My friend and I finally got our first match in, with another first timer referencing the manual in a frenzy for basic game rules.
Before going onto the match, a question came up during the match that we wanted to resolve. My Guardian was basically stuck in between two enemy models. It was in the 2-inch melee range of a flesh construct (base-to-base contact). The other enemy model, Sebastian, was 2 inches away. Flesh construct has a melee range of 2" but Sebastian only 1". If I physically move 1 inch to melee Sebastian BUT STILL STAY WITHIN the flesh construct's 2-inch melee range, do I trigger a disengaging strike from the flesh construct, despite the fact that I am just moving WITHIN his 2-inch melee range (even if it is away from him)? (Note: once I moved away from him, I could no longer melee Flesh Construct because my Guardian only has a melee range of 1".)
Technically speaking, I don't believe it does. However, my friends believe that in the spirit of the action, it should allow for a strike.
Match summary:
I played box set Hoffman vs box set McMourning
We flipped badlands with forest terrain. My strategy was reconnoiter, and his was assassinate. We decided to hold on schemes as it was a bit too much for our first game. It was a very long match with several redone activations to make up for our mistakes.
Needless to say, with the scenario and match-up, it was going to be a difficult match. I learned the utility of the watcher fairly quickly, and guardian seems like a must have for all my matches with Hoffman. However, I also learned the devastation of McMournings surgical precision against my armor. Being unable to utilize my ranged attacks, mitigate damage, and separate due to Hoffman's dependency on his constructs, I was quickly destroyed in melee.
I still have faith in Hoffman, and know when I have a few more models, I will be more of a force in melee.
Thanks for giving it a read. Any and all advice/rulings/comments are appreciated.