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Durza

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Posts posted by Durza

  1. <Modhat> I've just moved this to the discussion forum. <Modhat>

    Maniacal_cackle has pretty much covered it, if you want to look more at the crews https://www.wyrd-games.net/malifaux has a summary of the factions and masters in each faction if you click on the faction icons. The best advice for starting is find a crew you like the look of and just start there, once you know more about the game you can look at what each crew does and find something you like the sound of. 

  2. 50 minutes ago, extremor said:

    sounds like a very interesting crew to play with!!! ... If only they weren’t so „ugly“ 😢 has anyone seen a beautiful savage crew? (Sorry but I am a very aesthetic focused kind of guy 🤷🏻‍♀️)

    @Gaston awesome work. Thank you!

    How dare you insult my beautiful boys, apologise to them, the Geryon in particular. 😛

     

    I haven't listened yet, but would disagree on your notes on the Candy bomb, if she bombs herself up it requires her to activate and win a duel, meaning she has lost manipulative and corrupted Innocence. Shattering shove has her unactivated in the middle of the enemy crew, the best place for her to be. Won't disagree on it being resource intensive, and it's not something you'll try every game. 

  3. On 10/3/2020 at 9:21 AM, Nagi21 said:

    It's basically bury them so they can never score.  Depending on the pool and matchup this could be very useful.

    Also upon further reading there's an... interesting interaction with models that can unbury themselves.  Thoon's card specifically says if the pillar is removed, the target is unburied in base contact with it.  This effect doesn't have an end state (otherwise the pillars would disappear on their own at some point), so RAW a model that unburies itself would be vulnerable to being teleported back if it reburied itself.

    Yeah I had a game where I buried Betty Noir, she unburied herself then reburied later, and I smashed the piller so she'd be in a worse position for my opponent. 

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