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Everything posted by Thatguy
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Tongue seems very strong. With Clampett mobility and ability to attack whatever the models worst stat is, Mental Trauma is a lot of hand pressure, or serious damage. Whirlpool is nuts as neither it nor Tongue Love ashing require the target to be an enemy model. You can hit your own models like the tough Hermits and get irresistible places on enemy models. Yeah I could definitely see paying the OoK tax for other crews to bring them.
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Yeah. He seems pretty good for 7 stones. Trying to figure out what he does best. Could hang out near the center and just be kinda tough for his price with some ping damage. Or maybe hunt scheme runners on a side where he can get the most of his Stealth, but he's not very fast. On Your Heels on Terrorize is potentially a really big movement trick, but I'm not sure how often you'll be down to pitch a high Mask for a 7ss model. He seems like an amazing anti-shielded pick. But I don't see a whole lot of crews with shielded all over the place. Maybe Reva and Hoff2?
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I thought the same. Grave Golem might be good with Gwyll. It's a big pile of nearly unkillable wounds to move around with essence transfer.
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Interesting take. Looks to me like he's going to work a lot like Levi. One big attack a turn that deletes a minion, and then he's just generally impossible to kill. Only Kastore can do it while in the thick of things, no getting bounced back to the back line. Dominate is going to make him an incredibly annoying tar pit. Stagger and stun and pushing an enemy into engagement range with something will mess up its activation. You can also potentially stagger and stun and get a obey charge on an enemy model. We'll see if his alternative title and other minions are more your speed.
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Very cool Master. I wonder what the alt title will be like. Any ideas on OoK stuff to take? It seems like there aren't enough minions to fill out a crew. Ressers have some OoK some models with Take the Hit which could make Blood Vessels even more annoying.
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We've got a dozen of the best gremlin minds working on it. ... It might be a while.
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This is a good point. It means we're probably stuck with the version of Som'er1 we have indefinitely. He might get a revisit in another edition way down the line. Hopefully we can still get a Som'er 2 tweak It also brings up the point that if you own the old card, you can just play the old version, assuming you don't use the App. The next time I feel like playing Som'er I'll run this by my opponent.
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Yeah it is interesting. Some make sense, like with the exception of Shen Long all the Monks get their powers from martial arts not Tyrant juice. Some like Obliteration and December have models that are made out of pure Tyrant mojo. Kinda sad that Relic Hammers no longer do extra hurt to Tyrants and constructs. I don't think Angler sounds very gremlin. But Noodler might confuse people.
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Yeah that was my impression. I'm also interested in why the keyword is "angler" and not just "Clampett". It seems like they're enough gremlin clans, that you could just use the clans as the keywords. I'm excited to see what the rules are like. Hopefully we get some of that Witness power level and not like Somer 2 power level. Lol
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I'm interested to see what the rules are like, but I'm pretty much sold on the snail knight
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I didn't see a thread about the new Master. Any asinine assertions, idiotic ideas, spurious suggestions, crackpot claims, mad musings or wild speculation? Slurid riders feel like they should be fast. Maybe one version has the Jockey keyword.
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Ranged slow is nothing to scoff at. A Toss + Slow can remove models from relevance for a turn or more. Also cheap is a big deal in Hoffman1. More cheap models in his Aura means more power tokens that can be passed to big heavy units you did bring.
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Loosing the trigger to bypass summoning restriction hurts. But I was mostly talking about card draw. A better stat means more summoned models dying and drawing you cards. I wonder what the thought process was for Loot Monger. I thought we might see an alternative title that had Grow shenanigans, like So'mer could target a Bayou Gremlin and Grow it into a model with Demise(I'm Done With This). It would exclude his heavy hitters, but still get some summoner-like shenanigans in and force the opponent to kill gremlins before they could become useful models again. Or failing that bring back So'mer & Peaches as Title.
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It worked pretty well when Somer was are stat 6. I used to pretty regularly dump 4 bayou gremlins on the opponent which is a pretty big card draw, if they die in the next turn or two. Or summoning one piece you need and an extra gremlin to get in the way. It's harder to do at stat 5. In general being a summoner master with stat 5 is a rough place to be. I will endeavor not to be too negative though. It seems like most of what I do on the forums is complain about So'mer. Lol
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It used to work okay because Som'er's summoning was good enough to let you fill your hand up with Demise (Expendable). It could again if his summoning went the other way. That and Bayou Two Card meaning you probably aren't using cards on anyone cheaper than G&0. I don't know how Loot Monger is supposed to work without those extra 3+ draws a turn.
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That's a pretty interesting idea. This would be a cool. Horde crews are kind of hard to do currently. Most low cost minions are bad and summoning rules are rough. I think a Big Hat horde redesign should focus on that. Stuff like Kiria 2 where costs really matter.
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I think it needs a major rework. There are no synergies with this crew. I'll have to ponder about that. Most summoning masters got a second Title that provides some major synergy to make models that are normally summoned worth fielding. I'd like to see the old Rambo Somer be an option, but I'm not sure how that would work with the crew. For OG Somer I think just reverting to Pre-errata would be enough. They've given better bayou two cars mechanics to other crews now. Banjoistas could use a major rework since they don't get summoned much and would need to do more work to be worth paying for. Personally I'd bring back the Deliverance reference and give them an Aura that gives models in range Terrifying 8-9.
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It's a shame that Ophelia is so underrepresented in the lore
Thatguy replied to DefectiveDice's topic in The Bayou
I think it's bound to happen unfortunately. Back when there were only 4 masters in 5 factions Masters had a significant amount of Screen Time. With 8 Masters and counting in 7 factions it's hard to do. Even within faction books they're competing with 7+ Masters and a whole host of minor characters for attention. Especially when the focus tends to be the newest addition to the faction. -
They're cheap, filter your hand, and put out shock waves. They are worth trying out. But like people said there are five cost minions, so unless there's some combo I'm missing, they're probably unlikely to see a lot of play.
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I think the little guys need some love, upgrades seem like a difficult way to do it. You could maybe add upgrades that are limited to only cheap models or give the existing upgrades a bonus to cheap models. But you're essentially just trying to patch subpar models to be useful. That seems like it would be better solved by errata that just makes the models better or maybe objective changes that reward taking cheap models.
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Yeah it's just referring to extra actions outside what can normally be taken, but there's no keyword or easy term for those extra actions. So they're "an action generated from any non-Charge effect"
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Interesting, could you explain more about how Somer 2 played in it? It seems like the combos mentioned work with OG Somer too.