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Thatguy

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Everything posted by Thatguy

  1. I like this idea. Some sort of Hung Over Somer as a totem. I feel like it would be a great reason to bring back some wacky stuff with Avatar models too.
  2. Toss in the Mud + the Daze trigger is pretty nice too. Clear all conditions, move them 5". Probably not a thing to use on your own models, but if you don't mind stunned 5" of movement ain't bad. I am going to blame Catalan Brawler if Toss in the Mud doesn't get a Claw symbol in the next errata.
  3. Depends on how good you are at the ol' Bayou Two Card.
  4. Damn it Ironsides, you're messing with my immersion.
  5. What Adrian said. Also I don't think I'd risk it without an 8 in hand. If I'm using Master AP on a 50/50 shot, that means I probably messed up somewhere that turn. lol
  6. Do you think Levi is going to take the hit? I think Levi is in a pretty good place. Rusty got a pretty good fix, and they Errata'd Ashes and Dust. I could see Necropunks getting a nerf, and Desolation Engine getting some tuning. Draken's gotta be worth a shot, r-right? The Stagger from Brass Knuckles means he'd be taking the Hold Down shots a ~ stat 8 vs move.
  7. Very true. I feel like Spawn Mother being a hench almost makes her worse. She wants stones to summon. She wants stones to survive if stealth isn't doing it. She wants stones for Puncture. I feel like that's why I lean towards The Sow. With Terrifying and Hard to Wound she's got okay defense, usually more than enough if she's on a far side not doing much more then dealing with and making scheme runners. Her summoning doesn't require stones, if you burn AP for scheme markers or have some dead stuff. And offensively she seems to do better without much support thanks to Stampede, Reckless and sometimes Grit (Frantic).
  8. She seems like an almost strictly worse version of The Sow to me. EitN on her and the gupps seems like the only reason to bring her.
  9. Like The Lone Swordsman, The Midnight Stalker has the important THE in front, implying it's a singular title. Maybe I'll have to get a sharpie and change it to THE Catalan Brawler.
  10. I had almost exactly the same thought. I thought: Hold down+ Zipp's Zapper+Convulsions ends up with a staggered model 4-7" out of position! Also: since he's called Catalan Brawler, is this new model the first human enforcer we've had this edition without an actual name?
  11. Staggering punch is 0" Using Brass Knuckles make it 1" Why is this a thing?
  12. Alphonse with 2 Gremlins could potentially get to SZ 5 to throw Juju upfield. Idk how useful that is but it's possible. Not that this helps Neverborn Zorida.
  13. Idk. Bayou has a lot of synergies too. Sammy is nuts with bokors and can net you massive card draw. They can draw 9+ cards a turn together without to much effort. Slop Haulers summoning fast significant scheme runners after riding beast taxies. And Lenny's stat 5 vs Sz Toss in an Obey heavy crew. It's not out of the questions to keep your opponent in their own deployment zone the whole game.
  14. Nico was always my favorite. RIP Nico, too pimp for this world.
  15. I think Mad Dog is a good OoK pick if your have even a whiff that they'll bring Armor.
  16. I'd like to hear ideas too. I feel like with how strong Eyes in the Night is, Zorida is strongly incentivized to stay in keyword. But I'm sure with how WP heavy Neverborn are, I'm sure there are some good OoK picks. Just the upgrades seem like they would make some playstyle changes. Losing out on Two Gremlins and disguise immunity seems rough. Inhuman Reflexes for a pseudo Butterfly Jump on models that have stealth, and maybe butterly jump, could be neat.
  17. Yeah, seems like a strange choice going against a crew that has so much stealth. Not in the vassal tournament. Just watching. Creeping. Lol
  18. Mctavish and Angel Eyes seems like an interesting choice. Maybe a sort of gotcha list since people don't expect Neverborn shooting.
  19. Now I want to make a TT tournament thread with "Foooolish Samurai Warrior" in the title.
  20. It seems like something that would require a lot of break down. Like do you use just the range, or the threat range? Like Mad Dog's gun might have 8" range, but he like everything in the crew has Run and Gun for a much bigger range. No matter what you do, I think it's a really cool tool. I really appreciate all the effort you guys put in. @Hermit
  21. Also to get more on topic, other than spamming OP bokors, are there any others cool ways to counter Nexus? Som'er + Sparks seems fun. 5 damage no resist flip pulses seems great against bubble crews. A bit high risk though, given that Nexus can Obey whatever you stuff with explosives.
  22. Yeah and these are the crews what can make the most of bokors, and Sammy, for that matter. In Ulix I don't think you really want them in a position to be a useful stampede target. You could leave a piglet in the backline with them but at that point you're sitting at a 10ss investment. And bokors well probably preform pretty well at that price point but I don't think they're seriously at risk of being OP. The DejaVu trigger is the part that I recommended pulling.
  23. I don't think the obey is that big an issue. Getting glowy tokens means you're spending AP from another friendly to hit them, and wounds on the Bokor. And even once you have glowy you need a 9+ to hit the target number. It's a strong ability. But you're spending two AP, and at least one wound, and probably a card from your hand to do it. Probably more worthwhile against crews like Cadmus with lots of low WP targets that even a stat 5 has a good chance of beating.
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