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SpiralngCadavr

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Everything posted by SpiralngCadavr

  1. I figured out how to number crunch 40k in high school, at which point I got bored of it, despite still liking the setting. I got in to WM because it had charm and steampunk, and I feel like it's lost its charm (everything is EPIC now) and its steampunk is lessening: Farrow (mad science pig men) are about the only real addition to the steampunk aesthetic in years (rather than just redesigning something that already exists), and I frankly think they're mostly running out of ideas because of their impressive (but possibly foolhardy) release rate. The game is good, but you can only buy so many variants on stompy robots before it starts to feel redundant and like you're just doing it for the sake of minute optimization/a completionist mentality. From what I see, Malifaux has some of that charm that got me in to WM, and I can definitely see why people might switch, especially if $30-60 gets you as fun a game as $150+ (WM) or $300+ ($40k)
  2. Thanks! Yeah, I've played Warmachine since the beginning, and have expanded in all directions at some point or other, but am starting to burn out on it (I feel the writing is going downhill and the rules are already escalating to silly proportions and they're running out of new ideas, so soon after the rules reboot). The point is, as much as I'll want to keep it small as an alternative system, there's a good chance my Malifaux pieces will get a lot more friends in the coming months, but I want a good starting group to test out the game. edit- well, placed an order. I'm looking forward to trying out a new game. Thanks for all of the advice!
  3. Thanks, another question- what is lost in getting the rules manual instead of the core book? I'm assuming something in those $20 is different… The main rules are out of stock- should I wait 'til they're in stock, or just get the core rules (note: I love fluff and characters and such, which I'm assuming is part of that difference?) Also, I was thinking of colette, dead justice, and von schill, to give a taste of different play styles. is it better to just try two groups out, so I have more flexibility within them, or is three with little overlap fine? I get the sense that outcasts can join other groups, does that make the division less problematic? Thanks again
  4. Thanks, that answered a number of my questions. So, I got the PDFs to work (needed a newer viewer), is the stuff that's been redacted extra material or just character? I assume the PDFs are plenty to get started with?
  5. Hi, so, I've been watching Wyrd since it was just a miniatures company (no game), but have only made a couple purchases, some time ago. Last year, I stumbled upon the Nightmare version of Lord Chompy bits, and have been kicking myself for not picking him up during that opening (since I really don't care for the smaller regular model, and don't want to drop $250 (or whatever it's escalated to now) on the larger one). What this is leading to, is that I want to pick up the Dead Justice pack, and, while I'm at it, get the limited edition merc, so I 'm interested in getting started a little, preferably with enough minis for a few options. So, first question- what do I need other than standard gaming material (dice, terrain, etc), a deck of cards, and the minis (with their stat cards)? It looks like there are rules in the side bar, but I wasn't able to successfully open either version. Second question- I'm hoping to have enough to start with three sets. I like the look of the Guild, Arcanists, and Outcasts (not goblins), and would hope for something that would be a good starter: hopefully something that won't be a highly unbalanced matchup, and won't involve an overly complex set of interactions (since I recognize that some of the models I'm listing are later pieces, which, from my experience, tend to be more complex). So, of the arcanists, I was thinking about one of the following: -Colette -Rasputina (is it advisable to field her without the imps? I like the rest of the winter theme, but not their minis. Also, I hear she's getting an alternate sculpt? -Steamfitters (really like Ramos, less excited about the rest) For the guild, I like -C. Hoffman -Lucious (? the creep with the minimal mask) -I couldn't tell- is the Dead Justice set a playable group as both Guild and Resurrectionist complete starter sets? For outcasts, I like Von Schill, would be getting the merc model with the package, and like the Ronin (would they run well with the rest?) The hope would be to spend around the $100 needed for the bonus mini, and not a lot more than that (since I haven't actually played, and like the aesthetic, but don't know if I'll like the game yet) …phew, that was a lot of questions! Thanks in advance for any advice.
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