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Durza

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Everything posted by Durza

  1. Do I really need a 4th Pandora crew? (The answer is yes.)
  2. There is a setting to toggle on seeing dead man's hand.
  3. Guild did have a nightmare box. It was even a reward for winning a global campaign. Poor Guild, they really got shafted this edition. 😛
  4. Fair enough, I thought you were saying you thought the playtest was finished and reopened.
  5. What makes you think that playtesting was closed? The reveal had "*Subject to change" written on it.
  6. The Juvenile Delinquents and lyssa boxsets are currently under July releases, and releases are generally the end of the month. I'd also suggest looking at the Mysterious Emissary, it can create hazardous terrain that you can use misery to push enemy models into. They take damage from being pushed into it, then either take damage to leave or they stay in and take damage anyway.
  7. Locking this thread, discussion has gone down hill enough.
  8. Page 24 of the rulebook under the section "Damage" The Accuracy Fate Modifiers are determined by the differences in the final duel total based on the break-down below: • Tied: The damage flip will suffer --. • 1 to 5: The damage flip will suffer a -. • 6 to 10: The damage flip won’t have a modifier for accuracy. • 11+: The damage flip will receive a +.
  9. <Modhat> Lets all remember to keep the discussion on summoning and not each other. <Modhat>
  10. I lost 3 of the spider legs off the Steamfitter, just put a glob of glue on the remaining one and stuck it on. Minako Rei and her 3 pieces of what I think is belt was a hassle trying to figure out where they went, the position in the render was different to the artwork and every built model I looked at had them differently, I just did the same as the spider leg and put them wherever.
  11. Or the crouching Samurai/Death Marshal who are as tall as the other 2 standing up.
  12. Size is pretty abstract, and I'm pretty sure it's based more on what the characters are supposed to be, not what the models are.
  13. Once per each models activation, so in that scenario you could get 6 Misery pings.
  14. <Modhat> I've just deleted some comments, play nice. <Modhat>
  15. Markers that don't specify drop at 30mm, page 64 of the physical rulebook.
  16. Minako can summon both the Wanyudo and Katashiro, I'd say that's why they all come together.
  17. <modhat> This thread is nearly 3 years old, if you need help I'd suggest starting a new thread. <modhat>
  18. Page 49 of my rulebook is the start of the rules for the table. Actual rules for Bury is on page 69. The PDF in the app has the bury rules on page 33, where are you getting page 49 from?
  19. That's a resistance trigger, you can declare it if you have a mask in your final duel total when defending with your Df. The Moleman has a mask built into his Df stat, so he can nearly always declare it. Also the timing says after resolving, so long as you declare the trigger if an enemy attacks you you bury, whether it hits or not. The rules for bury are on page 69 of the rulebook. the tl;dr is you take the model off the board, they still count as in play and can activate, but can't declare actions unless they have rules saying otherwise, and may only unbury with an unbury effect.
  20. Shockwave 2 means the marker has a 2" pulse from it. The Mv value is the resist. So using fire tornado you would place a shockwave marker within 8" of the fire golem, then every model within 2 of that marker flips a card and adds the value to their Mv stat, if that number is below 13 they suffer 2 damage and burning 2.
  21. Tokens don't do anything on their own, but there are no restrictions on having them, Actions and abilities can use tokens, and if you don't have anything that uses tokens then you generally can't use them, but can still have them. Hoffmans free action Emergency power transfer only has the restriction "Choose a friendly model", so can move power tokens to non-constructs, most models can't do anything with the tokens though. Agent 46 has Mimic, which can copy actions off other models, Joss' Arc Axe has discarding a power token for irreducible damage built into the action, so if you transfer a power token to Agent 46, then copy Arc Axe, you can discard the power token to make it irreducible.
  22. No, Flay only lets you cheat on a negative, the Black Joker doesn't let you cheat because it's the black joker, both are different effects, Flay only lets you ignore one of them.
  23. <modhat> I think this thread has run its course. <modhat>
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