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Snowman

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  • Birthday 04/25/1978

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  1. We are discussing it now and our take on it is, that you can do it, becaurse you do not tear the target puppet up on "purpose".
  2. Thanks Hugor for the quick reply. The other example is also rather good, so I hope people comes with there take on the situation, regarding the Malifaux Cherup. And I still don't get Joss' upgrade. It gives you the ability to sprint, but if you do, you get a Rip.
  3. Since I'm so lucky, that I'm able to play PW 2-3-4 times a week, I'm getting in some small debates with those I'm playing with. Guild Austringer: If Guild Austringer targets and hits an energy puppet thru a friendly puppet that has Cooties, does that transfer to the target puppet? Malifaux Cherup: Can the Malifaux Cherup make Puppet Roulette on a second enermy puppet with You can't Say No To Me? Judge: If Judge casts Pins And Needles and kills the target puppet with the first attack, is the second attack waisted? Rusty Alice: If Rusty Alice starts her turn with Magnetic Personality, can she still make her move if she ends up in an adjacent space to an enermy puppet, do to the blocking rule? Joss: How does Joss' upgrade Unreliable funktion. I can't get my head around it. Is it: Move - Action - Move - Action - Move = Suffer 1 Rip. Or. Move - Action - Move - Move = Suffer 1 Rip.
  4. Thanks again Tauwolf. I'm still looking for some -/+ counters. Especially: Skillful - Defence - Combat - Animation Requirement -/+ Powerful - Maybe an Add :masks/ :crows
  5. I have a quistion about the Malifaux Cherup. If you have two Malifaux Cherup's in game and adjacent to each other. Then you cast "Can't Say No To You" on the other Malifaux Cherup, are you able to cast "Can't Say No To You" from the second Malifaux Cherup on an adjacent enermy puppet?
  6. Hi All. Does anyone know if the alternate Puppet stat cards, have been updated after the errata? And secondly i'm looking for some -counters, have any of you Photoshop masters made a sheet of them?
  7. Danm, Seamus and his crew are getting harder and harder to get fit off.
  8. Reguarding the Seamus, Nurse, Bell/ Guild Autopsy combo, means that Bell's and Guild Autosy's are indestructible, if you don't get the Nurse off the board. And thanks again for all of the replies.
  9. Hi All Puppeteers. I have some more rule questions. If you move away from an adjecent enermy puppet to a free space, does the blocking rule still apply? Can Rotten Bell ignore 2 rips, by discarding the Ace:crows? Can Joss' Sparking Axes dodges and does it get the +'s from his Angry ability apply? Can the Nurse remove the Decay counter from a reanimated Rotten Bell, so it can be reanimated again from the Toy Box? Hope some of you can help.
  10. Thanks for all the answers. Now I that we have the beatdown on the rules, so we can go and make some demo's and ret more people hooked on PW.
  11. Hi all Puppeteers. I hobe that some of you can help to clarify some issues, that we have come upon in the games my friends and I have been playing. 1) Does Moleman take damage, if Marcus casts Roar on an adjacent Stuffed Animal, if it's Covered Up? (I my opinion the Moleman suffers a Rip, because it's not the target of the Roar action.) 2) Does Moleman also get moved when Mature Nephilim makes Wing-Fu, if it's Covered Up? 3) Can you attach the upgrade directly to December Acolyte, if the Master makes "What Pretty Buttons You Have..." to an adjacent puppet? 4) Can you dodge "Bite the Hand"? (I my opinion you can, because it's an Attack Action even when it's a Free Action.) 5) If you :fastScrounge the Piglets' Upgrade from another player's Work Bench, then that player can not use the Hog Whisper's "Bacon Wean'en" Action? 6) If December Acolyte is adjacent to the Piglets when it make it's "Meat Candy" ability, can December Acolyte directly take the upgrade? And tanks to Wyrd and all the developers for this great game.
  12. I just wan't to wish every puppeteer a Happy New Year..
  13. welcome to PW, finally some from Denmark there are willing to try the greate game of PW..
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