SuperSheep
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Posts posted by SuperSheep
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When you attack an Illusion that has had the (1) Order applied to it, what happens? Do they get a defense? Do they just vanish?
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Basically, are we going to get another Spell Deck (WYR30405) that includes the new Magia and Immuto once From Nightmares is out? I would be interested in buying a copy.
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21 hours ago, OssumPawesome said:
Honestly, that's what the Illusionist from Into the Steam should have been. I'll be disappointed too. It's definitely needed for the game.
Illusionist, as envisioned with lots of Manifested Powers, feels more like an Advanced Pursuit. You need multiple Magic skills to pull it off. It's a hard pursuit to pull off RAW without a lot of Magic Skill Kits or picking the Oxford Method. It would certainly be easier to pull off if you had some Destiny Steps under your belt.
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On 1/8/2021 at 4:13 PM, Vorzakk 2.0 said:
I just saw a preview page which included the short descriptions of seven pursuits and none of them sounded like a Prestidigitation equivalent to Dabbler, Graverobber, and Magewright. I love this game but I'm going to be really disappointed if they didn't include one.
On a positive note, what was included sounds awesome!
This was the #1 request on my wish list as well. If it's not in this book, could we get it in an official supplement?
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Do we have an update on From Nightmares? I would love a Feb 2021 release, but I also figure we're close enough to February to know if we're gonna hit that. My excitement for this book is palpable.
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On 10/29/2019 at 11:49 PM, solkan said:
and then there's characters like Emiline Bellerose. If she's got perfume/etc., she's walking around with a TN14 vs. fellow Fatemaster characters Scrutiny checks. Pulling a random NPC out of the beastiary, a Guild Reporter's Scrutiny is going to be 5(Minion)+2(Cunning)+2(Scrutiny)=9. Without situational modifiers, the reporter won't be able to tell that Ms. Bellerose is among the living-challenged.
I guess the follow-up question is that is there a flip for scrutiny. This implies that there isn't. So if you come across a master or anyone with a 12+ rank and a non-negative Scrutiny you're going to be found out. In our campaign we do work for the guild from time to time and we come across Master-level characters. The implication is that they would suspect something right away.
On 10/29/2019 at 11:49 PM, solkan said:And if you're dealing with an undead character trying to hide the fact that they're undead, what you're more likely to deal with is:
- The Scrutiny TN would be vs. someone checking out the character
- Most of the time, if the Scrutiny check goes poorly for the stitched, "That character is undead!" isn't going to be a person's first thought. Instead, the scrutinizer is going to try to figure out what's going on, giving the stitched character the chance to respond. So normally there's going to be a second duel, with Convince or Deceive vs. Scrutiny, but maybe using Intimidate or Bewitch on the scrutinizer...
This does give hope, except for the fact that successfully lying to a high-rank characters is also almost impossible. So I guess the end result is avoid the big bads of the universe.
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On 10/18/2019 at 4:45 PM, Steamtastic Vagabond said:
It should be exactly the same as scrutiny with a living character
Okay. That doesn't clarify things greatly. Is Scrutiny used passively or is it only used actively? I.e. do people not know you're a stitched until they have reason to suspect like Illusions or Visage of Life?
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How are scrutiny checks supposed to work for Stitched Characters against Fatemaster character?
Is it like horror checks where you take half the target value and then flip with their Scrutiny + Rank as the target?
Or is it just a flat, if you exceed it, you're fine; otherwise you're not?
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Given the fact that the line's primary author quit early this year and that we haven't heard anything concrete in a long time, it would be nice to know when we might hear something even if that something is that you'll let us know something by X date.
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Have we gotten any updates on when the next book is going to drop?
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3 hours ago, Thedeadclaw said:
Yes. There's a significant lead time on the expansions and they've said numerous times that there's still several projects he finished in the pipeline.
Fair enough. My understanding, specifically to the Neverborn book, is that he didn't get a chance to work on it much.
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On 2/4/2019 at 1:08 AM, Thedeadclaw said:
Before Mason left he said (iirc) that the Neverborn book should be out late 2019 or early 2020. They usually put out a book a year, it's not unusual for smaller RPG companies, and Wyrd's a mini company with minor resources to RPGs. There's still the occasional Chronicles adventure and an almost monthly penny dreadful. The 10T, Neverborn and Outcast books are still on the way.
Do you think that's still the case given Mason's departure? Wasn't he the lead on all the books?
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RAW, yes they flip as non-fated. The issue is that a Df/Wp of 7 with a bonus of 9 leaves you with a sixteen. That leaves you immune to just about all non-henchmen and up. There are a few enforcers that can hit that, but it would be rare.
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While I haven't seen any indication the line is officially dead, I wouldn't expect the neverborn book anytime soon, if at all. It is also sad for me to see this line fade away.
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Between 1st edition and 2nd edition, disbelief checks seem to have moved from Willpower duels to Centering challenges. If that's the case, it seems like the Illusionist manifested powers "Illusions" and "A Thousand Faces" should be updated to use Centering 10 instead of Willpower 10.
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17 hours ago, solkan said:
If you need a rank value for Cobbled, Amalgam, or Totem subordinate characters, they're supposed to be Minion(5). Just remember that you only use that rank value when they're not taking their turn. During their turn (which they only get due to Command), you use cards instead of the rank value.
For Retainer, Enforcer(7) and Henchman(9) is probably a safe bet. But same note, those numbers only matter when those subordinate characters aren't taking their turn.
My point was that Totem is a Peon, but without a number, and that Amalgam is an Enforcer without a number. They have ranks, but not rank values. So my question was given that we're told to have the Totem (a Peon) and the Amalgam (an Enforcer), it's unclear what the actual rule is. Are we changing the Totem and Amalgam ranks to Minion (5) or do subordinates always flip as Minion (5)?
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3 hours ago, Malistrad said:
@oadrian see Mason's post above.
Is the implication that all subordinates flip as a Minion (5), not just the ones listed? That's a pretty big change and the monsters have a rank, just not a rank value. Are they saying Enforcers also flip as a Minion (5) and Peons also flip as a Minion (5)?
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On 3/25/2018 at 2:28 PM, Steamtastic Vagabond said:
These characters are all subordinate characters, so they’re effectively treated as Fated, whose owner flips cards for them.
Core states this under "Subordinate Characters":
QuoteOutside of its turn, the subordinate character uses its Rank Value in place of card flips, just like every other Fatemaster character.
This would imply Cobbled, Amalgam and Totem need a rank value.
Additionally, Retainer states that the subordinate character increases its rank to Enforcer and then Henchman. I'm assuming this is the lowest value possible (7, then 9). Or does it leave the rank value alone and only change the classification?
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It seems not too difficult to get a Retainer up to crazy stats. Either by starting with a good undead minion or with a flesh construct with decent stats.
So ending up with a 4/4/4/4 or 5/5/5/5 spread by the end of Retainer, now you're looking at 15 or 16 Df/Wp (4-5 aspect + 2 base + 9 rank [henchman]) values making them more or less immune to all but the nastiest attackers.
First, am I reading that correctly? Second, any ideas on balancing against that? I know there are other crazy advanced pursuits, but this is the one I'm looking at now.
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It seems like Ghoul would kind of be overpowered over time given that passive, near-permanent bonuses to all aspects benefit every other pursuit. There isn't any pursuit that couldn't use an extra +1-4 on every duel.
Anyone have first-hand experience with Ghoul have some empirical data to share?
Attacking Commanded Illusions
in TTB Discussion
Posted
So when you create the illusion, you specify a model that it's an illusion of?