate, they look great thanks. I like the giant stone crystals from gale force 9. Worlds biggest soulstone?!?!
  14. Hey folks I've been doing lots of research on the right way to get a nice Malifaux table. I want some pre-made terrain that will do a fine job now for not too much money. Then later on, once I'm used to the system & painted a fair bit (whilst continuing my other miniature games), ill expand my table for greater variety. With this in mind, I'm eyeing up 4ground and Sarissa. I already know there is a lot of info about Sarissa on this forum, but not as much on 4ground. So what I'm asking is does anyone have any experience with 4ground terrain (in particular their renaissance range). How big are they, would 2 or 3 buildings do for a small to medium size table? and most importantly, how does the scale fit with Malifaux? It's 28mm, whereas the Sarissa is heroic. How much of a problem is this? Obvious answer would be to go for Sarissa, but I really like the 4ground because its more versatile. Initially I'll get a few trees & make a small village in the woods kind of table, but later on when I expand it would also look great in a city kind of table... If anyone can help, particularly with the scale issue, or to suggest an alternative, I'd be very grateful
  15. Awesome report! I'm new to Malifaux, so it was really helpful breaking it down with a few rules. The narrative with it was great too! The fluff is the reason I got into Malifaux, so narrating the report was just brilliant. Please post more!
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