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MinimumPhase

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  • Birthday 01/26/1979

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  1. Lucius gets an upgrade that gives him arcane reservoir, and the ability to discard a card to draw one. If the drawn card is worse, he can discard it to draw another. His other upgrade has three abilities. The first is that he can discard an opponent's scheme marker at the start of his activation if he has more vp. The second is that when he kills a model with Devil's Deal, he gets another soul stone. The third is an action that can give a target the condition that it cannot cheat fate.
  2. Hoffman gets one upgrade that gives him armor, that makes friendly armor unable to be ignored in an aura, and gives him a leap. Hoffman's second upgrade allows him to end instances of the Power Loop condition to increase the range of an action, and allows him to add a Cyborg upgrade to a non-construct model. The Cyborg upgrade gives the model the construct characteristic, but only allows a single use of the Power Loop condition, and also gives the cyborg a zero action to give itself a modification. The Cyborg upgrade is Rare 3, but I only see one copy of it in the upgrade deck.
  3. I received my errata bundle (plus a few extra January 2017 errata cards) on Friday 27 Jan, and all the cards were correct.
  4. The Desolation Engine was a monstrous inclusion for Tara when Alyce's Burn Out did not automatically kill the poor construct if he became buried.
  5. I am partial to Bishop and Lazarus. I like Bishop because as you and MasterDisaster mentioned, Bishop is scary with 4 AP. I also find that the ability to target Df or Wp gives Bishop even more flexibility. I also like Lazarus because he brings some nice ranged power to the table, and using Tara to position him allows an unholy amount of ordinance to be sent the enemy's direction.
  6. I personally find Lilith to be the most versitile Neverborn master. The ability to draw a target to herself and then potentially kill it, while at the same time possibly placing one of her crew into position is very valuable. While she does not survive well in a group of enemies, her high defense and disappear trigger makes her very sufvivable against a single figure that attacks Defense, in my experience. I have never found Lilith to be dependent on her in-theme crew to be effective. I tend to keep her skulking in the shadows, pulling an enemy into her web of death, letting her crew gather the victory points while Lilith herself offers a very credible threat to most enemy models, either directly with her greatsword, or indirectly by moving the enemy and some of my own models.
  7. Adding onto Sholto's point, Sidir can also buy a positive twist on attack and damage with a single AP.
  8. The Wild Boar also makes a decent Killjoy deliver system. From the Shadows gets the boar to the enemy quickly, and often times your opponent then has to decide if killing the boar is worth a first-turn Killjoy in the midst of her crew.
  9. Thanks again for running these tournaments for us.
  10. If you have a means by which to unbury the Horror, a Void Wretch can heal and remove all conditions, including slow, from the Horror while it is buried. Using an activation of one of your objective runner one turn may be worth gaining another objective runner, a fighter, or something else for future rounds.
  11. December seems to me to be the most appropriate time to release Rasputina!
  12. I'll confirm that I did the Guild Austringer, the Guild Rifleman, Captain Dashel, and now the Warden.
  13. Is there a priority on touching up the completed Masters or Henchmen, Enforcers, Minions, and Peons without entries?
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