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JSKrush

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JSKrush last won the day on November 12 2014

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About JSKrush

  • Birthday 03/29/1981

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    Normal IL
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    Malifaux, Duh :)

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  1. Divergent Paths League Where: Red Raccoon Games (309) 828-9196, 309 N Main St, Bloomington, IL 61701 redraccoongames.com When: Sept 21-Nov 20 Official League Store Times: Wednesdays 5:00pm to 9:00pm, Demo Day Saturdays (See below) Other times available at the store whenever tables are open and people want to meet-up Registration Sign-up sheet in the store or contact: James Kroesch, Forum PM JSKrush or email james.kroesch@gmail.com Entry Fee $2 and gets you a Wyrd Guilder Schedule Play anytime you like against anyone you like following the rules of the Divergent Paths event. Games can be at the store, homes, or using Vassel. Section 1 – Sep 21 – Sep 25 Section 2 – Sep 26 – Oct 9 Section 3 – Oct 10 – Oct 23 Section 4 – Oct 24 – Nov 6 Section 5 – Nov 7 – Nov 20 Reporting The winner of each game is responsible for reporting the following information to the organizer (James) or documenting on the record sheet in the store. Please also report the game online for the Divergent Path Event at http://www.wyrd-games.net/divergent-paths Your Name (first and last) Your Opponents Name (first and last) VP for both players. What Section and Scenario you played. Where you played your game. Achievements Achievement points can be earned per each game, round, and over the course of the whole league. Each player will get an achievement sheet to track them when they play their entry fee. Prizes Players can trade points into Guilders or Mystery Boxes at the end of the league. Additional spot prizes and another awards may be available based on participation numbers. Demo Days Where: Red Raccoon Games: (309) 828-9196, 309 N Main St, Bloomington, IL 61701 When: Wednesdays during the league and the following Saturdays 10am to 1pm 9/24/2016 10/8/2016 10/15/2016 11/5/2016 11/19/2016 No previous experience, game knowledge, or materials necessary. Everything can be provided. Just show up and have some fun.
  2. I agree with your conclusions that something or maybe even multiple things need to be done here. Being an Outcast player, I used the same Wretch and rat tactic in Leveticus lists with Belles to out activate and bring stuff to me to kill. Making just one of them un-hirable could be a fix and still match faction hiring. I also support the idea of Killjoy popping out only against non-peon kills as it could only be the next Killjoy bomb is with another faction that gets something just as cheap and fast as rats.
  3. Getting an issue were it says Tortise and the Hair are in stock but won't let me checkout with them. Says their sold out then
  4. Week 2 - "When the man comes around" There is news that someone new has come to town. You may or may not have a history with them, but don't let that stop you from running your game on the other crews looking to edge in on your turf. Whatever is agenda is, maybe you can put it to your advantage... Or maybe not... If you play your games using all of the following, each player that does not Strategically Withdraw before Turn 3, gains 2 additional scrip. Event: The Lonely Traveler Strategy: Extraction Deployment: Standard Schemes: Convict Labor, Neutralize the Leader, Show of Force, Exhaust Their Forces, Search the Ruins
  5. Week 1 - "The Sins of the Masters" In the wake of The Event, your crew, your once loyal band, your friends, have scattered to the far reaches of Malifaux. Your master, still recovering from the forces unleashed, has left you to fend for yourself. The haunting sounds of mechanical hooves can still be heard on the winds whispering through the streets at night. But your not afraid. The soulstone power still is yours to call. You're a leader. Fate will be yours to shape. Its time to start new, pick yourself up, and get back into the game... At whatever the cost... If you play your games using all of the following, each player that does not Strategically Withdraw before Turn 3, gains 2 additional scrip. Event: A Sinners Prayer (Modified: Players may cheat flips while resolving the Encounter event.) Strategy: Reconnoiter Deployment: Flank Schemes: Convict Labor, Show of Force, Leave Your Mark, Detonate the Charges, Frame for Murder
  6. Welcome to the next chapter in the Red Raccoon Games Malifaux M2E campaigns! This campaign will be a casual, fun event for both new and experience Malifaux players over multiple weeks. Players will start with a small crew lead by a Henchman looking to make it big in Malifaux and growing to be the best crew with the swankiest Hideout this side of the Bayou and Malifaux City! Players will be able to continue the tales of fortune and fate from our last campaign or start anew with all new crews and adventures. The campaign will last for 6 weeks and over that time your models will gain injuries, curses, find unique weapons and learn new skills. Campaign games are played using the same rules as normal Malifaux, but after the game is finished, you will determine what happened to your injured crew members and try to find new upgrades for the survivors in the way of Skills and Equipment. These changes to your crew will carry over from game to game until the Campaign is completed. In addition to this, there will sometimes be Campaign events which affect the game, such as special terrain, scenarios, or other fun challenges. Games are not required to be played at the store but the usual Wednesday night (5:30pm to Close) and Saturday morning (10am to 1pm) times will be available for people to show up for pick-up games or arrange plans in advance. A Player must have their campaign sheet initialed by their opponent for their points to count. Location: Red Raccoon Games, Bloomington, IL Registration This campaign will be free to play. Campaign Duration and Schedule The campaign will run for 6 weeks, starting on March 2nd and completing April 6th. Each Wednesday night will be the weekly event night and signify the start of a new week and a new event will be announced. Campaign Rules Starting Crew Requirements The first Wednesday (March 2nd) each player will declare a single faction for the campaign and hire their models. The players’ starting arsenal will consist of up to 45 Soulstones of models including a single Henchman as your declared Leader (using the cost of the henchman) and a maximum 2 non-campaign upgrade which can be assigned to a model in your arsenal. Masters may not be hired at this time. They can be earned in later weeks according to the campaign rules. As part of the starting crew, a player which played in the previous "Shifting Loyalties" campaign may include a single non-master model from their previous crew in their starting crew purchases. They may also include one non-rare 1 upgrade which was associated with that model. (all previous injuries they may have suffered are removed) Each crew may also start with a single bounty selected for free. Hide Outs At the start of the campaign each player chooses a specific type of Hide Out they will be building. This choice is permanent for the crew and can be expanded upon over the course of the campaign. Rare 1 models & Drafting Each model with the characteristic of ‘Rare 1’ will only be hirable by the first player to acquire them in their arsenal throughout the campaign on a first come, first serve basis. During the first week of the campaign we will run a draft to hire the players starting crews. Players will be assigned a number at random and will draft their models into their crew in a 1,2,3,4,5,6,6,5,4,3,2,1,1,2,etc. format until all players have their starting crews selected. New Hires The start of each week is the only time players may hire new models for their arsenal. The player with the lowest combined arsenal may choose first, followed by the next lowest, and so on drafting models like the first week. The first model a crew hires each week costs 5 script less than it normally would. Every player must hire a minimum of one new model. Non-campaign upgrades are also purchasable at this time for double their normal soulstone cost. Masters During week 3 and after, during the New Hires phase of the week, any crew which has completed at least one Bounty may pay 10 script to purchase a Master for their arsenal. For the Love of Money A player may ‘loan out’ one or more models in their arsenal to other players that may legally hire them for a negotiated value of script less than or equal to the models’ normal soulstone cost. If a player does this, the owning player may not hire loaned out models during any of their games that week. The models become unavailable to the player they were loaned to and available to the owning player at the start of the next week. Any campaign upgrades, skills, or injuries a model has/acquires or loses while loaned remain as such when a model is loaned out or returned. Stay Dead If a Rare 1 model or Master is annihilated from a player’s crew, the model become unavailable for all players and remaining games of the campaign. Cut ‘Em Up for Parts In between games, any crew may annihilate any crew members it wishes to gain an amount of Script equal to half of the model’s soulstone cost rounded up. The if the model was a Rare 1 model see the “Stay Dead” rule above. Games per Week Each player may play a maximum of two games against other players in the campaign per week. Any others games played above two will be strickly for fun and will not have an Aftermath phase for either player. Each week a Campaign event will be announced as well as a recommended 2016 Gaining Grounds Strategy / Deployment / Scheme Pool. Playing the specified combination will result in extra bonuses for completing the games. Re-hire / Late Start If a player wishes to stop playing with their current arsenal, they may choose to restart with a new arsenal at 35 soulstones for that week. All models / upgrades they previously had are removed from their arsenal and all Rare 1 models are made available again to be hired by others. The player restarting may not rehire any of their old Rare 1 models during their initial re-hiring. A player joining for the first time during a running campaign may do so at any time. They will start a new arsenal as normal following the above restrictions and Rare 1 model availability. A player then playing with a re-hired arsenal or joining the campaign for the first time may play up to three games that week to attempt to catchup with the other players in the league. Painting Fully painted is encouraged but not required. An additional 2 script will be awarded to a player each week if they have a fully painted arsenal at the start of the weekly Wednesday gaming session. Proxies Proxies are allowed at the discretion of the event organizer. Any model which can be used to logically distinguish to a reasonable level to the official Malifaux model / art should be allowed. End of the Campaign Three winners will be determined at the end of the campaign Mastery – Player with the best record of Campaign Points / Diff / Victory Points over the 5 weeks. A player may count a maximum of two games per week. (If a player starts late or re-hires their arsenal they may count three games for their initial week with the crew) Best Hide Out – Player with the most fortifications on their Hide Out. In the case of a tie on number of fortifications, then the player with the most flair is the winner. If still tied, play the best of three rock-paper-scissors for winner takes all! Best Painted – Player with the best crew of at least 45 soulstones comprising of only models which are part of their campaign arsenal. If you have any questions, please feel free to post here, PM JSKrush on the forums, or email james.kroesch@gmail.com
  7. The store now has a facebook event up which you are free to sign-up on and share with others: https://www.facebook.com/events/211853505830070/
  8. Yes, if possible just so I have a good handle on bringing enough tables and terrain, but no one will be turned away the day of the event either. No payment needed in advance, just pay at registration.
  9. 'Frozen Plains' 2016 On Saturday, February 27th, 2016 Red Raccoon Games will be hosting a 50ss Modified Gaining Grounds 2016 Malifaux Tournament. TO/Contact: James Kroesch (JSKrush on Forums or james.kroesch@gmail.com) Location: Red Raccoon Games, 309 N Main St, Bloomington, IL 61701 Event Sign-up: https://www.facebook.com/events/211853505830070/ Players: 16 maximum (respond to post, PM, or email to reserve spots) Number of Rounds: 3 Round Time Limit: 105 Minutes With a 15 minute break between rounds Strategy Selection: Round 1 – Interference, Standard Deployment Lunch Break - 45 min Round 2 – Squatter's Rights, Corner Deployment Round 3 – Headhunter, Standard Deployment Scheme Selection: TBA before each round *All Schemes can be found in Gaining Grounds 2016 Game Size: 50 Soulstones Crew Construction: Single Faction OR Single Fixed, Dual Faction Master At the start of the Tournament, the player will sign up with a specific faction and follows the Hiring restrictions for that faction as normal in each round. OR At the start of the Tournament, the player will sign up with a specific master which may follow the Hiring restrictions allowed by their dual faction status. Each round the player will declare to their opponent which Master they are playing and are allowed to hire a crew according to one of their allowed faction Hiring restrictions. PROXIES: Proxies for yet to be released models are allowed at the discretion of the event organizer. Any model which can be used to logically distinguish to a reasonable level to the official Malifaux model / art should be allowed. If you have a question, email or PM per the contact information above. SCORING: Domination Format [TP/Diff/VP] ENTRY FEE: $5 per person (Will go to prize support as store credit) AWARDS: Prizes will be awarded to 1st, 2nd, and Best Painted. Prize box raffle prizes available as well. SCHEDULE: 9:50am - 10:25am - Setup & Registration 10:30am - 12:15pm - Round 1 12:15pm - 1:00pm - Lunch 1:00pm - 2:45pm - Round 2 3:00pm - 4:45pm - Round 3 5:00pm - 5:30pm - Wrap-up and Awards
  10. I can't say enough about how great all the attendees were. Talk about making an event easy to run and as a TO I had a blast just watching the fun happen. Thanks to everyone that made the trip out and we are definitely going to be at Flatcon next year, looking to be even bigger and better. I'd like to think this could be a really great continuing end of the year event for the Midwest region before the weather really turns and we all start focusing on something like Michigan Open or Adepticon for the next year. Personal challenge: Fully painted terrain on every table next year PICS for everyone: https://twitter.com/JSKrush/status/657946356921815040 Link to Warscore Details for the event: http://www.warscore.net/event/203/view.html
  11. Here's the preview of the prize pool options as promised for the Gaining Grounds event. In our group, we always do a choice from a prize box. Picture attached is what's currently in there. Guaranteed: The Best in Faction 30mm markers from Bendyboards.co.uk for highest racked faction player Bad Things Happen 30mm marker & Breaching the Faux Deck for player with the Worst Fate First Place Overall will get their pick of limited edition model or other available model/minion 3-pack. Based on attendance: TTB Multi-pose Character Kit & Reaper Paint set - Best Painted Crew 2nd place pick of Limited Edition model. More Breaching the Faux Decks added somewhere for prizes.
  12. For the Gaining Grounds the registration page for Flatcon on Warhorn.net lists myself as TO and 2 others. I cannot see who that actually is but I assume it's FacelessOne and Prof_Bycid. https://www.warhorn.net/events/flatcon-2015/schedule/2015/10/24/sessions/87271?f=flatcon Locally, I've been told that we at least have 3 others from our group, which are not anyone in the discussions above.
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