It's been really helpful to read this and try to get my head around Brewmaster - I am thinking of trying him out in a Turf War game tomorrow. Would he work? It is likely that my opponent could take Jakob Lynch, Hungering Darkness, Illuminated x2, Dawn Serpent, Beckoner and maybe Mr Graves (although, that may be the most likely change since he died quiet easily to Francios and Bert last game!). Schemes for this game are Line in the Sand, Assassinate, Bodyguard, Murder Protege, Power Ritual.
Was thinking
Brewie with 'A barkeep never sleeps' (2) and 'A friendly ear' (1)
Trixie (8)
Sammy (7) with Binge (1)
Wesley (3)
This core would allow me to give out Swill and Binge (especially handy against Jakob and his card swapping ability), control initiative and use Obey/Gremlin Lure to push people out of the centre.
Was thinking of taking Fingers (10) to help towards Line in the Sand. That would take me to 32SS and leave 18SS - and that's where I am really stuck as all the advice gets me confused! Any ideas? Suggestions I have seen include: Slop Hauler, Moon Shinobi, Mancha, Burt, Sow, Rooster Rider, Swine-Cursed and of course Bayous. I have also wondered about McTavish to give some ranged support that doesn't randomize.
I am tempted to have Fingers as my sole 10SS model, as that way if my opponent goes for Murder Protege, I know who it will be at!
Also, any ideas for dealing with a Hungering Darkness which is Incorporeal? I guess Swine-Cursed is one option with Magical.
Too many options!!!