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HeavensWrath

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  • Birthday 01/24/1985

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  1. We have a small group that plays at Dicehead Games. Havent gotten alot of playtime in lately, but feel free to PM me and we will see about getting together for some games sometime.
  2. My thought was the raptors could tag things to make thebastringers do damage easier. Not very efficient, but there none the less.
  3. I don't play guild, but do astringers get plus on damage flip against beasts?
  4. He definately can. There is nothing in his rules preventing it. He is still a significant model when he comes back.
  5. For future reference you actually have the option not to activate a trigger even if you get the suite requirements. Therefore thinking ahead you could choose not to activate flay in that situation.
  6. He can hire any model undead soulless or construct, but can not hire totems. So the gravespirit is a no go
  7. Marcus has tons of options available to him, and there are others more suited to explaining his options than I. So I will just touch on Ramos. Most importantly will be the electrical creation to make use of his spell. You only ever need one as it is unique. Next I would look in to picking up a couple large steampunk arachnids and a soulstone miner. I also get alot of use out of my gaurdian and mechanical rider depending on the objective. Ramos and Marcus both really on a good handle on crew building depending on strategy. Take time to learn all your minions abilities and when to use each respectively. Hope that helps a bit to get you up and running.
  8. As much as I enjoy the current workings of my SS Miner...yes please.
  9. I tend to choose between the toolkit or either no totem or the EoP depending on the strategy I find myself playing. If I intend to use Ramos' exceptional abilities in a war of attrition the MTK is the onvious choice. However if I take a crazy notion to run him in a slaughter I almost never take it. Insuch a scenario it becomes a liability. It's easy to kill and your just giving your opponent more targets. While electrical fire isn't a horrendous one shot doomsday spell it is exceedingly difficult to dodge given Ramos' abnormally high CA stat. With the EoP it is a reliable 4 damage every cast, and gives the opponent a reason to either stay away from his range (gives you some board control) or try and take him down quickly (easier said than done, and gives your minions room to breath) Basically while the mtk is almost always an auto pick and rightly so, I find lots of players setting Ramos to only playing one way has a detrimental effect on his abilities. He is most certainly a support master with mostly buffs and summoning, but electrical fire is pretty scary to small minions if you make it.
  10. Have we gotten any dates or even approximations on the rest of the arcanist minions? Im seeing a lot of potential for both union miners and the mauler.
  11. I am inclined to think they would be slow on their next activation. They have already generated their AP for the current activation prior to recieving slow. I could be wrong however.
  12. I have used both in my Ramos crew, and Calmdown is spot on. Ramos generally can't afford to burn 14ss on a single model, add to that he doesn't tend to carry extra stones around for the Coryphee to borrow. The rider is realistically always a better option.
  13. 1000 times this. I hear a lot of :this model is broken or this master is OP. Malifaux generally comes down to experience in resource management and board control/placement more than any other wargame I've had the pleasure of playing
  14. I'll second mistercactus on that perception. I have played nothing but arcanists from the beginning of my Malifaux experience, and my best tool has always been the ability to build for anything and everything. I started out with Rasputina in the beginning, but had picked up Ramos as my most played master within a week. While there are in a fact a few pretty destructive comboes in the faction that is not where their strengths are. At this point simply by having a ton of experience with the arcanists and being quite familiar with opponents I tend to win most games I play. In fact I have yet to lose a game to the dreamer and all of his crazy comboes. This is due in large part to understanding the opponent and more importantly playing a faction with access to tools for every situation. Starting out with Arcs is a little slow going in the beginning, however once you understand all your tools the power of the faction slowly builds. This is all excluding Colette except for one brawl that I borrowed her to team with Marcus for amusement. I find her crew in general rather lacking in the fun department. Please excuse any grammar errors etc. Just finished a 10 hour shift and I'm exhausted. If you have any specific questions feel free to message me any time.
  15. The ability used to resist the spell is listed in the description of the spell itself. Some also have no resist at all.
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