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Sybarite

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Everything posted by Sybarite

  1. I tried out Swordfighter yesterday and it was awesome. Even more death and some sweet mobility. had coffin too and there was a good opportunity where I shouldve used it but didnt think of it until after er activation.
  2. Must spend at least 48 stones?
  3. Sounds very good indeed. I am interested in trying out Marcus with a couple of Shikome and Venomancy.
  4. Does Venomancy do +2 dg for people who take poison damage, like Sebastian's induction, or 2 in total? Haven't seen the actual card.
  5. Press the advantage makes her kick much better. Since it has a very situational trigger without upgrades. Without other upgrades, it gives her the burning trigger, but I could see myself having trouble finding the upgrade slot for this one. Rail Lines will probably be taken a lot.
  6. A problem with him is his engagement rg of one in combination with him being sensitive to shooting. He just melts under ranged attacks and it can be hard to keep him engaged.
  7. Look up the schemes and stones group on fb.
  8. Really eager to see adolescent, cricket-bat swinging dreamer in action.
  9. Dunno but Molly looking at your schemes is scary
  10. Mctavish fits in rather well doesnt he? Why does it kill the fluff?
  11. Sorry but "soulstone miner does almost the same thing" is kind of far off. They cant pop up within 6 of a deployment or enemies and cannot teleport. It's a huge difference. Then again. Just means we're not playing easy mode leave your mark anymore. Also derailing the entire thread because of a feeling that raptors will be useless in gg2018, was that a great thing to do Bengt? ^^'
  12. I would bring Sandeep with a bunch of wind gamin. They're very good for headhunter, wind gamins cant be scored for dig their grave and can do tail em very well, claim jump and accusation too. Probably Visions upgrade for some more interact fun. Then I'd look at some nice enforcers. I want Sandeep as my only tail em target, and he can teleport away, so scoring it on me might be hard. Could go with mages, or something like langston, myranda (turns into a beast so no hench liability for tail em). I'd bring a performer as well. Dont mind me is always handy in headhunter and being able to push models towards me and remove scheme markers is great too. Arcane effigy for some condition removal.
  13. They are nice in corner squatters rights for popping up by a far away marker
  14. Myranda is one of the best models we have. So good.
  15. So just push it up with Franc or the Judge then? Yeah makes sense. Thanks
  16. So what is the furthest we can get a scheme marker up the board turn one?
  17. How do you unbury her turn one?
  18. Yeah they are crazy good at putting markers down with production. Theyre also ace in interference. Popping down, interfering models in the right quarters before scoring.
  19. Thing is, ramos can do both. Theres no reason to not summon with one of his ap most of the time. It is common to bring an elite ramos crew and a mobile toolkit and build a couple of spiders every turn you can, while buffing as well. Ramos buffs are mostly passive after all.
  20. I tend to pick mei when I am facing undead or expect a lot of ca or sh attacks heading my way. Vent steam is her most powerful action. She excels in strats like guard the stash, turf war, extraction, but is fine in the other ones too.
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