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TranquilitiesEnd

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Everything posted by TranquilitiesEnd

  1. Is it just me, or is the Void Stalker model missing? Was a decision made to not make Void Stalkers after Tara gained the option to summon 2x Void Wretch?
  2. Gday, I've recently began reading through the Magic classes for the first time and I had a couple of questions regarding adding multiple varied Elemental Immuto's. Can you add two different Elemental Immuto's to a single Magia? I cannot find any rules at all to suggest that you cannot, but it seems a little odd to me for two instances I can think of. Firstly, if you add Natural (+2 TN) and Wind (+1 TN) to any Magia that deals damage, you theoretically just give +3 Damage to the spell and a small push back, which seems to completely invalidate taking Increased Damage (+2 TN) for the +1 Damage on only part of the damage track. I know that a major restriction here is having a Grimoire that gives both of these Immuto's, but your starting spellcasting class's at level 0 can just choose them. Alternatively, the Mage class can build a Elemental Strike/Projectile, with Natural and Wind, Manifested Power at level 0, for TN 8+Tome. If you include the Oxfordian Magical Theory, which conveniently does not hinder Manifested Powers at all, you can gain the Tome automatically for free, which seems very powerful. Is there any rules that I've overlooked that prevent this? Secondly, If you cast Summon Gamin, and you include 2 different elemental immuto's, does the gamin gain 6 of the elemental passive abilities? I also could not find information about if you can only prioritise 1 element or not. Thank you in advance for any responses =D
  3. This is fantastic. Who needs soap operas when we got these great write ups
  4. Unfortunately myself (Tim B ) and Jay won't be able to make it this year, my sister's wedding is on during the last weekend of Sept. Have an awesome day tho Tiny, I look forward to next year as the GT is easily my favourate Malifaux event of the year.
  5. This is great, really enjoying this adventure. I might have to steal your map lol
  6. The gremlin mafia...i got tears in my eyes. XD
  7. Unfortunately as of today we only have 2 players who have signed up for this event, so I regret to announce that I will be cancelling it for this year. I was not previously aware of the Leviathan weekend until shortly before I created this event, so next year there will be a lot more notice given, which I believe might have been the biggest factor in players not being able to come. Regards, Timothy.
  8. Last day to sign up is today, so if your coming please sign up today so I have a good indication of how much terrain to bring. Cheers, Tim.
  9. A reminder to everyone who is interested in attending this event, you must sign up by the 7th of April. Cheers =)
  10. Gday, I am proud to announce that Malifaux will be run at this years Leviathan Weekend at Quakers Hill High School, Western Sydney. While Leviathan runs across the entire weekend, I will be running Malifaux only on Sunday 13th April. Tournament Details. Crew Composition: Fixed Faction with Two Masters only. No Crew Pools necessary. All games are 50ss games led by either one of your chosen Master’s. Strategies: - Round 1 Turf War with Flank Deployment - Round 2 Squatters Rights with Standard Deployment - Round 3 Reckoning with Close Deployment - Round 4 Reconoiter with Corner Deployment Scheme Pools will be flipped by the TO on the day for each round. All rounds have 100mins. There will be a lunch break between 2nd and 3rd rounds. Time: Round 1 starts at 9.00am, so please arrive at 8.45am at the latest. The day should be finalised by 5pm. Scoring: Winner’s will be determined by TP/DIFF/VP. Cost: $20 pp, which must be paid before the 7th April. Prizes: There will be a Prize for 1st place and additional prizes TBD by Player turnout. Leviathan Details. Location is described in detail here- http://leviathan.westernsuburbsgamesociety.com/ Entry Forms are found here- http://leviathan.westernsuburbsgamesociety.com/entryform.html Note that there is an online form to be submitted found at the bottom of the page linked above. I'd be stoked to see a high turnout, and I'm happy to answer any questions posted below, I hope to see you all for a great day of Malifaux games. Cheers, Tim.
  11. Gday Malifaux Players. I’ll be running a Gaming day at the Hall of Heroes on Sunday the 9th of March. Hall of Heroes is located: Address: 60 Queen St, Campbelltown NSW 2560 Phone: (02) 4625 8020 There will be an entry fee of $10pp, with Prizes for 1st and 2nd minimum, and more based of the number of players. 10am registration, with game 1 starting strictly at 10.20am. Fixed Faction with no crew pools. Wave 1 and 2 available, Avatars from the Beta unavailable. Wave 2 cards must be the final versions and must be printed; the link for these cards is here: http://wyrd-games.net/community/tags/downloads/Wave%2B2/ 5 Round Gaming day, with 3 rounds of Hardcore Malifaux, and 2 normal games. Rules for Hardcore Malifaux games -25ss Henchman led game. -Max 4 models per team (so that’s 3 models plus the Henchman) -Strictly 5 mins to hire and set up and 20 mins to play. -The game is Turf War and Assassinate only, with Close Deployment. (Max VP 7) -Scoring TP will be 2/1/0 for Win/Draw/Loss respectively. Rules for Normal games, -50ss Master led game. -10 mins prep time then 110mins game time. -Game 2 will be Reconnitior (Corner Deployment) and Game 4 will be Squatters Rights (Standard Deployment). -Schemes pools will be flipped on the day for each round. -Scoring TP will be the normal 3/1/0 for Win/Draw/Loss respectively. The scoring format to determine winners will be TP/ DIFF/ VP respectively. Day Breakdown. 10am – Registration. 10.20-10.45 – HC Game 1 10.55-12.55 – Normal Game 2 12.55-1.40 – Lunch Break 1.40-2.05 – HC Game 3 2.15-4.15 – Normal Game 4 4.25-450 – HC Game 5 5pm Prizes Looking forward to a fun day of gaming, and of you have any questions please feel free to ask.
  12. Haha im gonna try this with mcmourning My rail golem smacks you for severe damage, how many wounds do you have left? 42 Scalpel sling with a negative twist deals...well would ya look at that...42
  13. Oh, I'm really liking the sound of having Downers on the twins with Whispers in Blood. Really really liking it =D
  14. A couple of sweet Zoraida ideas that I'll be trying out soon are - Taking Papa Loco and Pere Ravage in a single list, and finding ways fling them forward in addition to obeys, and; - Taking Lelu and Lilitu, and using Zoraida to Obey Lilitu a couple of times a turn for the buff condition, so when the Twins activate, they are pre-buffed, with somewhere between 1-3 positve flips to all duels.
  15. Lazarus is great almost all the time, and I've fielded him to good effect with Tara. It's good to have a model that can operate on his own, not needing any support from the crew or any shenanigans to work effectively, and if there ever was a model that doesn't need support, it's a self healing, armour 2 robot who's 'll and sh are both awesome.
  16. I find Tara wants 2 beatsticks in the crew, because one of them will very likely die during turn 2 after he's been let loose into your opponents crew, so if you swap Nothing Beast out, I would recommend replacing him with a new Beatstick. Having too many Death Marshals gives you lots of Burying, but no real way to abuse it, as the Wretches will want to gang up on one buried model at a time. Bellies are a great model to use, but again you'll need someone to wail on the lured model, so again 2 beatsticks are a good idea. If you are going Resser, then replacing Nothing Beast and Oath Keeper's with Bette Noire and a Belle seems strong, but that's 13ss in for 12ss out, so something else would have to give too.
  17. Cheers, thanks guys, I'll start playing it that you can climb during a charge from here on.
  18. Seems very legit to me, the list can cover most bases. I personally have had issues with The Nothing Beast requiring you to drop your hand, so if this was my 45ss fixed list, I'd drop Nothing Beast and both Oath Keeper upgrades for Killjoy. I'd also consider swapping Taelor for Bishop, cause he's crazy good at killing when the opponent has -2 wp from Dead of Winter. With Killjoy you can still get three attacks due to his 1ap charge, and I can keep my hand normally, I don't usually worry to much about the survivability of the Wretches, the opponant is usually too busy with your beatsticks to attack them. That's just a personal playstyle though, I do want to fit Nothing Beast into my larger games.
  19. Gday, a common issue that keeps coming up in games I've been playing is whether or not a model is allowed to climb terrain during a charge action. An example might be two models are 8 inches apart, but between them there is a small Ht1 climbable fence. Assuming that one model wants to charge the other one, and it has Cg8 and a 2inch Ml range, it should be a legal charge as the models are close enough even after the 2inches spent climbing. That is assuming that you Havnt broken the 'straight line' requirement of charging when you climb? How do other players usually play this?
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