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Shadowdragon

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Posts posted by Shadowdragon

  1. I'm trimming down my Malifaux collection. Unless otherwise noted the minis are assembled and painted. I'd prefer to sell by keyword and not individual miniatures. 3e cards are included, except for Dead Man's Hands minis. I should also have 2e cards I can include if desired. I'm located in Canada, but all prices are listed in USD. Shipping is extra. Paypal only please. Currently not doing local pickups.

    I am also willing to trade for Micro Arts Studio Discworld miniatures and Microworld 6mm fantasy armies.

    -- Arcanists --

    - Machina $24
    Ramos
    Brass Arachnid
    Steam Aracnids x3
    Steam Aracnid Swarm
    Joss

    - Wildfire $42
    Kaeris
    Eternal Flame
    Firestarter
    Fire Gamin x3

    - Chimera $14
    Marcus 3e (still on sprue)
    Myranda 3e (still on sprue)

    - M&SU $53
    Ironsides
    Mouse
    The Captain
    Howard Langston (unpainted)
    Gunsmiths x2 (female is 1e metal)

    - Performer $13
    Showgirls 2e x2

    - December $35
    Wendigo 3e (unpainted)
    Snow Storm 3e (still on sprue)
    Acolytes 2e x3

    -- Guild --

    - Starter Set $24.50
    Dr. Grimwell (unpainted)
    Nurse Heartsbane
    Orderly x2 (unpainted)

    - Guard $24
    Queeg (unpainted)
    Executioners x2

    - Elite/Mimic $18
    Lucius 2e (unpainted)
    Lawers 3e x2 (still on sprue)

    -- Neverborn --

    - Starter Set $24.50
    Angel Eyes (unpainted)
    Maurice
    Bloodwretch x2

    - Nephilim $44
    Mature Nephilim
    Young Nephilim x2
    Terror Tots x3

    arcanists.jpg

    guild.jpg

    neverborn.jpg

  2. So, what are people's thoughts on summoning in 3e? In 2e summoning got way out of control, and I'm glad that in 3e they severely reigned it back in, but I'm thinking it wasn't reigned in enough. Anything that adds models during a game is so powerful that it's going to be nearly impossible to balance (which is why nearly every other miniatures game out there would never touch summoning mechanics with a 10ft pole). Personally I'd prefer if summoning were just removed from the game, but since that isn't likely to happen any time soon, I've been trying to think of ways to bring summoning more in line with everything else in the game. Would any (or a combination, or all of) the following work:

    - Summoned models are all Insignificant
    - Summoned models all come on with only 1 Health
    - Summoned models are removed at the end of the turn following the one they're summoned into
    - Summoning is limited to models of a certain SS cost (like 5 or less)
    - Summoning a model requires you to spend a soulstone in addition to any other costs

    I'm thinking that even with all the changes I mentioned above, summoning will still be excessively powerful, but I'm not sure what else can be done. Is summoning just always going to be the uber-broken power of Malifaux? Is anyone else using house rules for summoning that seem to be working for them?

  3. I have some 2e miniatures I'm interested in selling or trading. All are assembled and a good number are painted. All come with 2e stat cards and upgrades, and a few come with 3e stat cards (as noted below). All prices are listed in USD and shipping is extra (although if you live nearby I'm more than happy to arrange for local pickup). Paypal only please.

    - Haves
    lucius (with 3e card) $12
    the scribe (with 3e card) $8
    dashel (with 3e card) $12
    lawyer x2 (the two males versions from the 3e box, including 3e cards) $4 each
    guardian (with 3e card) $6
    hunter x2 (with 3e cards) $10 each
    colette (with 3e cards) $15
    mechanical dove x3 (with 3e cards) $3 each
    cassandra (with 3e cards) $15
    performer x2 (with 3e cards) $5 each
    rasputina (with 3e cards) $15
    wendigo (with 3e cards) $10
    december acolytes x3 (with 3e cards) $5 each
    som'er (1e metal) $15
    skeeter x2 $2 each
    lenny $15

    $150 + shipping for the lot

    - Wants (open and assembled are fine as long as everything is undamaged, complete, and unpainted)
    3e rasputina crew box (everything except snow storm)
    The Lone Marshal
    Tuco
    Serena Bowman
    Joshua Fitzsimmons
    Order Initiates x3
    Amina Naidu
    Union Miner x3
    Silent One x2
    Kandara
    Essence of Power

     

     

     

    malarcan.jpg

    malguild.jpg

    malsomer.jpg

  4. Pursue gives a +1 bonus to attack actions against models that have "already activated that turn". How does that work with disengage strikes? Is the enemy model counted as having "already activated" even though it's in the middle of its activation?"

  5. On 8/3/2018 at 11:15 PM, Rathnard said:

    I've never thought of Jack Daw as any more a Resurrectionist than Tara is. Yes he's undead, but he was also the conduit that Zoraida used to seal the first Breach. The magic he's infused with is far more powerful and very different to that of simple necromancy (at least from what I've read). Furthermore, his followers aren't so much undead as "Tormented" - wracked by the guilt of their crimes (real or imagined), which is what draws them to the unique magic of Jack Daw. I'll be interested to hear more on Jack Daw's shift in alignment in the next book. Because right now, to me, it makes almost no sense. 

    Jack Daw is one of the hardest masters to pin down to a faction. He's not exactly a necromancer, but he's also not really a mercenary for hire either, so he doesn't really fit in with either the Resurrectionists or Outcasts. The only reason he's Outcast at all is because the faction used to be a dumping ground for everything that didn't fit in anywhere else. Now that it's the Mercenary Alliance (maybe Wyrd should consider changing the name of the faction) Jack Daw fits in even less. Considering his theme and primary hiring pool I think the best fit for him is single-faction Resurrectionist and just drop him from Outcast entirely. Even that's not perfect, but it's better than anything else.

    • Like 1
  6. On 8/4/2018 at 10:55 AM, Mason said:

    Hiring a model that does not share a keyword with your leader is at +1 Cost.

    I'm really not a fan of adding a merc tax to every in-faction model that doesn't share the master's keyword. People react better to positive reinforcement rather than negative, plus keeping themed crews as optional is always better than making them the rule. There should be a benefit to playing themed crews rather than a penalty for playing crews that aren't. Just make it so themed crews gain a crew-wide bonus, or make abilities that work better with in-theme models, that way non-themed crews are just as good, but people who stay in-theme get a little bonus. Unless the intent is to completely phase out non-themed crews, in which case why not just get rid of factions entirely and have each master as their own faction.

    • Agree 3
    • Respectfully Disagree 2
  7. I'm located in Canada, but prices are listed in USD.

    I have some loose miniatures I'm interested in selling. I'd also be happy to trade, see my wants list below (assembled is fine, but I'd prefer unpainted). Miniatures are unpainted or only undercoated.

    Paypal only please. Shipping is extra, but I'm more than happy to arrange pick up (please contact me).

    - Malifaux
    Jack Daw crew (including nurse) $35

    - GW LotR
    1) Cave Troll (plastic, assembled but not glued) $10
    2) Treebeard $30
    3) Gamling $6
    4) Haldir $6
    5) Elf Banner Bearer $6
    6) Gandalf the White $6
    Pipin (plastic) $2
    Frodo (plastic) $2
    Merry (plastic) $2
    Sam (plastic) $2

    - Ral Partha
    1) 10 x Principate Spearmen (only 4 bases) $1 each / $8 for all 10
    2) Nightblade (missing hair, stripped) $1.50
    3) Amazon Queen (missing cloak) $1.50

    - Celtos
    1) Irdril $2.50
    2) Danu $2.50
    3) Daghda $2.50
    4) Amanthas $2.50 (no sabretooth)
    5) Herne $2.50
    6) Eriu $2.50
    7) Manannan $2.50
    8 ) Titania $2.50
    9) Princess Cliodna $2.50 (no bearers)
    10) Cathbad $2.50

    Wants:

    - Malifaux
    The Hanged
    Archie
    Gaki
    Night Terrors
    Ophelia crew box
    Ulix crew box
    Slop Haulers
    Banjonistas

    malifaux.jpg

    lotr.jpg

    ralpartha.jpg

    celtos.jpg

  8. 3 hours ago, Mason said:

    There are!

    Item one on the checklist, that was.

    So the cards will be different dimensions from the 2e ones? I'd rather not have to buy several hundred new card sleeves that are of such unique dimensions that they'll take forever to track down and cost an arm and a leg to buy.

    • Like 1
    • Agree 1
  9. The only thing I'm not liking about this is replacing Collodi with some boring old giant. Collodi and his puppets were interesting and unique. Giants can already be found in the bajillion other fantasy games out there. Make Euripides a henchman or something and bring back Collodi.

    • Like 1
    • Agree 3
  10. I'm currently looking for a 2E Lucius box with or without the two Guild Guard (preferably without). I'm also looking for the three metal Guild Guard (the two sold separately and the one sold with the metal Lucius crew box). I'd prefer either bare plastic/metal or primed. Either assembled or still on the sprue is fine.

  11. I have an extra Miss Step I would like to sell. I'm asking for $25 USD + shipping. I would also be more than happy to trade (assembled and undercoated is fine as long as they are undamaged, complete, and unpainted). Currently I'm looking for:

    metal hamelin avatar or plastic vintage hamelin
    gaki
    the drowned
    the hanged
    jaakuna ubume

    missstep.jpg

  12. On 1/9/2018 at 5:19 AM, Fetid Strumpet said:

    I’d also disagree with the idea they are doing away with duel faction. I hate duel faction but it has been relatively popular and has been a good income booster for them. I cannot imagine they would get rid of it. If anything they would just get rid of factions entirely.

    Have you read the fluff in book 5? Either dual faction is gone, or the fluff and the rules are going to have nothing to do with each other from now on.

  13. There are three problems with keeping Malifaux 2E, or just doing a 2.5 update. The first is that even with book 5, people are already crying "power creep" and "model bloat". Doing more of the same for book 6 would only intensify the problem and likely drive people away from any new releases, possibly the entire game. The second problem is that a band-aid isn't going to fix Malifaux. Timing and vantage points are two huge problems, but you only need to look at the errata (which is up to, what, 70+ entries now or something) to see how many more cracks need to be patched. That's way too much for just a 2.5 update to handle. The third, and possibly biggest, problem is that book 5 gave a very strong suggestion that dual faction is being eliminated from Malifaux. Unless the people at Wyrd decide to take the fluff and the game in completely different directions, keeping dual faction in the game just wont make sense any more. You can't just eliminate dual faction in a 2.5 update, it's going to require a whole new version of the game. Normally I balk at the idea of a new edition of a game, but I very much think that Malifaux could only benefit from going to 3E. From everything that's been happening recently I would be tremendously surprised (and a little disappointed) if the next Malfiaux book wasn't 3E.

    Edit: Sorry, meant the FAQ, not the errata, and it's up to 150+ entries, not 70+

  14. I'm a little worried about what this kind of errata means for the future of Malifaux. Each time a new wave of miniatures is released are a bunch of older models suddenly going to drop in SS cost? Is the problem that older models aren't good and overcosted, or is the problem that newer models are too good and undercosted? Maybe instead of cutting the costs of older models, newer ones should have been bumped up.

    • Like 1
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