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Aegis Arising

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  • Birthday 07/09/1985

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  1. I have a complete Colette/Showgirls Crew which is based on bases which have floor boards. The two single Coryphee are based white and one of the Mechanical Doves is based black. I have decided to cut back as I will never get finished painting all of the crews I have currently. Also i have a sealed Lady J stater. I would prefer to sell them as set, I accept Paypal and am willing to ship wherever given shipping is paid for. Colette Crew includes. ($70 + Shipping) Showgirls Starter 2 Single Coryphee and 1 duet 3 Mechanical Doves Lady J Starter ($25 + Shipping) I would consider trades for a Perdita Starter, Viktoria Starter, or Levi Starter. Let me know if you have an offer or are interested...
  2. I would say that Sonnia's crew is more well rounded as she herself is more of ranged and when needed melee model. While she won't hold her ground against Lilith or Lady J, she can be quite fierce against high CA models. Plus the Witchling stalkers are decent at range thanks to hunter. and are great in melee. Never underestimate the 6 inch aura that gives a negative flip to enemies casting. Even Sammael has some melee ability, though I would keep him clear at all times.
  3. As far as I my play has proven, not on high levels of play mind you, most people underestimate Ryle. People recognize Samael the second he hits the table and he has a big fat bulls-eye on his face, which he deserves. But Ryle, people are not intimidated by his damage ratings as much. But when in combination with C. Hoffman I have watched him tear through 1 to 2 large units a in a turn. Reactivated and puppeted by the Hoff. Plus he gives Hoff's crew the much needed ranged threat they need.
  4. http://wyrd-games.net/forum/showpost.php?p=207016&postcount=4 Here is the official ruling that supports what has been said so far.
  5. I have really enjoyed using the governor's proxy and I agree with what has been said so far. Only morale duals should cause you stress, and even then you have +2 wp. My favorite aspect is the chance of killing a model in the wp - wp dual when they kill the proxy. The biggest take down I have seen with it is Bad JuJu... I think the underestimated ability is that you can take away symbols from other models ca and cb. Which is very handy for quite a few models.
  6. Thanks for the Link, my other games which are not actively up for trade could be an option also. http://boardgamegeek.com/collection/user/Inquisitor%20Eisenhorn?own=1&subtype=boardgame&ff=1
  7. I have started into Malifaux and it is drawing me in about as fast as falling down a rabbit hole... I am hoping to supplement my spending by trading a few board games instead of spending cash... If you are interested please check out my collection of boardgames on boardgamegeek.com my username is inquisitor eisenhorn. I am interested in any crew I do not already own(see signature). Please PM me with any trade offers.
  8. So I bought an extra Electrical Creation, before I realized it was Unique...yeah. So I have it based on a Battle Bases Temple base and it is glued but not based. PM with any offers you might have, I can send pictures if requested. Traded
  9. Thank you, however I do not have a V2 card for the Austringer and it is not in the pdf available on this site...
  10. First off, I just purchased Ramos and played him for the first time today. That said, I have a fair amount of experience with Malifaux and have played against or with most of the possible crews. In defense of Ramos, I found his ability to summon one or more Electrical Creations per turn significant, especially with the help of a Mobile Toolkit. They do 1 wd automatically when they move into base contact for the first time, then for a single action they can deal 3 dg within 2 inches... The beauty is that there is no resist for the 3 dg. Now if you summon two of these bad boys you can deal 8 dg to non-armored units... The Steamborg Executioner I have used in my Hoffman crew and also with Ramos. I love this model. While he doesn't have the staying power of the Peacekeeper, his offensive abilities are spectacular. One thing that I personally love is his ability to bypass defensive walls to get to more important targets. You can turn a (1) melee attack into a 11 inch charge behind your enemy's line. Which would take up your melee expert action and allow you to flurry whichever model you charged... Deadly. Anyways here is a little insight from my experience. As far as Strategies and Schemes, I like the Arcanist only scheme Sabotage. Especially if your strategy requires you to move over to the other side of the board. Good Luck.
  11. Thank you, I am trying to order some custom bases for them and don't want to pay 12+ bucks for the wrong size...
  12. According to the online store the austringer comes with a 50mm base, but according to the original rulebook they are on a 30mm base... Which is the official?
  13. Fully agree with your line of reasoning, and so do most other people. Which is why he is usually the first target for your enemy. He usually gets off one good volley before dying in my games, wish he had hard to wound or hard to kill or something...
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