I was hoping to get people's thoughts on how to replicate useful non-magical abilities from the minis game. For instance, one of my players wants to have the Retreat to Cover ability from the Freikorps Trapper. (0) Retreat to Cover: Discard a card to push this model up to 4" in any direction. This Action may only be taken while this model is engaged. Now obviously I would not give carte blanche to copy any ability in the minis game, as some would be horrifically OP, but I feel like this one and some others are reasonable to allow. Are there any "official" rules on how a Fated can gain a non-magical ability like this? At this point, I'm just allowing them to take such an ability when they normally would gain a manifested power, subject to FM discretion, of course. Or do you think this would be better to take up a General Talent slot?