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xKoBiEx

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Posts posted by xKoBiEx

  1. While I would agree that Weaver Widow can be situtational, I have found that "situational" is almost every situation. She comes with multiple strengths which all directly buff Collodi's crew.

    First, she is arachnid which lets her ignore annoying terrain penalties. She can even scout into buildings and chase down snipers if needed. Then she picks up a corpse counter after the kill.

    Second, she is both a scavenger and graverobber. While the graverobber doesn't help Collodi, it allows you to let Collodi pick up his broken marionettes and the Weaver to deny Ressers of their dead counters. You will put them to good use with point three.

    Third, she acts as LoL's Annie. In fact, that is the name of my Weaver. Teddy (or Tibbers) is a huge target on the field. Doing a Tibber drop after getting 4 counters is a gratifying experience. This will occur at turn 4 at the latest and most-likely earlier as deaths occur.

  2. They're Just Rats seems to be misinterpreted. To me, it seems clear that the rat can die during its own activation...just not friendly models' activations. I may be wrong on this but the rule does not say it can't be killed in its own activation and even gives an example of it happening with terrain. Poison and other beginning of activation effects should also be added to the same effect.

  3. Not all high-cost models are too expensive for competitive play. But, when your clan line is filled with high-cost models, it does become preventative to build a really fluffy list that is highly tuned and competitive.

    I want to use the word consensus...but it may not be right... I see a lot of people taking 1 or 2 Ortegas that really fit into their schemes and then filling their list with lower-costed ranged or melee attackers when building competitively and then running the whole Gunslinger Box when they are just playing for fun.

    This isn't just limited to the Ortegas. Other crews have similar problems.

  4. The push is a place within (but not wholy within) 4" as per errata on pushes. It is not directly toward. I believe that Doll Friend also says immediately after, as well, doesn't it? That would mean that you have your choice as they would all be immediately.

    For the "variant companion," Collodi would activate, do his actions, then all the immediately activating dolls would happen in any order of your choosing. This can pull Collodi further away from the other Marionettes allowing them to push before they take the rest of their actions.

  5. The game is really easy to pick up by watching and then just diving in. The more you play, obviously, the more you will pick up. I still forget triggers and sometimes misjudge which actions to take in any given situation. I've often killed an opponent's model before I moved in with something that could collect a trigger from the death. Experience will make you better but the game is fun from day 1 and, to me at least, fun even when you lose.

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