Rannith
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Posts posted by Rannith
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On 7/22/2017 at 5:28 PM, Rathnard said:
Random ideas I'd like to see:
A commander so bad, so incompetent that he actually makes your Company worse. On the flip side he gets like 30+ scrip to spend on his units.
Something something Australia something.
+1
and
+1,000
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1 hour ago, solkan said:
It's because there's a paraphrasing on the rules in the stratagem card description.
On the page with the Stratagem Card picture (it's page 13 of the PDF, page 41 of the hard cover) it says "play and resolve a Stratagem Card". Seven pages later, on the page with the heading "Playing the Game" the text where it's detailing the activation phase details says "Play Stratagems - You may play one Stratagem Card from your hand."
I think the rules do that sort of thing in a few different areas.
Thank you for that. I will have the page reference tattoo’d on my forehead
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3 hours ago, retnab said:
Nope:
1. Play Stratagems – You may play one Stratagem Card from your hand.
Also it wasn't in your question but you also can't get around it by using a Stratagem at the start of the second activation in a Coordinated Strike as per the FAQ:
10. Can you play a Stratagem in between Activating the two units of a Coordinated Strike?
a. No.Actually I’m glad of it. The problem was in both of our rule books at leas it doesn’t say play one stratagem it says play a stratagem. My opponent held that this meant they just had to resolve the first before playing another. Quite frankly the additional two or three breaching bombs were redundant, the first was quite sufficient to do the job.
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Can a player use more than one stratagem during the activation of a single unit?
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On 1/4/2019 at 11:50 PM, Adran said:
Sorry I wasn't making fun of the question, I was trying to give an equivalent situation to help it make sense. I agree its much better to ask a question, even if it seems stupid, to make sure you have the right answer.
Full marks to Solkan for finding the reference.
There were a couple of posters that used to hang in my local volunteer fire brigade station. One said “Stupid questions are easier to handle than stupid mistakes.” And the other said “The only stupid question is the one you don’t ask.” I have always thought those were good advice.
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3 hours ago, Rathnard said:
Very nice. Now we just need Odeodatos (or however the hell it is spelt) painted up to look like Ned Kelly. That bucket shaped head would be perfect for it.
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On 11/16/2018 at 10:46 AM, spooky_squirrel said:
@Nef is that TGM? Looks familiar.
Here's my Aby contingent on their bases:
Top Left is Prince Unathi in the center of the triangle, Mehal Sefari making the two upper corners and the Crow Runners filling in the bottom point.
Center top is the Lord of Steel.
Top Right is Kassa in the center, Mechanized Infantry on the top left point, Steel Legion on the top right point, Dreadnought on the bottom point.
Just below the Lord of Steel are the Electrocutioners, with a trio of Engineers just to the left of them.
Bottom Left is a trio of Rain Gunners, Bottom Center are the Cavalry, and Bottom Right is the Marauder.Sorry to necro this but I just read it for the first time and I got an overwhelming need to comment.
Thanks for the display but I had to ask. Rain Gunners? Shouldn’t they be King’s Empire?
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23 minutes ago, solkan said:
Huh. You definitely should have gotten a sheet of objective markers, I think.
There should be the stratagem cards, the prototype cards, the allegiance card, a deck, the objective markers and the gas clouds. If you’re not sure, I would just use the contact form and write in what you got.
Thank’s I will do so.
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9 hours ago, solkan said:
I too far away from my markers at the moment, but four in the allegiance box and none in the Titan box sounds like what was in the Kickstarter distribution as well.
But got everything at once and promptly combined everything into smaller storage containers, so I can’t prove what was where.
Unfortunately I didn’t get in on the KS so I am limited to what has come out retail. As it was my Aby Allegiance Box didn’t have any objective tokens so I’m not sure what should have been where
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On 2/28/2019 at 5:26 AM, solkan said:
Poison Clouds:
- Created by non-repeatable margin trigger on Chemical Fogger attack (Unique Asset)
- Created by non-repeatable margin trigger on Prince Unathi's Poison Rocket
I'm trying to remember how those are packaged between the Dreadnought and the starter box.
I got four with my Aby Allegiance Box but none with the Dread, were there supposed to be some with the Dreadnought?
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Is there any sign of the January or April New Releases? My local supplier says they have been on constant back/pre order but have not seen them.
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On 12/20/2018 at 6:46 AM, PolishSausage said:
also remember you can attach multiple different assets to electrocutioners to take advantage of the no card cost, makes for a murder squad especially if you throw in an adjunct.
Not any more sadly. Only one prototype per unit now. 😢
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Absolutely, i’m Not sure if you are referring to England, America, Canada or Australia (has anything ever been written in Australia?) but I could not agree with you more.
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Just now, solkan said:
Yes it can be attached as such, and yes, the Walker can take the action. The Walker is a "fireteam in this unit". It isn't a Squad Fireteam in the Unit (for the three or four rules where that distinction matters).
That’s what I thought but I have often found in war games rules what the English seems to say isn’t what it is supposed to mean. And not just in a certain futuristic skirmish game written in Spain either.
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Treating the wounded as invisible abstractions is the main job of a general isn’t it? Seemed that way in most of the first and second world wars anyway.
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Fair enough. Just a quick further question, if the Explosive Rocket Prototype is attached to a unit of Mechanised Infantry can the Walker use it like any other fireteam in the unit? I think the answer should be yes but I would like a more experienced hand’s advice.
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Yeah, sorry, I got a bit sidetracked from my own original question but the discussion about assets in general. To my mind the word reinforcement indicates a nice, military style, practical action however a better description of how the “reinforce” rule actually works would be “Oogedy boogedy, necromantic, chaos, super techno, magical resurrection miracle.” However that would be even more wordy.
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44 minutes ago, solkan said:
I think Walkers and Cutters have the Combined Arms mechanics working against them for customizing. The fact that you can bring them back using reinforcements is probably why they can’t have assets.
Because the associated complications for the alternative:
- If you return a model with attached assets, what state are the assets in?
- Can you get any of the discarded assets back when you return the model?
- When you remove the model and it still has assets attached, what happens to those assets?
Quite frankly I don’t think it is a problem. The name of the mechanic makes it simple. It is not resurrection, it is not revival, it is not even healing. It is re-inforcement. I.e. rushing additional troops into the battle to replace those lost in the fight. To answer your complications;
1) You don’t return a model you replace it with a brand new one from the barracks/factory. Therefore no assets on reinforcements.
2) Can you get any of the discarded assets back? No because you don’t get the model back you get a new one still in factory defaults.
3) What happens to the assets attached to a model that is destroyed? Umm they were destroyed. Sorry, try not to get your elite guys killed next time.
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On 12/28/2018 at 2:40 AM, solkan said:
It hasn’t been corrected yet.
If all Poison Clouds have the same stats, it should be Hazardous 3 to match Prince Unathi’s template.
I’m not sure, isn’t there a line that says that if the hazardous value isn’t specified it defaults to Hazardous 0?
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That seems reasonable. My only question would be why are some of the assets Dreadnought specific. It seems to undermine their future flexibility.
It seems however that you have confirmed my fear. I was hoping there was a FAQ or errata somewhere that I hadn’t seen that would allow me to take the Foggers with the Walker or Cutter. **SIGH**
Thanks Adran
Rannith
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Well the Cutter and Walker are both listed as Titans however as combined arms units they cannot have assets.
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On 1/5/2019 at 5:57 AM, spooky_squirrel said:
I'm leaning towards purple and bronze, but I haven't broken out the paints in a while so we'll see how far that idea goes.
That would be more Assyrian I think.
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Since the Combined Arms rules state that you cannot apply Assets to a Combined arms Fireteam does that mean the Chemical Foggers Prototype Asset can ONLY be applied to the Dreadnought? If so why isn’t the restriction Dreadnought Only instead of Titan Only?
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4 hours ago, solkan said:
The presence of the Adjunct model as the last remaining model on the fireteam base doesn't change what the fireteam is. It's still a fireteam of whatever unit it was attached to.
So it still has all of the actions and abilities from its unit, and still has the adjunct asset's additional rules.
Great, that’s how I read it but I wanted to clarify.
Thanks a lot.
Rules PDF
in The Other Side Rules Discussion
Posted
Is the downloadable Rules PDF updated or is it static and updates are solely contained in the errata/FAQ?