Jump to content

Pinocchio

Vote Enabled
  • Posts

    327
  • Joined

  • Last visited

Posts posted by Pinocchio

  1. On 6/25/2015 at 3:22 AM, Malistrad said:

    Price of Progress

    • "Grab a Pickaxe and Start Working!"
    • It is the biased opinion of the poster that this is the absolute best One Shot. You should get it, make multiple DrivethruRPG accounts, then get even more copies. Absolutely stellar!

    Just curious to know as a fatemaster, why do you consider this the best one shot?

    Is it good for any level of players, or is it more suited for noobs/experts/somewhere in between/etc.

    I haven't purchased it yet, but if it is a good one, perhaps i'll run it for this year's yearly Halloween TTB night.

  2. 5 minutes ago, melkore said:

    Serena is an Enforcer and the upgrade can only be put on minions.  I don't think there is a minion in Neverborn with Demise(Eternal)

    It reads that the upgrades can be put onto non-insignificant models, so Serena can have it which in that case (until and FAQ says otherwise) can make for a pretty nasty surprise for your opponent

  3. I'm surprised no one talks about the scheming capabilities of Aeslin.

    Whenever I see a scheme that needs a scheme marker or 2 near an enemy model, Aeslin is the model to do it, with the Draw Out Secrets trigger. In fact, out of the whole NB faction there isn't another model that can put scheme markers down next to an enemy model (unless you are doppleganger with don't mind me). I've taken Aeslin out of keyword because of this and I never regret it.

    Stone intensive yes, but trade up 1ss for a VP, worth it, even better when you don't have to stone for it. 

    • Like 1
    • Agree 1
  4. 1 minute ago, soda_popinski said:

    Haven't played with or against Brewie, but i think a lot of people undervalue the level of counterplay needed in M3E. This thread lists all the condition removal by faction. You should probably try to include at least 2 of them.

    That thread is pretty much out of date because there are some models now that don’t have condition removal, and some of those models you either have to attack (and damage) your own models or they only affect themselves.

  5. 4 minutes ago, trikk said:

    Have you tried playing vs Brewie with condition removal?

    To be perfectly honest, there isn't a lot of condition removal in NB (primarily a NB player). Just Serena bowman, but even then that's a free action. And yes, there is eldritch magic, but the issue would be who to put it onto.

    The issue is, even with condition removal, brewie's crew has a means of putting poison back onto models that just had poison removed. Yes, it takes more than 1 ap to get back up to poison 3, but when you land your first initial hit and the model has poison, it just makes it easier for brewie to hit them again and apply more poison. It's not that difficult to get the poison ball rolling.

    • Agree 2
  6. So I had 2 games with Brewmaster (one against him using pandora, and the other using Brewie against Misaki) and it's suffice to say that both games led to the same conclusion about Brewmaster: Intoxication and Closing time both make him a very oppressive experience.

     

    Game 1

    Reckoning - Corner

    Detonate the Charges

    Hold up their forces - B

    Take prisoner - P

    Outflank

    Assassinate - B + P

     

    Pandora + Inhuman reflexes + 5ss
    Poltergeist
    Hooded Rider
    Aversion
    Aversion
    Aversion + Ancient Pact
    Changeling
    Kade

     

    Brewmaster + 6ss
    Apprentice Wesley
    Popcorn
    Whiskey Golem
    Bert Gebson
    Moon Shinobi
    Moon Shinobi
    Moon Shinobi

     

    Turn 1

    Aversions move Kade, Pandora and Hoodie. Gremlins gained focus and moved into position, hoodie over extended itself too soon and got gunned down by bert (5 damage on first attack followed by another severe to take him down, despite H2W).

    Pandora moves up and tries to use fears given form on brewie and popcorn to no avail. Brewie lures Pandora and gives poison +2.

    Turn 2

    Pandora goes in and tries to reduce brewie only to learn that he is now WP9 because on closing time! Then she tries to unleash self loathing onto popcorn only to learn that she is on a neg to popcorn's attack, so instead just focused and made popcorn do moderate damage to itself. Opening the box didn't lead to anyone getting damaged or stunned so Pandora was a bit of a sitting duck.

    brewie goes in and attacks pandora dealing damage and poisoning her in the process, luckily she can butterfly jump out of there.

    kade brought popcorn down to 2 wounds only for the wiskey golem to heal popcorn.

    moon shinobi move into place for hold up.

    Burt goes chasing down 1 aversion.

    Brewie scores for hold up making it 1-0 to Brewie.

     

    Turn 3

    pandora player in a bit of a deadlock; activate kade and it won't kill popcorn or a moon shinobi in one go, activate pandora and she gains slow and can't kill a model out right (whiskey golem had armour, popcorn had me on negs and brewie was on wp9), activate the aversion next to burt and it cannot kill burt outright (not that i was expecting it to). So i went for pandora, and tried to gun down the golem with no success.

    brewie goes in and reduces pandora to below half wounds for assassinate (with a combination of charging, walking, attacking and then blood poisoning).

    kade tries to have another stab at popcorn, doesn't kill him outright, golem goes over and heals him again. 2 aversions gang up on burt bringing him down to 1 wound.

    popcorn kills kade.

    End of turn 3 it was was 3-0 to brewie.

    Since it was clear that pandora was going to die and so did the rest of the crew, we concluded it there that it would most likely be 6-1 in the end.

     

    Game 2

    Reckoning - Standard

    detonate 
    hold up - B
    dig their graves - M
    outflank
    assassinate - M + B

     

    Brewie + 6ss
    Apprentice
    Whiskey Golem
    Popcorn
    Burt
    Moon Shinobi
    Moon Shinobi
    Moon Shinobi

    Misaki + 7ss
    shang
    ototo
    yamaziko
    torokage
    torokage
    Sniper
    archer


    Turn 1

    Misaki buries herself.

    Models moved into position, mostly gremlins taking cover from archer and sniper. Ototo using smoke bombs to move himself up the field. Miskai appears and goes after one of the moon shinobi leaving it on 1 wound. Brewie and popcorn goes up and starts handing out poison.

    Turn 2
     

    Misaki buries. sniper pings off the shinobi. ototo goes after popcorn brings him down to about 3 wounds until golem goes in to heal him. Misaki appears and goes after brewie to learn that brewie is now DF7 and only landed 1 hit out of 3 attacks. brewie strikes back and brings misaki down to half her wounds for assassinate. Moon shinobi move up to ototo and yamaziko for hold up, burt is still wevaing from cover to cover, chasing after the archer. Popcorn 1 shots shang for reckoning.

    End of turn 2  it is 2-1 to brewie.

    Turn 3

    misaki buries, now the poison bubble is in effect and the big models in the centre (yamaziko and ototo) effectively have slow, can't hit brewie and are on negs against popcorn. So miskai unburies, tries to have another stab at brewmaster, only for brewie to dodge 2 of her attacks again leaving her sitting there. Golem goes in for the kill against miskai, ototo lands a single hit against golem, same goes for yamaziko, leaving the golem on 4 wounds. At this point my opponent really didn't know what to do; his stuff was slow, Brewie was impossible to hit, we called it there.

    So after both games it has came to my attention that I am surprised that brewie (or more to the point intoxication and closing time) made it this far in the beta!

    Intoxication is no fun what so ever! Most models, if not all models in the game has to give out slow either in an opposed duel, or at most get it off as a trigger. Here there is no resist, it's just you have poison +3 and you are punished for not having condition removal. And if you do remove it, there are models that can simply put it back onto you again. I'd say at least give the opponent an option like to discard a card or gain slow.

    Closing time: What the heck!? DF7 WP9!? And effectively cast/Melee 8!? And I thought people were complaining about Pandora being hard to hit. Brewie laughs at terrifying, and no one can land a hit on him unless you flip the Red Joker or brewie flips the Black Joker. I know there are some masters that have a built in neg to hit them, but that can be mitigated by focus. What can mitigate DF7? Someone with Ml 7. What can mitigate WP9? A black/Red joker flip. My fix would be to lower his wp to 6, and only have closing time increase the total by 1 against models with poison (irregardless to how much of it they have).

    The rest of the crew seem quite balanced although I can't understand how the whiskey golem can do a heal for free, whilst some models still need to hit a target number to heal. At least slap on a TN for the golem's heal or remove the TN from other models.

    • Agree 1
  7. Note: I could only get 2 turns in because it was getting late and I was needed for daddy duties.

    Strategy: Corrupt Idols - Flank

    Breakthrough
    Harness the Ley Line

    Dig their graves - P & V

    Outflank - P & V

    Claim Jump

     

    Pandora - 6ss

    Poltergeist

    Candy

    Carver

    Aversion + Ancient Pact

    Aversion + Ancient Pact

    Sorrow

    Sorrow

     

    Viks - 5ss

    Taelor

    Bishop

    Vanessa

    Ronin

    Big Jake

    Student of Conflict

    Desperate Merc

     

     

    Turn 1

    Desperate Merc reduces a sorrow to 1 wd, forcing it to take cover and focus.
    Aversions pushed second sorrow and carver towards corners.

    1 of the Viks tried shooting at Candy, only to stone the damage and take none.

    Candy and Pandora combined reduced a Vik to 3 wounds and gave it slow (whilst the Vik spent all 5 stones to prevent damage and to put damage flips to negs).

     

    Turn 2

    Viks and Ronin rush in to try to kill candy with no avail.

    Carver interacts with an idol taking 3 damage.

    Taelor and Vanessa tried to bring carver down only brining down to 2 wounds.

    Aversion places a scheme marker close to ronin, pandora kills ronin scoring dig.

    Sorrow reaches corner and carver holds other corner, with a poltergeist as back up in carver's corner, to score outflank.

    End of turn 2 and game 3 to pandora, 0 to viks.

     

    Thoughts:

    The only confusion I had was could I remove Focused before my opponent could use it either offensively or defensively?

    I can see this being a great counter to Focus heavy crews like Perdita, but it could also lead to being quite a NPE since their focus ends up making my models stronger (then again, only 2 models can remove Focused; Pandora and Carver, and even then it's only a pos to the attack or defence flip).

    I like how the new opportunist and Misery works. Kind of shocked Pandora's defensive trigger has changed, then again it was ott! Makes her terrifying her main defence, barring stones. Misery makes doing schemes that needs scheme markers near enemy models easier (not too easy mind) i.e. dig, etc.
    Candy is in a good spot. Felt like a mini pandora, but just a peg down in terms of power.

    Carver didn't do much apart from moving the idol and taking fire) and surviving them due to stone and terrifying.

    Polty, this is my 3rd game with pandora and I still can't polty's function. you want him to get in there to give negs to wp duels, but he can go down so quickly it's crazy. Maybe it's due to play style, but i've yet to keep playing with him to find what makes him tick. Note: for his Telekenesis I think it should read scheme markers and terrain markers, because according to the wording I think it can also remove the idol markers as well. Not sure if that would be a good move to have models removing strategy markers from the game this way.

    Sorrows and aversions: Aversions push models around, sorrows just scheme run. Not much to add there.

    Viks: My opponent was getting to grips with them and even though he didn't do much with them apart from throwing them into my crew and trying to kill anything, he thoroughly enjoyed using them.

  8. The guy who runs the rankings got back to me and asked if 1) the results could be sent again to him, and 2) if he could get the factions everyone was running.

    Tobias Dracup - Neverborn
    AJ Barr - Gremlins
    Tommy Brown - Outcast?
    Declan - Arcanist?
    Tristan Malone - Neverborn
    Bert Diamond - Gremlins
    Michael Elvins - Arcanist
    Jay Malone - Ten Thunders
    Elliot John - ?
    Owen Barnes - Guild
    Alex Billing - Arcanist
    Thomas Chapman - ?

    I could be wrong with the factions. If any of them are wrong, just update it and then either i or the TO can send them of to the rankings

×
×
  • Create New...

Important Information