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Everything posted by iamfanboy

  1. When each person makes a character, they do it by flipping a short Tarot - and where the cards land also form a Destiny for the character, split up into five parts. Each time a character fulfills a part of their Destiny they get radically stronger - and by the time they've gotten, I think, 3 parts of their Destiny done they're the equivalent of 9th-level characters, real movers and shakers. The Fatemaster Guide (if I remember right) recommends having a Destiny part fulfilled for at least one character every session, or at most every other session. So spread over 5 people with 5 destinies that'
  2. One thing I suggest to beginning painters is something simple: Magic Wash. Really, any wash will do, and some miniature companies make premade ones, but you can make it yourself. One part acrylic floor wax + 2 parts water + dark pigment = instant shading on any miniature you paint. I actually mix up 32 ounces of it at a time (without pigment, just the floor wax and water), and pour a little bit out to mix with a dark pigment when I need shading. The brand in the states is Pledge Tile & Vinyl Floor Finish. Sue, here, was just flat colors (gray coat, silver guns/shinguards, ye
  3. Ah, my apologies. I missed the 'it's' there.
  4. Uhhh.... Hamelin's there. There are seven total models that you can scroll through with left/right arrows. Frankly, what I would love to see in there are Avatars - even metal ones. It's the sort of thing that only fanboys would want, they could probably get a print run from Iron Wind Metals for fairly cheap, and they might even add a couple of new ones. Good spirits I'd love to lay hands on a Colette Avatar, only seen one on eBay in the past eight months or so.
  5. So once again, I'm almost diffident about posting in here. I say, "Well, I got 46ss done yesterday, and another 24ss almost finished today!" and you look at them and say, "Well, gee, anyone could paint to THAT level of quality, it looks terrible here on my monitor four times taller than it is in real life," and I reply, "Well, yeah, anyone COULD paint like that... so why get obsessive?" Anyway, my two customers only paid for "El Cheapo" jobs - about 1.5 hours work on the Pistoleros and 2 hours work on the Freikorps. Not that the Freikorps are done yet, we never finalized the flocking styl
  6. Why are Death Marshals not being used more against FFM? It seems like the best thing to do - just saying, "Okay, my 6ss model removes the thing from the table I HAVE to kill but can't because it will give you VP" seems like a very, very solid answer. Guild has a LOT of good tools, a lot of answers - and a lot of those are on strong but cheap Minions, freeing up points for high-end models as well. Death Marshals for Schemes like FFM or Show of Force. (Maybe I'm just mad because one kept the Captain pinned in a box for three turns of Henchman Hardcore). Witchling Stalkers for chea
  7. I was NOT there at Adepticon, I need to make this clear. NOT THERE. This is just a comment on "Guild is terrible now" thing. I really enjoyed my first game of Guild as McMourning. I know that the general wisdom is that "McMourning is best at Ressers", but just from the outside he seems to have a lot of good stuff for Guild. He's nearly as good at melee as Lady J, can indirectly damage to avoid triggering Frame For Murder, has scheme marker manipulation in the form of Injection and an upgrade that steals their Scheme Markers (in GG17, only really useful for 3/19 Schemes, but when it t
  8. @klatschi, I prefer to paint to tabletop standards, so I'll be assembly-line painting them - I prefer to HAVE painted minis rather than agonize for days over how well or badly I'm painting them. (also, my friends only paid me for tabletop standard, so that's what they're getting!) @Chou, I'm against bloodspatter IMHO. If you do it as it should be, bright and red, it looks cartoony; if you do it darker then it doesn't show as well and seems very old. Besides, right now you've got something that looks threatening, and adding spatter might well ruin that look. Might also enhance it too, but
  9. Okay, here's what I have on my paint table for April. In case you can't see it, and pardon me if the SS cost is wrong, it's Von Schill (15), Freikorpsman x4 (2 of them are still in the box, though) (20), Specialist (8), Librarian (7), Trapper (6), Trunk (3), Student of War (4), Oiran x3 (15), Lust (8), Latigo Pistoleros x3 (15), Silent One (6), Slop Haulers x2 (10), Gluttony (8), Waldgeist (6), Stitched Together x3 (18), Primordial Magic (2). 151ss total. Some of my personal stuff MIGHT get dropped, but the Gremlin, Outcast, and Guild stuff are all commissions (and so is Lust), so th
  10. Penny Dreadfuls are the oneshot adventures they've put out. The Through the Breach RPG is interesting for multiple reasons. One, all cards are flipped from a communal deck with static target numbers for NPCs - so if someone attacks you, you flip your own defense for example. Each player also has an abbreviated 'cheat deck' of cards that they can cheat out of and draw from under certain circumstances. It's a very skill-focused game, rather than stat focused or level focused, however. I'm not sure how much I like the core version, but I'll reserve judgment to see how the 2e works - though I
  11. So I'm putting together some demo characters to run a game of TTB with to see if I like the core system. It's not bad, I do like how the players are the ones making all the flips both for and against themselves, and naturally I like the world! But some of the Pursuits, Skills, and Talents seem like must-takes and others look like traps, and while I know there was focus on some of them in 2e I'd like to know if Paired Weapons saw any love... Because it's terrible. At the cost of a General Talent and doubling your weapon costs (in scrip and ammo), you... get + to the Attack flips. OR,
  12. Wow, this feels like it's been a long, long month for only... 16 miniatures painted. Four of them were Warmachine, though, so they don't count. Merris LaCroix (6), Sammy LaCroix (7), Sue (8), Lelu (7), Lilitu (7), Perdita Ortega (15), Francisco Ortega (13), Abuela Ortega (7), Nino Ortega (7), Santiago Ortega (7), Papa Loco (7), Enslaved Nephilim (3) 94ss total? Next month looks even more busy. Silent One, Waldgeist, 3 Stitched Together, 1-3 Oiran, and Primordial Magic for me; Von Schill's Crew, Student of War, Gluttony, Lust, Pride, and 3 Pistoleros for friends. I may not actual
  13. One more comment: I think that any [UPG] items should be listed last That'd be a good organizational tip to help players easily find what's on a base card and what's on an upgrade card. I kind of see that you've got a set organization for grouping a given Master's Movement/Defense/Attack/Buffs together, but separating out the UPG items would let players know what's consistent across the board and what's variable much more easily. I mean, it's GREAT. It really, honestly, 100% is, and is perfectly usable now. It just could be slightly better, at least in my opinion.
  14. So I've updated this topic for April, and I plan to run several trial games of Through The Breach to see if I like the system well enough to run it.
  15. Really, I've been finding that pretty much any Neverborn crew loves having a sniper that doesn't randomize on their side. Lock them down with Candy and Fears Given Form, and while she heals herself with Goody Basket Angel Eyes blasts them. Pick the Master you like, and they will bless having a great ranged model in a faction that's all about melee. Though the suggestion of Lilith IS solid; Nephilim is very thematic together and Lilith is a simple yet deep master to use who is very good about forcing an opponent to play the game on her terms, rather than being forced by the other side. I h
  16. Say, where do you get these Warlord Games spin markers? Do they sell them separately from the games themselves? Because I can't seem to locate them on the official store. EDIT: Never mind, they're under Pin Markers, NOT Spin Markers.
  17. Okay. Don't get me wrong. I WANT lots of models - I love Molly and Kirai's models, stories, and playstyles, I adore the ninja Misaki of the Ten Thunders, and Nellie's reporters are delightful sirens beckoning me to the Guild. But I've gotta be the responsible Henchman/adult. Filling out my Neverborn and Arcanists first, THEN dipping into Ressers/Outcasts/Guild is the sensible thing to do.
  18. So some things I've been doing: Set the streets on a diagonal, rather than a perpendicular, line across the board - main street goes from corner to corner, for example. I find that this REALLY helps clear up some crew's issues of hiding from LOS while still allowing the occasional clear lines that other crews rely on. Have one half be predominately burned-out buildings, while the other side has mostly intact buildings. Establish one half as the wilderness with woods and water, with smaller shack/western style buildings on the other side. EDIT: You ninja'd me, gnomezilla!
  19. First off, that list looks really good. The only must buy I'd recommend is Silent Ones as they're the only in-faction, no strings attached heal we get. Other goodstuff: Buying a Mechanical Rider along with Metal Gamin for her to summon is also reckoned as fairly good - the extra bodies let you win the "hold table quarters" missions more easily, and she herself is an excellent beater, tank, AND schemer. But she's so common that she also has a big target on her for the first few turns when she's most vulnerable. She can also poop Mannequins, saving you points and still letting you bene
  20. All of the general upgrades from Books 1 and 2 are included.
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