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FancyZergling

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About FancyZergling

  • Birthday 01/29/1991

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  1. Nope, at the most 4 sessions, even then if you group does lengthier sessions then you might even do multiple Epilogues in a day. You may also complete Destiny steps or do something else you feel constitutes more Exp. My characters advanced pretty quick, but I feel like it the power gain didn't make them advanced faster then what I felt comfortable throwing at them. The only thing I am really having trouble with is handing out material rewards. Their isn't really a scale for this in the books.
  2. The only things that come to mind is a spot for characteristics (Stitched, Invested, Kin, Nephilim, Spirit.)
  3. Going through I made an NPC and I really feel like the pursuits in the other books are really good for making NPCs since they are so specialized. Do you feel like the 0 Steps in the Splat book pursuits put them ahead of the Fated Almanac pursuits?
  4. Hello! I would really love to generate more traffic onto this forum so lets start with an easy topic! Pursuits! Four books in we have a large selection of pursuits available! What are some of your favorites? Some of your least favorites? What do you find Fated like to choose most?
  5. Thanks for this! This is awesome! Short descriptions for magic and skills would be awesome!
  6. Thanks for posting this! It was a good read and as someone who hasn't had a chance to play yet reading someone's opinion who has is great!
  7. Thank you for the replies! I actually caught rancor last night and he helped me out a bit. He recommended Outcast or Gremlins to me so I am gonna go through read pull my finger a bit!
  8. 1) Story: When playing the game I like to think "Why is this happening?" "What is going to happen after?" I need to like the fluff of the master and have to have a desire to further that character's story. 2) Look: I have to like the look of the model. If I don't like how it looks I am not going to play it. I'm not going to stare at models I don't like for hours at a time. 3) Uniqueness: It's the hipster side of me that still exists... but I like playing things that I don't often see at the other side of the table. I like to bring variety to the group. 4) Good mechanics: I like things with a good mechanic. I want it to work smoothly either with itself or the models around it.
  9. When I came back to the civil side of the breach I thought I was through... but it seems the strings of fate where tied tightly around me. I tried my hand with the Nomads fighting evil AI and dabbled with the druids of Immoren. Nothing has filled the hole that Malifaux left. So I bought the ticket and I am riding that dusty old train back to this dusty old town... So tell me what has changed? I stopped playing when the Ten Thunders book came out really do to a lack of interest in the area. I want back in now though, I intend on buying a few crews and demoing it at the LGS and to a few guys I work with. I have some questions first though. 1) What are the major changes from 1.5 to 2? 2) I primarily played Gremlins, Levi and Arcanists (except Ramos I did play Mei Fang a bit since it came right before I shipped off to boot camp and I loved her so very much) and a little Neverborn(mostly Zorida and Lilith). What has changed here? Will I get the same feeling playing in 2e as I did in 1.5? 3) Do you know people in the Eastern CT/ Western RI area that like to play? 4) Should I look at anyone new? People like to use MTG colours to describe what they like so I describe myself as a Blue White Red player. In RPGs I play face/support/healer types If I am tanky also that is a plus. I played Circle in Hordes, Nomads in Infinity. For what I played in Mali I was the guy that turned Gremlins from a joke to a nightmare, I loved how fast they could be and the numbers I could bring and how if I played my cards right I could clear any model off the board in one go. Levi I loved because he was different and was he second master I picked up (first being Ophelia). When I put Levi on the field people knew it was a loss or a close game. I loved useing him as a removal piece and using his life cycle to throw off my opponents. Crew selection was always fun with him. The Arcanists I played I played because they got things done. They mostly went where they wanted when they wanted. The same for Zorida and Lilith.
  10. Thanks for all the tips! I really appreciate it! As for the games I'd love to get some in when I do get up there!
  11. In about nine days I ship to Illinois for my Recruit Training. Then after two months I will be in Groton, CT for further training. I was looking at the people on the match finder thread and notice that each one is over an hours drive there. I was curious if there was any player in or near Groton/New London or game stores? Or even West Rhode Island.
  12. I have played about five games with her. I realized that depending on Railwalk after the third or fourth turn will really hurt you, instead use it to hit and run the first two turns then bringing her in in three and four to clean up. Kaeris is also fantastic with her, between vent steam and flame pillars you can position your stuff far more easily, then when Mei hands out the burning tokens, Kaeris will accelerant and immolate. This can be even more awesome when the student of conflict. Student of Conflict with her is just amazing, handing out fast on those key turns really can turn the game!
  13. TheEbonStar also runs something similar, where you started at 20ss and ended at 5 it was pretty fun!
  14. With the gals you move so quickly that you don't absolutely need range as you can stay out of site till you can engage. If you do want ranged models Gunsmiths are fantastic as well as Convict Gunslinger. You could invest in a trapper as well, if you want long range and go against constructs a lot. You could think about Kaeris for more of a control centered build. Mctavish is excellent for severe terrain heavy boards. Lazarus would sinc well with your Corphyees. Finally Sue could give you nice will power buffs and can cover chokes to protect your gals, the wp buff is excellent and can even help with the performers 0 to give out slow.
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