Jump to content

Charmant

Members
  • Posts

    15
  • Joined

  • Last visited

About Charmant

  • Birthday 01/30/1989

Charmant's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. First you'll want four skeeters and a blister of Bayou Gremlins, so you total 8 of them. Just four is too few, as you'll want to summon etc. I'd also recommend a blister of slop haulers, but after that you'll probably be able to get a feeling of where you want to expand. If you're picking up Ophelia you might as well get Rami at the same time, those two are a great team with Ophelias "Ooh! A girl!" to get him out of his cover, fire a focused shot/two regular and then walking back to cover etc.
  2. No, it just means that they don't swine dash and attack him just like they don't go for other pigs. Pigs start stampeding when they start their activation more than 8" away from a model with the gremlin characteristic, which McTavish don't have.
  3. Yup, they're very resource intense as you really want SS for Ophelia as well, bumping her tag up by 4-5 more. This anecdote is very luck based as I believe I mentioned in my previous post, and was an example of when she can be good, such as defending from a fast Lady Justice being in your deployment zone, killing your dudes round 1. I had the slop hauler in there because I like a means of healing my bayous apart from take a swig, but you're right in that I didn't have many gremlins at all, just something like three (35ss game). If I could've shot Lady directly I would've, but Ophelia was a bit away and Som'er was engaged so I could have hit him as well. But, it was just an anecdote to give an example of when Ophelia can be nice to have
  4. Don't have my cards with me ATM, but corpse counters can only be used to heal the warping, right? Just about your note on corpse counters and the taxidermist. Ophelia is quite far from an auto-include, I like to bring her (and Rami) if I'm gonna be playing a strategy/scheme or against an opponent I might need to snipe off ASAP. Last week I met a Lady J list bringing Lucius, this made The Lady able to lay the pain on Som'er first turn. Fortunately I had brought Ophelia and Rami, Lady J was hiding behind a fence but with paired, use soulstone, hunter, gremlin sights and a bit of card luck I got her down to three WD and two SS remaining so Som'er survived and I could blast her to death by shooting my own bayous, cheating severe. (Slop haulers are nice for this, having blasts on moderate as well as severe)
  5. Realized that is a long shopping list, and while you will need a lot of models eventually the most important thing is the mosquitoes and a blister of gremlins. Second after that is piglets. Then you will probably have a feel for where you want to be headed!
  6. First of all I'm always very glad to see someone picking up Gremlins as it's the greatest faction for the coolest guys! This is what I'd recommend for a starter: Born on the Bayou box, Som'er and 4 gremlins, warpig is a bonus Avatar Som'er as he is a nice avatar, not necessary if you don't have the money though Ophelia and Rami. Possibly buy the Ophelia box if you like the other guys, but Ophelia and Rami are the best of the bunch. Another blister of Gremlins as you'll need more than four. Eventually you might even want a second additional blister. Hog whisperer and piglet, plus one or two blisters of piglets. The hog whisperer is nice for tables with lots of terrain as he gives the piglets flying, and to give aSom'er reactivate. Plus it's always nice to have more folks who can cast Sooey! in a pig list. I went with just one blister of piglets for a while but kept finding myself proxying additional ones, don't think I'll need more than seven except very occationally though. A blister of slop haulers is nice as well, if you're running a gunline list and want to be able to heal the fellers up. Mosquitoes you already know you have to get, four of them. If you really really want to use the pigapult to bomb the hell out of your opponent and not just launch Gremlins up the field - bombing is useful against some crews - you might want to get the taxidermist for shooting stuffed piglets. +1dg & is really good, but I usually just use the pigapult to shoot gremlins up to get schemes and strategies done. The taxidermist is a situational model, but he looks so cool I just have to use him to and fro - if nothing else because my friends demand it! If you decide to get a taxidermist you never need more than 5 stuffed piglets - you won't summon that many, the ones you have will probably blow up pretty fast, and if there are more than five stuffed ones on the field at the start of any - any - models activation they go boom. Unfortunately the Gremlins with Som'er are one of the most modelcount dependent crew, as you usually really want to use get your bro, parasite, bacon etc quite a lot to replace those expendable gremlins, or summon piglets. But it's a truly amazing crew and I wouldn't exchange it for anything (even though I've been dibbling a little with Nicodem recently..) TL;DR: Som'er Box Ophelia & Rami Gremlins-blister Hog whisperer 1-2 piglet blister(s) 4xmosquitoes Slop hauler (Taxidermist) (Avatar Som'er)
  7. A great way to chock your opponent is the Pere-a-pult using him, Ophelia and Rami to pump a good amount of damage into your opponents crew, and it's only possible to defend against by spreading the crew out. This is a basic alpha strike used when your opponent has his crew a bit bunched up: Ophelia activates with Pere Ravagé and Rami as opponents, walks up to use (0) Ooh! A girl! on Pere to push him into base contact with her. After this she can do whatever she wants, Pere activates and walks one or two times depending on how far away the opponents crew, then blows himself up one, or preferably two times. If you have to you can shoot him with Rami immediately after in order to blow him up causing even more unresistable damage. If you're playing all-LaCroix this is a neat tactic to get your opponents stuff. Unfortunately Ramos usually has quite a bit of armor in my experience and Pere doesn't do that much damage to his crew. Just remember Ophelias bent gun barrel to kill armored targets with those love
  8. You will want the pigapult tho, it's amazing for strategies based on placing of models and that bombing can be of situational use (so far I've only used it for shooting gremlins upfield though). Also, remember that the push from Sooey! only requires a move towards - not directly towards - so you can push your lovely little piggies 10" however you want, as long as they never move away from the skeeter/somer/whisperer/hauler during the movement great way to get precision on the swine dashes I'm having a harder time using the taxidermist, unless you wanna sac piglets he's quite card dependant and for pulses and aoe damage we already have a bunch of that stuff as gremlin players. I've used him some times in 35pt games and he's made a pig or two blow up in my opponents face, but most of the time I think those ss could be better spent on something else. He is probably our coolest model though.
  9. So, as gremlin players I realize we are quite vulnerable to Bête noir as the summoning factory pretty much guarantees bête coming out in a very dangerous spot. I tend to have the bayous pretty close to both Som'er and the parasite-mosquito, and that's pretty much an invitation for betty do drop out in my deployment zone, flurrying Som'er with those paired ++dg knives. So how do people take care of her? I've used pull my finger which works pretty well but then you're wasting AP of mozzies and/or summoning, much better used for get your bro, sooey! Or pmf somewhere else. Any thoughts on the psycho chick?
  10. I just got my hands on the avatars of indulgence the other day, and I am planning on trying it out in a couple of games tomorrow. I think it looks mighty interesting and quite different from how regular Som'er runs, for example I might take a handful of soulstones even if I don't include Ophelia. Even if he has a lot of ways of getting healed back up it never hurts to be safe, being at the recieving end of "Gamble your life" or some other bananas ability. The other great difference I'm gonna have to take into concideration is the fact that his summoning powers change quite a lot, but I'm guessing I'm gonna run quite a pig heavy list as I want the whisperer anyway for reactivate, slop hauler(s) for sooey etc. Might as well get a bunch of piglets for even more utilization of the sooeys that are gonna be cast anyway. What I'm thinking of is whether it might be worth it to take a warpig along with the avatar, I usually agree with folks saying it's too big an investment, but with Peaches and her spouse the warpig and a bunch of piglets on the field I think it may very well be able to cause a lot of havoc.
  11. Also, you can only be the defender in a willpower duel and in order for it to be a willpower duel it has to be defined as such on the card. "Morale Duels are: *A simple Wp -> TN Duel which states in its description that it is a Morale Duel, or * A Spell with a Wp Resist which states in its description that it is or counts as a Morale Duel" (RM p. 56)
  12. Does the card for the ability state that it is a duel? If it doesn't it's not a duel.
  13. Wrote up a battle report for my warmahordes/malifaux blog the other day, might as well post it here as well! Today I went to alphaspel here in Stockholm in order to have a game of Malifaux with two guys from kolgruvan.se. Yesterday I played against a friend who had just bought the Dreamer-box, and a little bonus stuff such as teddy, and quickly realized the Neverborn can screw my gremlins up pretty bad pretty fast — guns and numbers are our strength, not our willpower! So when I learned one of the guys I was meeting up with was planning on playing Pandora I realized I could only hope to do as much damage as possible before I got ran off the table! It was his first game ever, but neither I nor the third player have much more experience. The other guy brought the Freikorps box, appearently he had a lot more stuff but had never tried the basic box out. We set the table up with a large amout of ruined houses terrain, and decided that cornered deployment would be best for three players. For strategy we chose Shared Claim Jump, as when playing three people it’s usually best to go for a pretty simple strategy – things will be messy enough as they are without a crazy strategy adding in! We played a 25SS game and these were the lists: Mine: Ophelia LaCroix Francois LaCroix Raphael LaCroix Rami LaCroix Pere Ravagé 3x Bayou Gremlin Soulstone Pool: 3 Schemes: Hold out and Gather soulstones, both secret blueskin: Pandora Doppelganger Candy 3x Sorrow Soulstone Pool: 5 Schemes: Hold out, and assassinate (I think, but it was on an uneligible model that is, not a henchman or master), both secret Refraint: Von Schill Freikorps Librarian Freikorps Specialist Freikorps Trapper 2x Freikorpsmann Soulstone Pool: 3 Schemes: Hold out and bodyguard, both secret I won the draw for deployment and chose to go second, so I could be sure to no be in between the two other crews. Blueskin started, and picked, well, one of the corners. I picked the one opposing that (as was my cunning plan), and Refraint chose the one to my right, blueskin’s left. The first turn blueskin won initiative flip, just like it should be with a doppelganger in his crew. Refraint lost and thus I was stuck in between. As is usual for turn one nothing spectacular happened, my entire crew took cover behind two houses with a good view of the objective, Ophelia gave Rami rams just in case, Raphael went reckless and ran up to try and take cover behind a house close to the objective and Pere hung out just behind Ophelia. The Neverborn crew had advanced forward in a steady pace, all pretty much cuddling up behind a house some 20″ from Ophelia. I saw the opportunity and held my thumbs for a good -flip for initiative (well, as good as a -flip gets..) as the first turn ended. (The Freikorpsmen had just moved along the table edge furthest away from me) Unfortunately I didn’t win it, blueskin did. But on the bright side of things, he was blissfully unaware of the pyromaniac about to run up and explode in the face of his crew. He moved something like a sorrow an inch or two, and as it was my turn I went y’all watch this (not using the ability though..). I simply did one of the good ol’ Pere-apults, activatet Ophelia with Pere companioned, moved her up six inches, gave Rami rams (you never know), “Ooh, a girl”d Pere to push him as close to the Pandora crew as possible. After this she simply moved back into the nice cover of a house wall. Pere knew what was going down, went reckless, moved his 10″ and ended up just about 4″ in front of the opposing crew. Pere Ravagé about to blow up in the faces of poor folks (That's the objective behind him) I cast “Oopsie!”, flipped something like an eight but cheated a 12, I felt I should give poor blueskin an even harder work resisting the blast. In all it killed one sorrow, he cheated the Df flip of one of them, the other just got lucky. The doppelganger and Pandora herself took five wounds, but I believe Candy made her way out of there unharmed. Pere was now stuck 4″ in front of the crew, with one Wd left. The Freikorps kept moving forward along the edge of the board. Raphael thought he should try and get lucky and moved up behind the high round building between the Freikorps and the objective and took defensive stance, the Pandora crew blew Pere up which caused no damage due to him being too far away, Candy moved up behind the house with the green roof, the Doppelganger (white) moved to the corner of the green house just across the street from hur position on the picture, Pandora pretty much hung around. Refraint saw the opportunity of shooting Raphael up as his cover behind a round building was not great, and moved a Freikorpsmann down to put a hole in the poor green guy. He did three damage (I forgot about bullet proof ) which pushed Raphael down to three Wd left. With the doppelganger behind the green house I felt like I was almost obliged to end her miserable life using Rami’s extra long rifle — at least I might get a use of the rams from Ophelia. He moved up along his wall, caught a glimse of the Doppelganger, put gremlin sights up on her an pulled the trigger. He got a hit good enough for a straight flip, I got moderate damage and 3dg was enough to put the freak to ground! No use of Dumb and Lucky saved me a couple of Wd, so I Rami recklessed and ran back to his corner. Francois moved up to where Raphael had started his turn, the Bayou Gremlins repisitioned a little bit, Pandora still hung back around where the Doppelganger had been. At the top of the second turn I felt like I had succeeded quite a bit blasting up the Neverborn and actually killing the Doppelganger, but Raphael was in a very tight spot in Freikorps territory, and Pandora was approaching. I do not remember who won initiative, but I do remember the third turn was the start of my demise. Raphael thought he was gonna try to take a shot at the Freikorpsmann who took three Wd of him in turn 2, and with three wounds left he was sitting on 3 AP + 1 walk. He used his wade out to be able to reach with his Big Honkin’ Gun, shot using his second action, but missed (crap!), walked to gain cover from the totally ruined building to his right — gotta love Ht1 at times — and tried to make a “Gremlins Bleed Green” cast. Of course it failed, and I really felt he was a sitting duck. So did the Freikorpsmann and Von Schill, of which the first put a bullet doing two wounds in Raphael, only for Von Schill to jump past the house he was standing behind, and end poor Raphael’s misery. I don’t quite remember exactly how it happened, but all by a sudden Pandora started causing a lot of willpower checks on my left flank (it was her, one sorrow and Candy left, one of my Bayou Gremlins shot a sorrow up good) and once Pandora gets the Wp checks running, I felt it was time to abandon ship. Francois, Ophelia and a Bayou Gremlin advanced toward the Freikorpsmen (oh well – it did seem like the best option at the time!), and left poor Rami and a Bayou gremlin behind. The gremlin had gotten paralyzed and Rami just had to activate last. The Freikorpsmen repositioned themselves for the gremlin approach, and the Librarian cast some spell that increased the defense of models within 3″ by 2. Candy stood by the amongst neverborn so popular corner where the doppelganger had been shot apart, and thus was the end of turn three. By now I was confident it was all a matter of time before I was completely wiped. At the start of turn 4, things are looking mighty grim for the gremlins As a desperate last measure I activated Ophelia (on the left side of the “silo”) with Francois as a companion (him on the right side of the silo), she moved up in an attempt to get Von Schill killed. I ended up using soulstones both to hit and to wound, used Calculated luck and it all ended up in a modest 5 Dg. Francois moved up and was hoping to kill the Freikorps Specialist who was standing just behind the silo. After three hits ending up in a total of 5 Dg (at least I think, he was at 1 Wd left at least) – gotta love hair trigger. At that point I used reckless and cast Gremlin Menace on the librarian, to get Francois engaging her, a Freikorpsmann and Von Schill. Pandora attempted to get rid of Rami without succeeding, and then it was the Freikorps Specialist turn to activate. Needless to say the Bayou Gremlin and Ophelia got blasted to smithereens. If only I would have used that last action with Francois to attack the Freikorpsman Specialist! (Although I was pretty much royally screwed anyway.) The Freikorpsmann put his knife in Francois, Pandora put the end to Rami and my crew was wiped. The Librarian healed Von Schill up, and the game ended by Pandora moving up to the marker, and she tried to keep all the Freikorps away. Unfortunately for blueskin there were just too many Freikorpsmen around, and in the end four of them got to within 3″ of the marker, whilst only three of the Neverborn were in the area. All three players scored 1 VP from Hold Out, Refraint also got 1 VP from Bodyguard and 2 VP from the Scheme. A solid victory for the Freikorps it is! What I should have done differently is really to have tried to get the Freikorpsmen between my crew and the Neverborn one, in order for both of them to have been softened up so that I could pick their last wounds away. Also, my crew REALLY hates Wp tests, I’m just glad Pere Ravagé didn’t have to make one, I still fear making a test at Wp 1. All in all it was a good game, although it took an awful long time due to all the talking you do when you’re three guys playing a casual game. We all know a two-player game can take a really long time – especially when players are new to the system – and with three players there are twice as many for you to talk to! Dangerous, dangerous indeed.
  14. The entire model is painted in an incredibly cartoonish way, Peaches skintone, the blacklining, the color of the items hanging off her, Som'ers skintone etc (and what's with the color of the leg he's taking a bite off!? And it's bone!?). But I think it's a lovely sculpt, and that it easily can be kept in line with the grimmer but still amusing look of the other inhabitants of the Bayou!
  15. Just a little note: As Tinas attack has Dg3 on both moderate and severe the blasts do Dg3, but otherwise blasts do Dg one severity lower. So if I shoot a model with my Bayou Gremlin and flip severe for damage, any model in the blast will take a Dg2 hit, as the Boomstick is 1/2/3:blast.
×
×
  • Create New...

Important Information