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Azahul

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Everything posted by Azahul

  1. For what it's worth I will happily confirm that Parker2 at the very least is actually quite good But it sounds like your friend has moved on to Cooper, so all good on that front.
  2. Have you checked the Wyrd website? They have a brief gameplay summary of each Master (not Titles though, but the Keyword commentary can carry over) on the Malifaux section: https://www.wyrd-games.net/malifaux Clicking on the faction symbols will take you there. It is worth noting that, while reflective of the way Wyrd intended those Masters to play, there might be a few cases where the competitive community has found better playstyles using different approaches, but I don't think that matters that much when starting out.
  3. I admit I really appreciated the fact that clocks allowed me to go deep into the tank and spend time working how what I needed to do without feeling like I was hurting my opponent. Those moments where you need to spend a minute or two planning feel like something to apologise for (or be best avoided in the first place) when you are sharing time with your opponent. For similar reasons it also makes me feel better about playing a horde crew like Hamelin... but we probably don't want to let people feel better about playing Nexus
  4. To be fair Benny, Mad Dog, Pearl, and frequently whatever you hire as the final model in the crew are all Keyword models, so it isn't that he doesn't work well with his Keyword per se. He just works with only a limited selection of his Keyword. That version of the list is also a bit aura based. Not overly so, and they're pretty big auras, but you do want some markers near Pearl and then models near those markers for the healing, and for Parker to be in range for Perdition.
  5. Probably the best at hit-and-run of the Masters you listed are: -Zoraida -Parker Barrows -Resurrectionists more broadly (thanks to Versatile and OOK options like Bete Noire, who isn't in Reva's crew but is good in Reva's crew, and the Dead Rider). A lot of the others you have listed are very aura based, such as Hamelin, Som'er, and Lynch. Parker, as well as Lord Cooper, Leveticus, and Sonnia, fall a bit into the "one strong model" archetype where their gameplay often focuses quite a lot on enabling either the Master or one model in the crew to act. I would probably lean a little bit towards the Resurrectionist options, but Zoraida would work. If you go Zoraida I would probably go for the Neverborn option. That faction has a few fast options (Marcus, Nekima mainly, Marcus being a bit more on the "and run" spectrum) and Dreamer isn't noticeably Fast but he also isn't very aura based, so you could have fun there.
  6. I would be inclined to assume the pirates and cat are a starter set, but that would probably mean the Orrery is from the Returned Keyword since you only get four models in a starter.
  7. From my perspective, since the game already has uneven numbers of dual faction masters across the existing factions, I can't see any compelling reason Wyrd would be trying to change that. Whereas models being unplayable within their own factions without the OOK tax is outright unprecedented. When we don't have much information to go on the precedented version seems more likely than the unprecedented one.
  8. Well, for 1) Wyrd has been ok all edition to have different factions with different numbers of dual faction keywords. I'm not necessarily convinced that their priority with this release is to even up the scales on that front. 2) I agree, they do seem likely to be Guild, but it is worth remembering that Cavalier is still an open variable. And if Cavalier is pulling from the King's Empire to some degree then I could see them being Outcast, Explorers, or both moreso than Guild. Personally I'm in the Returned=Neverborn/Resurrectionist camp, due to both Gwyll and the Barbaros Nephilim Loyalist errata. Or maybe mono-faction Resurrectionist, but the Nephilim Loyalist errata would bug me in that case. I think it's much more likely that Wyrd would care about it being impossible for a faction to hire its own models without paying the OOK tax than the arbitrary number of Masters that happen to be dual faction.
  9. Two things I think are worth noting. 1) Kastore is surely almost guaranteed to be Resurrectionist. Gwyll would be the first ever model that cannot be hired by its own faction without paying the OOK tax if he isn't. 2) We don't actually know what faction the Cavalier Keyword is. Hexbows have two Keywords, which means if Cavalier is not Guild then it is possible to hire them in Guild without paying the OOK tax. It is entirely possible that Cavalier is Outcast, Explorers, dual faction Outcast/Explorers, Neverborn, or some weirder dual faction combination. That means the as-yet-unrevealed crew could be Guild faction.
  10. Oh certainly, it was more that Beau specifically felt like he was in the same vein as an "Angler" so it's more than retreading the faction connection, it's retreading a fairly specific theme.
  11. That's about what I'm expecting. I could see Anglers being Bayou/Explorers but that does feel like it's retreading Beau Fishbocker territory.
  12. If I had to guess I would reckon they look like a Ten Thunders starter set.
  13. Unresisted damage is different from Irreducible damage. Unresisted is something like Entropy. If you're in the aura there's no duel you can take to prevent you from taking the damage. Irreducible I think is what you're thinking of that bypasses armour/shielded/Incorporeal. That said most unresisted damage occurs in 1 damage pings, and by its nature isn't on attack actions, so as a matter of fact it usually does bypass armour and incorporeal at least, just not Shielded or Soulstones.
  14. Haha, my main Neverborn opponent actually started out hiring the Bandersnatch for his Marcus and Pandora crews and then had to be convinced to try it in Dreamer. He's wondered aloud several times why the Bandersnatch is so much better OOK, though he has come around and uses him in Keyword too.
  15. I come up against it a lot. It needs to be played cagey, because it does die if anything looks at it funny. It has some very useful synergies though. Most notably: -It and Widow Weaver in the same list increases the mobility of both models substantially. -Create Web is a drop effect, so you can drop it onto enemy models to put them on negative flips to resist the Mysterious Emissary's attacks. -The built in mask gives it built in Onslaught in Marcus. -It can generate a lot of ping damage in Pandora, since it puts out conditions in both its activation and the enemy model's activation between the Injured, Distracted, Poison, and the point models gain inherently for activating with it inside them.
  16. Most passive damage in the game is once per activation and doesn't stack, because unresisted damage your opponent can't resist and that you don't need to work for is just very, very strong. As mentioned Pandora can go in that direction, using Misery and Life Leech and hazardous damage with models like the Hooded Rider and Mysterious Emissary if need be. I've seen Pandora crews with the Bandersnatch do a pretty significant torrent of damage on an enemy model just for activating. Another strong contender I think is Jack Daw. The new Ensouled version can pull enemy models together and make them all project hazardous auras, while in either version you have the Henchman Montresor doing damage to nearby enemy models if they have the Staggered condition just be existing.
  17. If anyone happens to be interested in listening to me waffle about Parker2 at length for... uh... about two hours, including referencing this thread a bit, I was on the Rage Quit Wire podcast for an episode specifically on the subject: https://ragequitwire.podbean.com/e/rage-quit-wire-episode-167-dead-man-walking-malifaux/
  18. I guess, if you want to hire Bandidos with the Dead Man Walking. Given that their only non-Interact way of dropping scheme markers is the Drop It trigger though they don't really mesh with his kit.
  19. Or, heck, most games I just assume the opposing leader will both live through the game and also execute on their core strategy to some degree. So long as your leader also manages to do that it's not like you should be at a disadvantage.
  20. Yeah, it could happen. Sometimes companies do ostracise their original customers as they grow. For every case like your daughter there is an anecdote of someone who has felt very uncomfortable explaining the existence of the undead stripper gang forced to serve their own murderer to a prospective player. I don't have any hard data to back up the idea that the game would grow if Seamus wasn't in it. I don't have any data on how much of an asset Seamus as a character is to Malifaux's sales either. The game is small enough in player base and diverse enough with its character range that I imagine the impact is pretty insignificant in either direction. It's all just gut feelings. Maybe Wyrd has some research on the subject but I sort of doubt it given the size of the company. I will note that this particular strand of argument is the purely capitalist one, which doesn't reflect my personal feelings. It's primarily the cynical part of my brain observing how "cancelling" actually works in practice. Personally I like people around me to be comfortable, and I don't think the fact that I like the whacky Jack the Ripper meets Mad Hatter as a necromancer character concept outweighs the discomfort of someone else in the room with an aversion to depictions of sexualised violence. But while that may be the more compelling argument to me, I don't think it is the argument that convinces companies. Not until a critical mass of customers are making it anyway.
  21. I don't think comparisons to non-interactive media are entirely appropriate. Video games are a closer mainstream point of comparison. You can read American Psycho without being required to embody Patrick Bateman, but there are different standards for media where you are being asked to actually play as a character. As for whether or not violence without the sexualised aspects is or should be acceptable, well, video games again suggest that the mainstream view by far is that "just" being a murderer is quite acceptable. Even slavery and cannibalism don't seem to be beyond the pale, judging by the Fallout games to name the most high profile examples where exactly that behaviour is possible. But even that series shies away from the territory implied by the way Seamus and Leveticus behave. Now, personally, I find the term "cancelled" to be very silly, since a boycott against something isn't censorship. It's people deciding to spend their money and time somewhere else. You might not want Fox News off air, but if you don't watch it because you don't like it you're taking as much action to cancel it as anyone who does want it gone. And in the context of Malifaux, the main reason why it is bad to have characters that fall into this uncomfortable sexual violence category is because those prospective players who would like the game save for that element might choose to spend their money elsewhere. Totally warranted in a free market system, everyone is free to take their custom wherever they like, and conflating that with government oppression is honestly a serious personal gripe of mine. At the end of the day the reason companies act on this sort of moral complaint is because if their product is considered inferior by enough of the market as a result then they will make less money. And while we as a society clearly have little issue with violence in interactive violence, these characters are treading a line many do have issues with.
  22. Still a lot of actions that name models in their main text. The most notable is Tangle Together, to let you get a King on the table the turn the rats are summoned, but others include Rat Problem, Mouldy Cheese, Loyal Rats in Tiny Hats, and even the Yellow Teeth attack on the Rats themselves (not that you'd want to Obey rats, but not much).
  23. Or charge and punch Arik, using a low crow to get another upgrade up, leap, and make a focused Rocket Launcher attack or something.
  24. Frontiersmen are a pretty much perfect encapsulation of what I am trying to get at too. Low cost attrition pieces with an ability that costs resources, when you don't want to have to be spending resources on this model type to begin with. If we want cheap combat minions hitting the table with any frequency that is the exact sort of rule that would be prime targets for a redesign.
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