Hello, I've come to discuss the future of this great game Malifaux and some possible concerns about it's future health for the Wyrd. This isn't meant to be a negative thread but an actual discussion on what could be done or considered. I know I'm just a JoeSmo with not much experience, but what the heck.
So the biggest concern is what does the game hold for in 2+ years? It's Rules are pretty solid amongst any game out there (IMO) and the only thing I can see being changed to it is clarification and a mass retooling of older models. Other game companies (GW, WM-H) have this philosophy where they release a book, Half its rules are good and the other half are garbage, that gets fixed in a future edition. Hence why GW is now on 8th edition and only now seem to be producing rules that are generally balanced, thanks to a new C.E.O.
The next thing is model bloat, It feels like Wyrd is experimenting with more higher cost minions and lower cost Henchman, so that new models are not directly competing with established models at the same cost. But to combat bloat, I assume it's just best to not produce more models, but that makes stagnation, which is also bad.
So now we are seeing a smart move by them, by releasing less models at a time and with early release only being available at GenCon. Previous GenCons you'd see almost the whole book available instead of the 2 per faction (minus Alts) we have this GenCon, which is a smart move on their part. we'll probably only see two-ish models a months to spread the releases out to keep a steady flow of income coming from their flagship. But this can only last so long, so what can they do?
Release a new faction. This would keep a steady flow for a while as they catch it up, while making a few models for the other factions along side it. The initial release could be 3 Masters, 5-6 minions, 6 enforcers and 2 extra henchmen.
As for what type of faction, well, one that would hopefully fit into what is going on in the world, and my suggestion would be a pseudo (maybe religious) zealot faction from earthside. I personally have always liked the super religious factions in games (brotherhood from WZ:R, SoB, Church from Anima Tactics). They could have formed after/during the time frame of The Other Side with Guild having lost control and this group seeing the horrors of what came from the portal, and wanting vengeance. Then, after seeing how bad it is in Malifaux, seek out the purify/exterminate/crusade/save the things/people. A mechanic they could use is self damage to gain bonuses. Like dealing 2 unpreventable damage to make their attack do 2 more damage, take 2 damage to gain focus.
So, what do y'all think? Am I crazy, what do you think about the future of this great game?