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Mouseketeer

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Everything posted by Mouseketeer

  1. Howdy all, Letting everyone know that I'm running demo's for Malifaux almost any night of the week in Geelong, and occasionally weekends. Just drop me a line to arrange a (hot) date. GUF Geelong is the store of choice. Hope to catch you soon! Mouse.
  2. The next installment of Australia's premier Malifaux event is on its way!Twatifaux 2018 will be held on the weekend of March 10-11 at the southern hemisphere's largest dedicated gaming store: House of War (Maroondah Hwy, Ringwood)PLAYER PACK: https://drive.google.com/open?id=1GOAkyhGL6LIyhvwhws81Fwgp6SlA6gdIREGISTRATIONS:https://thewargamingateam.wufoo.eu/forms/z18qncgm11bwa5c/
  3. Howdy all, Letting everyone know that I'm running demo's for Malifaux almost any night of the week in Geelong, and occasionally weekends. Just drop me a line to arrange a (hot) date. GUF Geelong is the store of choice. Hope to catch you soon! Mouse.
  4. Hey all! Fellow henchman @Pip and I will be again @ Pax Aus running demo games of Malifaux. Oct 27-29, Melbourne Exhibition Centre. Come along, say hi, flip cards. Cheers, Mouse
  5. General plans go thusly: Void wretches run schemes, or get used for the heal on friendly buried models. Occasionally try and bit buried enemies, otherwise scheme & slow. It's what they do. Bury 2 things. 1 with a death marshall, and then 1 with Tara (or use killjoy) Tara runs forward... unburies her friends who then eat things. From there, it's about re positioning... Tara activates, buries things to keep them safe, then unbury them after everyone else has gone to wreck face in relative safety (knowing you'll probably win initiative). Karina generally goes for focus, summon, rinse repeat if she's around. I don't stress about the card draw abom stuff or the void spam... Cheers, Mouse
  6. 1 day, 3 games of Malifaux, because it's been too long between drinks. July 29 House of war, Ringwood, VIC 50ss fixed master, $20 entry, New players paired with a guaranteed good guy that knows what they're doing. Players pack and other info: https://docs.google.com/document/d/1uztUHQyoz7dSZQty4RHu501T1pbkBI_cWVbAMtSAvT8/edit?usp=sharing Facebook event: https://www.facebook.com/events/1365962506832671 Hope to catch you there! Mouse
  7. I use the emissary sparingly with Yan Lo, rarely with Shenlong, almost never with Mei... Lynch & McCabe are hard to leave him at home with though... Cheers, Mouse
  8. Very much don't believe in "auto includes... but there are some obvious synergies that are hard to go past... My usual process goes something like: Shenlong: Sensei Yu, peasant Asami: Yasunori, Ohaguro, Obsidian Oni... McCabe: Doesn't matter as long as it's a minion... Mei Feng: Emberling, Toshiro, Often an Obsidian Oni Yan Lo, Soul Porter, at least 1 other ancestor... Lynch: Huggy, Graves Misaki, Doesn't REALLY matter... These can change, but it's kinda my default go-to... From there, normally I add in a beater. Yas is really hard to go past... Although Izamu for Yan Lo, if I'm expecting a lot of armour or trying to push activation control I'll save some stones and go the lone swordsman... Obsidian Oni are the gift that keeps on giving IMO. Then something schemey... Ten Thunders Bros / Tengu / wandering river... There's a lot of models I really like, condition removal is super handy, so often a low river monk or Chiaki... Add stuff, mix well and serve. Cheers, Mouse
  9. I don't think it has to be that quickly... Most Viks players will hold soulstones for damage prevention, or whirlwinds... Not being able to soulstone to prevent (yeah, you need a trigger - but it's doable) really helps. Chances are you'll hit (given she won't be in the Df bubble) and 7 wounds isn't that many to go through. Add in the free zero, or hell - terracotta warrior to swap in the required upgrade and it's almost a sure thing. I'd happily bank on Shenlong living - but I would suggest that just pushing him in their face probably isn't going to do that... If you really wanna strike her - I'd look at Yan lo... Still very much think the counter punch option is the way to go. As a Viks player one of the hardest calls I've had to make was which way to sling Pokey when I only had a couple of options... Playing against Lynch - Option 1 was I go for the throat & head into Lynch / Huggy / Graves. Chances are I wouldn't kill everything there & whatever was left would definitely kill me. Option 2 was a second bubble of things that I wasn't guaranteed to murder (in this case 3 illuminated) In the end, I went the illuminated, black joker on the first horror duel and died anyway. But splitting up the crew into groups that aren't guaranteed to die & will most likely remove her on the counter put me as a Vik player in a really difficult position. Cheers, Mouse
  10. Shenlong with high river could definitely drop her - shutting down soulstone use, winning every duel by taking damage... It's definitely not off the cards. Shenlong also has a better than average chance of living compared to a lot of the other thunder masters... Mei would probably be a little harder to do it with, unless you could set her on fire first... but at least you have the option of railwalking away to safety if it goes pear shaped. Mouse
  11. Thing is, it isn't any one of these solutions, but a combination of a couple most likely. Keep us posted with progress! Cheers, Mouse
  12. Player of thunders & Viks here.. so a few things to think about... Throwing out VoB early means she's dead. then it's just a matter of taking more SS with you... Avoiding that is definitely challenging. Spread out is the definite preference. No you can't keep EVERYTHING out necessarily, but the more you can avoid giving multiple valuable targets the better. Stuff with defensive triggers is a winner... misdirection is a staple, also burning Shenlong means that you can up your duel total AFTER you finalise duel totals... couple of sneaky misses is good. Sniping is still handy, even if you don't kill her... My Pokey has been shut down by terror before today... Yin, (as well as the negatives and other things) is handy just for that Sloth. nothing a Pokey Vik hates more than a shut down activation. Yasunori will eat her alive as will asami... tee hee... Ht duels give me the giggles. Shenlong stopping her from using soulstones to prevent can be effective also. Messing with her movement can also be fun... Lust, Yu, Yan Lo lightening dancing her... disguised stuff... all of the things. But all in all, she's activating late, BUT generally you can out activate a Vik crew. so you have some say in what happens. Minimise viable targets, put some damage on her make your opponent sweat, have something to counter attack her... The more cards you force her to flip that don't result in damage to your models (other duels, terror, manipulative, etc) the better. Cheers, Mouse
  13. I thought I recognised them! That weekend wrecked a lot of people, so you were in good company (I'm still recovering, lol). Keep us posted with the new crews and the henchman progress! Cheers, Mouse
  14. Heya!! Think I saw these crews at Cancon recently? The henchman thing isn't super hard, it's more about facilitation games and hobby and events and stuff... it's more about getting enough games in to be able to introduce players, explain rules and mechanics and the like. 2 crews and an application is the easy bit (the ones you've painted so far looks great!) Fortunately you've got a really supportive (wider) Australian community, so there is always plenty of people to bounce ideas off and ask questions and stuff Mouse
  15. Australia's premier Malifaux event! 2 days, 5 games, 50ss, Gaining Grounds Malifaux WHEN: March 11-12 WHERE: House of War, Ringwood TO: Jason Murdoch (WAU / Wyrd-forums: Mouseketeer) COST: 2 days: $50, 1 day: $25 EARLYBIRD: Book before Feb 11 to receive $5.00 off QUESTIONS: thewargamingateam@gmail.com TICKETS: https://www.trybooking.com/book/event?eid=246932 PLAYER PACK: https://drive.google.com/file/d/0B6NPUtRKDP...Xh3QmR0ZE0/view Get excited kids... it's gonna be a big one! Mouse
  16. Heya all, Just getting the word out about a Malifaux podcast we've been producing for a little while down here in sunny Australia. Unfauxcast: http://unfauxcast.podbean.com/ Myself, Pip and Felix talk all things Faux for a grand total of 8 episodes now... There's so much quality content about strategy, list building, how to excel at the game - so we're trying to take a different spin, discussing all things social conventions, the interactions with your opponent in game, the local scene, and the community side of the hobby that gets us into the game. We also talk a bunch about models, hobby, tournaments, and generally have a few beers and shoot our mouths off. It's probably now I should chuck in the strong language warning... Anyhoo, if you're chasing some Faux sounds to get in your earholes whilst painting, working, or whatever it is that tickles your pickle, feel free to give it a listen! Cheers all! Mouse
  17. Heya all! PandaCon is a new games convention in the western suburbs of Melbourne Both Pip and myself will be running Malifaux events all weekend at Pandacon over the 2-3 July. Day 1 is Winter Waux: A stock standard 4 game Faux Tourney Day 2 will be a Henchman Hardcore in the morning, and an Enforcer Brawl in the afternoon! It costs you only $40 for ALL those events plus any other games you want to play! C'mon guys, get on board, grab your tickets now, and help grow the Faux community and support Pandacon! http://www.pandacon.com.au/
  18. Heya all! Every Thursday night from 6:30 I'll be at GUF Geelong (Malop street, Geelong CBD) running Malifaux demos, flippin cards, gettin in games and talking all things hobby! Come along, say hi & have a crack at this awesome game! Drop me a line if you're keen for a demo, nothing needed but some excitement! Cheers, Mouse
  19. Heya all, Just getting the word out to start... Pretty players pack and whatnot to follow. Grab a friend and get involved, because Fates Entwined is a teams event... You will team up with another player to take on all comers in a day of Malifaux where it's not just your results that will decide your fate. Pack can be found at: https://drive.google.com/open?id=0B6NPUtRKDPt7LUl0V05fc19RZEk Excerpt from the pack: Date: Saturday June 18, 2016 Venue: House of war 52 MAROONDAH HWY RINGWOOD VIC Format: Fixed faction, 50 soulstone crews Teams of 2 Tournament Organiser: Jason Murdoch WAU: Mouseketeer Email: thewargamingateam@gmail.com Entry Fee: $40 per team How to register: Then just email your details to thewargamingateam@gmail.com > Your Name & declared faction > Partner’s name & declared faction > Your super creative and witty team name. Payment can be made by bank deposit Name: Jason Murdoch BSB: 013645 ACC: 279747696 Tag team, back again… This is a doubles event… What that means is that you need a partner. Someone you trust, someone who’s Malifaux ability you can stake your reputation on. Each team will be matched against an opposing team. The matchup flip: After declaring factions, each team flips 1 card (or more – see the pack). The winner of that duel decides who from each team will play. No re-flips, no cheating fate. From there on in, it’s Malifaux as usual. 2 x 50ss games The results of each game will be added together to give a total team score. There is no individual prizes here… your success or failure will be 50% reliant on your partner. You get the idea. Will do some work to help matchup those who don't know many players... Extra in game advantages for those that go above and beyond to get involved... See the pack for details. Cheers, Mouse.
  20. Ok, being a little lazy, since my rulebook is all the way upstairs... 1. You get to place the scheme marker - but it remains your opponents scheme marker. Whilst the rule does mention interacts, we have to take this as a precedence. Scheme markers don't change sides, the model doesn't change sides... Does open up some interesting options for those situations where a scheme marker doesn't count if it's within x" of others though. 2. You get to place the model in it's own deployment zone, keeping to all the deployment rules 3. This is the one that kicked it off... So my reading of the way this works is: Obey starts You obey a model to hit the governor's proxy You cheat enough to be able to kill the proxy the proxy is killed This activates the wp or die ability You (still in control of the model) flip & if necessary cheat down enough to fail the wp duel The model is killed the attack action ends Obey ends the alternative would be that the obey ends (and therefore control of the model reverts) as soon as the duel is over, before the effects were resolved, which is clearly incorrect. The other way it could be argued is that the action is resolved after the model is reduced to 0 wounds. the obey ends at this point, as the attack action has no other direct effects. The model is then killed, killing the model then activates the wp or die ability. But at this point the obey has ended, so control of the acting model reverts to the original owner, so they get to cheat and potentially save their model. I don't think this works, even though abilities are different to actions, if it was an action causing another action, it's cut and dry... That again, has to be the precedence we use... Unless there's rules I'm missing... (not unlikely). Keen to hear others thoughts!! Cheers, Mouse.
  21. Better late than never... Stupid cross time zone math I clearly fail at... Cheers, Mouse.
  22. Had a couple of games with the summon type Karina thing over the weekend... Decided to take it a step further and ran: Tara Karina Rusty Alice (with the Abom trigger on the gun upgrade) Ashes and Dust Obedient wretch Rat catcher Malifaux rat Void Wretch Meant I had rusty & ashes dropping Aboms, Karina dropping horrors, and the rat catcher train that got me a second rat catcher & then started on more rats... Initial thoughts: It was somewhat intimidating for my opponent, just because there was so many options to generate extra models... Annoying stuff just kinda got in and clogged up movement, soaked up AP, did stuff... It was definitely fun & something I wanna have a bit more of a play with... I'm gonna get me a Deso engine outta this... Mouse
  23. Cheers for all the ideas guys!! Started looking at options for Levi myself... Literally listed out every non gremlin construct & every non gremlin undead model... As well as the Outcast options available.. There's a lot of choices, huh? Based on the fact I don't REALLY wanna start buying ressers, I'm thinking Pariah of Iron is gonna be my mainstay option. Initial thoughts: Joss + a couple of spiders = LOTS of scrap. Add summoning options from Levi / Rusty = potential turn 1 desolation engine for the cost of 2 spiders. Will get a few games in with the basics (Man am I hanging to get hold of the new A&D model)... But super keen to hear what others have done... Scheme runners when you don't run necropunks? Void wretches have been my go to... Watcher? Assd. stuff the mech rider poops out? anything else? Cheers, Mouse
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