Jump to content

CalmPlains

Vote Enabled
  • Posts

    107
  • Joined

  • Last visited

Everything posted by CalmPlains

  1. Long long long long LONG overdue. How do you tell new players to buy 3 outdated books and scour the forums for updates/errata... nobody gets into a game that way. Very very excited to soon have a playable game for newcomers.
  2. Looks really amazing man! So much better than printed cardboard buildings!
  3. I think what you are asking is: #1 Do models who gain "re-activate" ability retain this ability if they are buried during the closing phase. Yes. #2 Do they get to reactivate twice (2x) ? No.
  4. If you dont want to sculpt a whole model, use the coppelius model, then add a mask and cane. That being said, this sculpt looks great!
  5. And the signature creep grows uncontrollably once more... oiy!
  6. I like this king design a lot, way better than standard. I miss the #13 tho! Also, the blood drops for W/M/S is great! Also Also, if you have a pic of the king, is the K necessary, or couldnt you just have the 13, like french decks or whatever.
  7. Some bending here, a green stuff robe there... I still say its a winner AND it would be Tourney legal.
  8. Free shipping to Canada as well?
  9. Congrats man! I see you all over the place, so it is well earned I am sure.
  10. What conditions are necessary to get ADreamer into play?
  11. I have got to admit, the sculpt looks a lot better than the demo model. That being said, the stance is just a very awkward pose that really no girl would have any reason to strike, short of squatting behind a tree to unload... With a sailor-moon-esque paint job and some clever terrain basing & leg bending, this model could look pretty sharp, maybe. Thanks for the additional photos.
  12. After some internet searching, I am no able to present the forums with an exclusive look at the new Candy model's concept art! Please forgive the low resolution, the concept art would really do her justice if viewed in HD. Click here.
  13. The paper bag was hilarious. I literally had to contain myself before posting a reply. Thank you for that, it made my morning! Why would Wyrd make a big production of the fact that Candy was growing up, only to drop the ball so badly on the miniature? +1 That there will be MANY alternative sculpts. +1 Worst model ever seen. +1 To school girl idea, give her a lollipop or bubble gum bubble = win. And the cog coming with her, is prettier than she is. Keep the cog, melt her down.
  14. I agree that the paint job is lacking, which doesn't help matters. No candy for Candy? And the stance blows chunks no matter how you slice it. +1 That pic is from the store. Glad to hear the picture being bad might also be a contributor. I look forward to more favourable photos...
  15. You will also note a complete lack of candy... Poo poo on the potty time.. sans potty.
  16. CANDY. UGGGggGGHHhhGGHhhmo. She should have stayed a kid forever. Awful. Agree/Disagree? Comments welcome. Damn, just threw up in my mouth a little... looking at her.
  17. +1 I am new to Malifaux as well, and just played my first game recently. The game's biggest drawback is for people like me who want to know all the rules up front. The rules are disorganized, incomplete, and without a consolidated FAQ and Errata that is up to date. I see a lot of posts about rules that are flat out missing from rule books. I think fresh eyes (read: contract this out) are needed for the next attempt at a complete rule book. In my opinions, you really do need all 3 books plus forums to get a complete picture of the game and rules. All that being said, the game is HELLA FUN, and this makes up for any and all shortcomings it would seem. There is a strong online community here on the Wyrd forums, and where the rules lack, the veterans can fill in the gaps for you. The model line is quite good for a newer company (and they have great painters). The models look great on the tabletop, and the small play surface 3'x3' combined with the use of tons of terrain and cards instead of dice, all come together for a very fresh experience that I am really digging and think you will too! The game has its own sense of balance: not all masters can be all things, BUT each faction has a good selection of masters for the many scenarios. So balance is achieved through the randomness of encounters, and the availability of choices of masters (chosen AFTER strategies are drawn). In a straight up kill the other team game, with no terrain on the board, the balance will be way off, but if you stick to the randomized strategies for victory, and have plenty of terrain on the board, you'll be far better off. Have fun at Gencon, wish I could be there as well Cheers CP
×
×
  • Create New...

Important Information