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Cadfan

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  • Birthday 03/17/1981

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  1. Oops. Miner Miner Kang Johan Railworker Railworker Railworker And Mei. That Resser guy with the silly hat is no longer the most pimpin' Master in Malifaux.
  2. Kang Miner Miner Miner Railworker Railworker Railworker ...and Mei. I hereby dub Mei's crew "Its Rainin' Men."
  3. The ranged companion ability would be a lot more valuable if Colette fielded more actual combat troops. The basic problem with Angelica is that she's a support model that supports Performers, who are themselves support models. It get redundant fast.
  4. Low SS isn't a weakness. All masters can run 8 SS if they want. Having an SS of 2 instead of 4 doesn't mean you're actually 2 SS behind, it just means your crew might be microscopically smaller.
  5. The best help I can be is to tell you that there's a Malifaux community in Fort Wayne. That's two hours away... but we do have some organized play where you could show up for a day and play multiple games, which might justify the travel time a little more.
  6. Poison doesn't say "begin their activation." It says "activates." So either it should check at step 2, or else it should be adjusted. http://www.wyrd-games.net/showthread.php?27987-Poison-Errata
  7. Alright, since no one else can choke out the real answer to this thread, and after 3 pages I've read between the lines enough to figure it out... When using Companion, you do all "beginning of activation" checks and resolution at the point where you start spending AP on the model. EXCEPT, as a total one off, you check the guild hound's +1 Walk at the point where you declare simultaneous activation. No one, including Rules Marshals, will tell you that the Hounds are a one off, and that no general principle justifies it. And if you want to play this game in tournaments, make sure to bookmark this forum the same way you bookmark a textbook before an exam.
  8. Does this forum have an ignore feature? Oh look, it does.
  9. I get it, guys. If someone had just said up front, "The rules say X but they were supposed to say Y, and Ratty says Y and he's an authority, so just go with that until the rules can be revised," then I'd have done so. Instead, this whole thread was a very "emperor's new clothes" experience for me.
  10. Ok, there are a lot of people "telling me how it works" but not a lot of people telling me how they know that. I've got a rule that says that X happens when a model "begins its activation." I've got an ability (companion) that says that you "activate" several models simultaneously. My assumption is that when you "activate" a model, that means you "begin its activation." So all the stuff that happens when a model "begins its activation" happen when you companion the model. Please do not tell me what, if any, of this is wrong. Please tell me why. Or if there's been a clarification to explain the intent behind the rules, please point me to it so I have something to refer to if/when this comes up again.
  11. Based on what Ratty is saying, if I companion chain 3 models together inside a terrifying effect, and the first two kill the monster creating the terrifying effect, the 3rd would still have to make a morale duel. Is this right?
  12. That doesn't change the problem.
  13. I initially thought that the Hounds worked like this: Two adjacent hounds use companion. The first hound begins spending AP while adjacent to another hound. He gets a free walk for beginning his activation. He follows it with some more walking, or charging, or whatever, ending many inches away from the first dog. Then the second hound begins spending AP, eg, he begins his activation. He is not near any other dogs. So no free walk. But then I was told that hounds work like this: Two adjacent hounds use companion. They both "begin their activation" immediately upon declaration of companion, granting them both a free walk, which they take immediately. Then the first dog spends his AP, then the second dog spends his AP. But if using companion "activates" both models, then terrifying should apply on declaration of companion. See rules manual page 57, terrifying happens when a model begins its activation in range of a terrifying effect. I don't have the hound's card. If there's something on there that makes my concern a moot point, please let me know.
  14. How do you tell the difference?
  15. Hmm. I was told that guild hounds both get their free walk if they activate simultaneously using Companion, even if one guild hound uses that walk activation to travel too far away from the other to receive the free walk.
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