Okay, so I confess, I love me a bomb. Something cool about Alpha Striking at will. Is it game changing...it can be. But good players can often stop it if they see it. My issue was that Guild simply doesn't appear to have many options. McCabe and a reactivating Thrall perhaps?
Now, if this has previously been discussed and known I apologise but last night for the first time I used a Nellie Bomb.
Nellie. Ronin. Killjoy. Nellie makes the Ronin fast then attacks it twice with propoganda for two 5 inch pushes. Ronin is potentially 16 inches up the table. Ronin can then take three walks and commit suppuku then out pops Killjoy ready for a 1AP charge. To make it even sillier, take Debt to the Guild on Killjoy for min damage 5...potentially 6 attacks. Bearing in mind the Ronin can be 31 inches across the table, the really can get him wherever you want him (Killjoy that is). Passing on activations enough so that when the Ronin goes nothing else can interrupt it is obviously key.
It's expensive, silly but actually good fun.
I did it last night and took out a pathfinder and pistolero before Perdita and Frank used all their AP to nobble him. So, as a return in SS it wasn't worth it, but the control it gave me won me the game ultimately.
Anyone else ever used this?