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Korrosion

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Posts posted by Korrosion

  1. What I'm being told on that front is that the casting flip is an Offensive Resist Flip.

    Im not entirely convinced an Offensive Resist Flip exists but at the same time I've been dreadfully wrong before and I dont know as much about the rules as I used to, which is why Im asking for help from the masses here, so I can have it straight.

    Does not exist. Casts that have a resist are against a target number which happens to be the same as your casting total. The defender has a resist flip, not the caster. Casters have Casting Totals which they generate by adding their stat to a casting flip.

  2. Keep in mind that los can be traced into but not through woods/obscuring terrain. Also Tuco can make her not friendly (until the end of turn) in order to squeeze 1 more illusionary forest out before she manifests. (1 from puking snake-->1 from a not friendly lilith although that wastes 2 stones for the totem)

  3. It's not just a Marcus trick. There are also some nasty ideas running around with some of the faster crews that can score VP early game to use Drain Souls to deny VP to the enemy. If your opponent has Contain Power and you're able to score enough VP, you can Drain Souls your own master to deny 4 VP to the enemy.

    You could still kill your own master with attacks from a minion, I guess. This just makes it harder/cost more then 1ap. It also takes away the Levi stone factory if he had nothing better to do with his last ap.

  4. I'd add in a few words to clear up precisely when he becomes buried. Is it at the start closing phase? End closing phase? Possibly move the bury mechanic to the draw phase so he can be useful for end of game mechanics such as stake a claim.

    I'm not sure why I should ever use this guy. He's fast but not all that great at anything. I think there should be someway for mindgames to hurt models that are ItI. Maybe a damage profile for non ItI models which ignores armor and a different profile for those with ItI. Or possibly just a different ability that is useful against ItI models.

  5. --snip-- Nico uses Arise! (Rafkin gains the BPs) and then uses Reanimator (Rafkin gains the BPs). Either way, with four dead dogs, Rafkin comes out with 8BPs.

    If I remember correctly that is how it happened in the game with Gruesome. He said, "Arise!". I said, "wtf zombies commin for my brains". He said, "Nah, its just a 3 headed undead chimera." I said, "AAAAAAAAAAGGGGGGGGHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!"

  6. Sorry for being dense, finally got the whole thing. But I do have to ask if it's still worth it to blow 15 stones for what amounts mostly to factory functions. I mean, first turn Rafkin isn't even moving if he poisons all the puppies and prepares to pick up the corpses and I wouldn't personally be in a hurry to raise a rogue so far away from the action. I am a Nico ignorant though, so it's all theoryfaux for me.

    It might not be that far from the action at all. 6" deployment + 6" summon + ?charge range is about mid board. Its not unusual for a quick crew to be mid board at the start of turn 2.

  7. At the end of the alpha strike if the target is still alive or if there are different targets relatively close that need to be engaged, such as austringers, nino, or the shooty gremlin for examples, a Wicked Doll can (0) to place within 2" of Collodi. That give a threat range of 2"+ 1.18"(30mm) + 1" = a smidge over 4 inches for 2 attacks with paired claws. Or 2"+ 1.18" + 7"(charge) + 1" = a bit over 11 inches from Collodi's base for one charge attack. If you can bring in 2 wicked dolls you could potentially snag a bunch of models with Wicked Intentions.

  8. Let me start by thanking Korrosion for a good(And most importantly, FUN) game and a simple comment that started me rethinking Rafkin.

    It was a good fun game. I thought early on that I was going to be stomped.

    1. Korrosion forgetting about negative flips for me because of some irritating as heck tuco ability.

    Veil Appearance

    3. Me forgetting that I had friggin AVATAR and not only not thinking about opportunities to manifest that might be good, but also NOT automatically manifesting in turn 6 and immediately summoning Mindless Zombies behind me to prevent damage from the lilith that was IN MY FACE!

    One of several/many game changers we both messed up. While driving home I thought of at least 2 black bloods I forgot to hand out.

    We wound up going 7 turns with Nicodem dying at the end of the 6th turn after failing to paralyze lilith. We had some EPIC rigor mortis "duels". One of the castings was him resisting 29 to 28 and I think another was 26 to 25 or so...

    He died at the start of 6. I won activation after we both flipped ace, then I pulled a 12 to your 11. First thing Lilith did was go "Whirling death to 4 models" then "BAM" great sword to the face! :-O I spent my last stone to bring it to a straight flip with a severe in my hand for the last 6 damage I needed.

    We had some EPIC rigor mortis "duels". One of the castings was him resisting 29 to 28 and I think another was 26 to 25 or so...

    I lost one 27-26, we both kept throwing stones at the rigor mortis duels and everyone was important. On turn 5 you cast it 3 times in a row to finally have it stick on the 3rd cast. Lilith was paralyzed on turns 3 and 5. Tuco was paralyzed turn 1 and Lelu on turn 2.

    He won 7-3 because his 1 wound Lilith killed nico herself while my full health rogue necro sat next to her paralyzed from the 1 wound lelitu.

    Disappear and Irresistible were MVP's this game. A half health Lilith tanked the Bell, Crooked man, Rogue necro and Nico all in melee for 3 turns.

    I am not crying about the game, it was a blast. I was disappointed a bit because Tuco and Lelu were dead by the end of the second turn, and I still had all my models and 5 mindless zombies.

    Lets not forget the little rogue necromancy or 2 who made a face eating appearance :-)

    But, I left a gap in space near Nicodem and Lilith charged through some boxes and "filled the gap" proceeding to whirlwind or whatever its called...

    It was "just" one strike from the charge at Nico who quickly pushed a mindless zombie onto Lilith's sword thus causing her to swing slowly because of the extra weight. Then you paralyzed her immediately after winning initiative on turn 5. Turn 6 started with a Whirling Death and then a swing at Nico to kill him.

    I will come back to that in a second. Let me say that if Rafkin had been an inch farther away, I could have thrown a flask of acid at my rotten belle and blast templated poison onto Lilith and put an end to all this 8 defense "disappear trigger" rigmarole nonsense that was spoiling my victory parade.

    I was doing everything I could to make sure he stayed engaged specifically because of that. Same thing with the crooked man. I didn't want any undefensible damage coming in because of blast templates.

    He had 8 Body parts turn 1 and for the next 2 turns, used his (0) healing to make the Tuco blast damage go away.

    Including flipping the red joker to heal only 1 damage :-)

    Then he dropped 4 Mindless zombies that instantly became my second Rogue Necro of the game.

    And forced me to put Lilitu in a dangerous position so she could cast Impure thoughts on it. That cost me 2 face cards of masks.

    used his (0) healing to make the Tuco blast damage go away.

    I would sacrifice a model with Thor's hammer to have a (0) targeted heal on a 7SS model which does other useful things besides.

    I look forward to our next game.

    Me too! I need to finish some painting so I can field Zoriada and obey rafkin into poisoning his own crew :-) And I know how much you love Collodi...(insert evil laugh here)

    EDIT: One drowned waltzing into the middle of the pack on turns 5, 6 or 7 wins the game for me...

    That would have been GG for sure. I'm glad you didn't think of it ;-)

    I would also like to thank my puking snake for flipping the black joker in 2 consecutive turns while trying to magical extension.

  9. Ashes and Dust activates, end of activation kills itself, Ashen Core and Dust Storm activate.

    I knew about that, I was reading it as Ashes & Dust somehow ended up with 3 activations. Not as 1 with A&D, 1 with ashes, 1 with dust. The most I could figure out was 2 with a Rusty Reactivate.

  10. snip

    7. Ashes and Dust - Sure, it's expensive, but Cb7 3/4/6 with an auto-trigger is nothing to sneeze at, especially when it has Fast and Wk5. Able to heal, and pull off something more impressive than Humpty Dumpty and all the kings men, Ashes and Dust can end up taking up 3 activations in a turn for an impressive 7AP and 2 zero actions.

    Not to derail but i'm kinda slow this morning, can someone explain to me how A&D can end up with 3 activations in 1 turn?

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