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Vorschlag

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Everything posted by Vorschlag

  1. Zoraida gaining some ability to use little gassers and maybe another 1-2 undead model would be in line with the vodoo zombie lore. Maybe the ability to use something like Marcus' "alpha" on models on 1-2 wounds so she can activate them and they wonder round thinking their a zombie - mind powers and all.....
  2. He's brutal if your opponent makes the mistake of leaving a df4 model in line of sight, because explosions are going their way, cover or no cover. So as others have said ressurs and neverborn especially against swarms and bubbles that want to stay in range of auras and pulses. He absolutely ruined my day when I was running a Lucius construct list by dropping blasts on me through my stitched together, he is slow to set up but that's what turn 1 is for. When I finally rotate to Ressurs or Outcasts I plan to run two with Tara for fast, I suppose I could try them with Nellie once I get to Guild but that doesn't really have the same impact.
  3. You use pipes if a player is silly enough to leave a model without cover, or you focus and pipes or pipes after a lure (kade) or obey(hamelin) you've now successfully pulled the model out of their safety zone and given them blight. In most cases you will have out activated them and can continue to blight them with other models especially if you're running your summoning machine properly as you'll have rat kings to charge as 1pt activations, before bleeding disease on cranked up blight the following turn. This style of play works especially well if you can hand out blight early with Nix and the above set up as you disassemble your opponents machine one piece at a time picking off important models while your models run round achieving schemes. It pulls apart "elite" (high ss models - low numbers) crews easily but is or ideal against swarms of wheenies or summoners unless you can apply blight to backbone pieces of the crew and watch the remainder fall apart.
  4. Agreed, it was me having a windge about not having a local store that stocks yet, not at the distribution process. However fingers crossed that might be fixed in the near future.
  5. She was my first master and the master I am most comfortable in both my home factions, she's also the only neverborn master I play regularly who I have left with a 0 draws 0 loses in tournament (for the moment) in my local meta. So my opinion has a huge bias, that said I'm half way through 2017 and still haven't gelled with gg2017 and havn't been running her but am using her in an upcoming event so she could certainly come off that pedestal soon if I don't nail it. I suppose this the closest I come to being a "fan boy" or "cheer leader" for anything....
  6. If I was rating solely on flexibility I'd rate Zoraida as top of the heap. Repulsive can deny a number of schemes and strategies. Wicked winds of fate can score and/or deny vp in a few schemes. Obey can be used aggressively to paralyze or damage. It can also be used to reposition or scheme again to score and/or deny v/p. Doll can be used to control positioning or paralyze to score/deny vp. It can also be used more aggressively for damage and other conditions. Bewitch and crystal ball give you additional hand control but I under use these options. Her additional flexibility comes from her hiring pool. But again different players, different skill levels and play styles with different masters.
  7. I'll take them zoraida in a doll list weaver makes them functional scheme runners if you use cover effectively and worst case she can either bring them back or save their bits up for a teddy. I like all sewed up on a obey target I've used it on stitched but have yet to try it with banruku. I plan to eventually run them with Lucius' midnight stroll or his construct legion again for running and all stitched up.
  8. I think a lot of it comes down to your familiarity and thus skill level and comfort level with a particular masters. So here's mine based entirely on experience Tier One: Zoraida and Collodi - (Zoraida is my most competitive master followed by Collodi) Tier Two: Pandora and Titania - (I haven't played these two as much as Zoraida or Collodi but I'm comfortable with my "base skill level with them" Tier Three: Lucius - (one of my favorite masters but my skill level is still mediocre with him - i still make mistakes which lead to loses or draws) Unrated: Dreamer and Lilith because I haven't used them yet and Lynch because I have no plans to ever own him or use him (unless we see a nightmare cry with illuminated that don't look...... like that.)
  9. Because correct crew selection for the Scheme and strategies is imperative with Lucius(his main game being buffing his crew, burning his crew and using their activations) more so than many other masters I don't think he has a specific core. I've found I've fallen into the trap of trying to make certain crew choices fit a pool their not suited to. In order to correct that I now have 6 different presets with optional side boards. The most common across them tend to be Queeg, Guild hounds and changelings. Not because they are the back bone of lists but the most common sideboards. My greatest success with infiltration has come from path finders, followed by hounds and queeg. A crew I've had some success with uses a combination of queeg with Fae Knights and Rougarou. My fancied up converted mimic focused ballroom crew has reached a point where I find ithat only suits a niche pool. Where as my legion of constructs went down in a flaming heap and hasn't been retried since. So what to add will depend on what you already have and which pools you want to run him with I.e where is he a better option than other masters. In my opinion he will work well with a crew that focuses on swampfiends, Nephilim, puppets or Fae with a mix of guardsmen and/or mimics brought in as required. It's almost as though Lucius can run any other masters crew when the pool dictates that the minions should be the main work horse ...or when recover evidence is on the cards.
  10. Just faced it neverborn Lucius vs Lady Justice. Over the course of the game Lady Justice killed: A path finder on a carnival caravan. A waldgiest that hard to wound plus the usual armour (one shot from red). A lawyer burnt through the negative flip and moderated to the face. A wisp previously wounded by a hunter A gupp that had juvenile wailed then attacked and been reposted. And the resulting charging angry spawn mother by sponging a 2 severest via badge over the heart and a stone before declaring the 0 on the spawn mother. Game ended 6-6 draw- damn good game.
  11. So we can safely assume that all flips "should" include damage flips and that is what was intended?
  12. That is why I'm asking if the lack of that inclusion means other abilities do not Include the damage flip. Again just wanting verification as it seems the rule quoted by the other poster does in fact suggest that corrupted hounds ability and recalled training would not provide + to damage.
  13. As per the discussion in the guild forum when a rule says all flips but does not specifically state damage flips are damage flips included. Think recalled training and corrupted hounds. On 11/07/2017 at 11:50 PM, Aaron said: People seemed to be confused about whether it affected damage flips, so I just put it right on the card. The function is the exact same, but hopefully I get to avoid another FAQ. There is that bit in the rules about "Effects that modify the damage flip will state they do so explicitly." (The last sentence of the Damage Flip rules...) Just hoping for a ruling or agreed view for future tournaments.
  14. On the assumption that after succeeding happens after resolving the effects of a successful opposed duels attack action. The Austringers attack action resolves with a damage track indicating a damage flip must happen. The distract trigger happens after succeeding which seems to rule that the damage flip must still happen before the Trigger resolves and no damage is done. Just wanting to verify this is correct as I don't think we've been flipping on the assumption that success happened pretty damage flip.
  15. The same ruling applies to corrupted hounds aswell, there are probably more floating around as well.
  16. Has this ever been faq'd or ruled on - just encase it gets raised in tournament?
  17. There's a few things coming up in Auckland for the second half of the year and a few changes to regular play. In August Wolfcry are asking if anyone is keen at doing a Malifaux event - we have said no due to the Wellington event in August which a few of us are travelling down for. However there has been some casual interest in a smaller event at wolf cry, so if you are keen contact Alex via the malifauxnz Facebook page or the Auckland League. In September we will be having another tournament at hobby master (who we are slowly pushing into stocking malifaux). This event will also be a chance to display and test our boards that people have built for the board building contest - 5 guilders on the line. November will see another tournament at hobbymaster following the tradition Hayden started last year. Lastly there may also be another first faltering steps (newbie round robin) as we have had an influx of interest recently. As for regular play etc. Thursday will continue to be the main hobby night for us at hobby master but we are seeing an increase in weekend activity again. So north shore sunday games will be relaunched fortnightly to cover those words struggle with weeknights or travel to Ellerslie. The last fun update is we will be test running a Skype painting session Monday evening which if successful will become a weekly event through malifaux nz.
  18. Which is why those of us in countries where all Malifaux is bought online nend to pressgang or strong arm local stores into supporting wyrd and malifaux. Otherwise were stuck watching ebay and getting absolutely bollocked by their overseas postage costs. Really wanting that Sybelle and at Hamelin, not too fussed by the others at the moment.
  19. Is this who the character is based on? https://m.thevintagenews.com/2016/10/24/nellie-bly-posed-as-insane-in-1887-to-expose-abuse-in-asylums-it-worked-all-to-well/
  20. https://www.wyrd-games.net/news/2016/7/22/generalist-upgrade-deck-2
  21. I'd base the stories one the tables/boards so players experience different stories depending on what tables they land on, it means you can actually set up terrain to suit each encounter.
  22. Lucius This is a private affair ca:× Tn:y range: ((z)) All enemy models within x must pass a tn:v duel or be pushed q away. Triggers: And you weren't imvited: all models who fail the tn gain slow And you are not welcome: after resolving place one model who failed the tn within their deployment zone. And you lack the correct attire: all models who fail the tn recieve - attack flips vs mimics and gaurdsmen. Alternatively A leader of "men" Ca:x tn:y range:((z)) All friendly mimics within z gain disguised until end of turn. All friendly guardsmen within z gain defensive stance until end of turn. Or some other support for keeping his beloved "few good men" around.
  23. Probably, similar to von Schill being a period character, Anna being Ada etc.
  24. Indeed, while I refuse to buy into the modern trend of claiming colonisation is a wholly negative thing I will argue black and blue that the neverborn defending their home means they are not simply "the bad guys". It doesn't help that I oppose alignments as a way of categorizing characters and see them as the laziest, most shallow and empty way of creating or exploring personalities.
  25. Yes it's one of two combos I've actually succeeded with when running Lucius so I rate it quite highly. It's rather emotionally distressing sucking with your favorite master....
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